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Forum > Goal Line Blitz 2 > Screens may not be broken, but they sure do suck
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Corndog
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Originally posted by E-A-G-L-E-S
but the only feasible way to make them work (and even this is unproven) is to build your team specifically for the screen pass


I'm gonna go on a limb and say Phaytle's team isn't built specifically for the screen pass.
 
burn_209
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Screens aren't an every down play but offensive tactics don't allow us to use them when the "right play" does come up.
 
glwarriors
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I understand they should not be an every down play - but they should be an any down play.

Right now they are a never down play.

The issue is making them work without making them exploitable. Just go back to nerfing teams that run the same plays (or class of plays - like screens) over and over. That's better than having the play coded to make the dots play like tards. That could be applied to cover other classes of plays that are exploited - like blitzing.
 
Time Trial
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Originally posted by burn_209
Screens aren't an every down play but offensive tactics don't allow us to use them when the "right play" does come up.


You can. I never use the "very short" pass, but if you set your screens to be in the "very short" playbook, you can have your tactics set to call "very short" passing plays in certain situations.
 
Time Trial
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In fact, you can set screens to be thrown in the "very long pass" playbook too. Unlike the D plays, you aren't limited in your play calling.

Corny, you should get the tags removed from the D plays, tbh.
 
Jampy2.0
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Originally posted by glwarriors
That could be applied to cover other classes of plays that are exploited - like blitzing.


The only people that exploit blitzing are the offense.
 
Homage
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Originally posted by Time Trial
In fact, you can set screens to be thrown in the "very long pass" playbook too. Unlike the D plays, you aren't limited in your play calling.

Corny, you should get the tags removed from the D plays, tbh.


I agree with this. It would definitely remove the gimmick offensive plays like 3rd and short and running up the gut out of three and four wide receiver sets.
 
Homage
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Originally posted by glwarriors
I understand they should not be an every down play - but they should be an any down play.

Right now they are a never down play.

The issue is making them work without making them exploitable. Just go back to nerfing teams that run the same plays (or class of plays - like screens) over and over. That's better than having the play coded to make the dots play like tards. That could be applied to cover other classes of plays that are exploited - like blitzing.


defense will never have a RPP because it's entirely reactive and based on the offenses formation calls.
 
burn_209
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Originally posted by Time Trial
You can. I never use the "very short" pass, but if you set your screens to be in the "very short" playbook, you can have your tactics set to call "very short" passing plays in certain situations.


I know what you are talking about and I have used this too....but here is the thing though, defensive calls are just as random as offensive calls in the sense that you put in a percentage and the sim decides if that play is called or not. So you are hoping that your 40% chance of being called screen play is called at the same time as their 50% chance of being called blitz play. I know blitzes arent the only thing that the screen can be called against but you are hopefully catching my drift.
 
burn_209
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Originally posted by Homage
I agree with this. It would definitely remove the gimmick offensive plays like 3rd and short and running up the gut out of three and four wide receiver sets.


Ah i wouldnt call that a gimmick play as much as catching the defense off guard. If you put all your pass defenders in there for those sets then thats what you get
 
Jampy2.0
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Originally posted by burn_209
Ah i wouldnt call that a gimmick play as much as catching the defense off guard. If you put all your pass defenders in there for those sets then thats what you get


If you don't try to defend the pass then you will get burned in the air. Understand that stopping the pass is (If it is not it should be) first and foremost on every DCs mind.
 
burn_209
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Originally posted by Jampy2.0
If you don't try to defend the pass then you will get burned in the air. Understand that stopping the pass is (If it is not it should be) first and foremost on every DCs mind.


The build balanced linebackers? Balanced safeties?
 
bhall43
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Originally posted by burn_209
Ah i wouldnt call that a gimmick play as much as catching the defense off guard. If you put all your pass defenders in there for those sets then thats what you get


It is a gimmick because the defense can't adequately set up for it. Both because you can't use most of the various plays that would easily stop it and because you would have to change your whole AI around just that instance taking away many of your other plays. Removing the WR tags at least would help with this.
 
Time Trial
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Originally posted by bhall43
It is a gimmick because the defense can't adequately set up for it. Both because you can't use most of the various plays that would easily stop it and because you would have to change your whole AI around just that instance taking away many of your other plays. Removing the WR tags at least would help with this.


Needs to be both. If they want the tags (the tags are a good option tbh), then let us pick the tags.

If I want all of my plays to be set to 0-5 WR and be called in any down/distance, that's my perogative. Those plays are already set up to cover a specific number of WRs or formation (GL, Big).

If I want a play that is set to 4-5 WRs long to be used for 2-3 WRs and short, I should be able to change the tags on that play to match how I want to use it. Say I scout that someone runs outside on 90% of their short plays from the 3 WR formation. Shouldn't I be able to call a Quarter or Dime play that blitzes 2 CBs?

I can do that now, but only if I remove from the 3 WR formation all of the plays that say that they cover 3 WRs and only if I don't have any short plays in the playbook for that number of WRs.
 
glwarriors
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Well no one has to worry about plays or tags for screens, because the defense doesn't have to do anything to stop them - they stop themselves. It's just ridiculous that you have those plays, then code them so they are so dysfunctional that no one uses them. Just provide some method of balancing it out. Hell create a 'screen stuffer' special ability and boost vision, speed, strength, agility on screens plays for defenders. I'd rather see the screen play develop and get blown up than watch this crap we have now. As Patches O'houlahan would say - it's like watching a bunch of retards try and hump a doorknob.
 
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