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grab46
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11/30/12

Have no idea how I will burn through my remaining 55000.

Maybe I make 6 rb next season. But then in 10 seasons I'll have 35k. GLB has found a way to keep me playing forever but not a way to get any more $. I win...I guess.
 
Dpride59
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Glb2 was doomed from the start and blame fully goes on the admins shoulders - the admins and bort were so removed from its customer base and how this game rose to greatness and what drove the competition and player base to explode -what happened was they created a game that removed the skill from the player creation process and by doing so they took away the best aspect of glb1, not only was the player creation ALG model the best aspect of this game but it was arguably what made glb the greatest online player creation game ever - so how did they fuck up this bad and not see it? The people who used to argue and bang their heads against the morons who were never smart enough to figure out how to play glb and create dots stopped posting, I mean how's my times could we win the same argument? - then after a long enough time period Bort and co kept hearing how Algs ruined glb and so they roll out some mess that removed the best aspect of glb and what you're left with is a simple version of some football sim with no skill and outdated graphics and nobody interested... If I was Bort I would either scrap that shit storm or rename it bingo because that's all that mess is :-/
 
Qillar
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Originally posted by Dpride59
Glb2 was doomed from the start and blame fully goes on the admins shoulders - the admins and bort were so removed from its customer base and how this game rose to greatness and what drove the competition and player base to explode -what happened was they created a game that removed the skill from the player creation process and by doing so they took away the best aspect of glb1, not only was the player creation ALG model the best aspect of this game but it was arguably what made glb the greatest online player creation game ever - so how did they fuck up this bad and not see it? The people who used to argue and bang their heads against the morons who were never smart enough to figure out how to play glb and create dots stopped posting, I mean how's my times could we win the same argument? - then after a long enough time period Bort and co kept hearing how Algs ruined glb and so they roll out some mess that removed the best aspect of glb and what you're left with is a simple version of some football sim with no skill and outdated graphics and nobody interested... If I was Bort I would either scrap that shit storm or rename it bingo because that's all that mess is :-/


preach it brother
 
Big Poppa
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Originally posted by Dpride59
Glb2 was doomed from the start and blame fully goes on the admins shoulders - the admins and bort were so removed from its customer base and how this game rose to greatness and what drove the competition and player base to explode -what happened was they created a game that removed the skill from the player creation process and by doing so they took away the best aspect of glb1, not only was the player creation ALG model the best aspect of this game but it was arguably what made glb the greatest online player creation game ever - so how did they fuck up this bad and not see it? The people who used to argue and bang their heads against the morons who were never smart enough to figure out how to play glb and create dots stopped posting, I mean how's my times could we win the same argument? - then after a long enough time period Bort and co kept hearing how Algs ruined glb and so they roll out some mess that removed the best aspect of glb and what you're left with is a simple version of some football sim with no skill and outdated graphics and nobody interested... If I was Bort I would either scrap that shit storm or rename it bingo because that's all that mess is :-/


I approve this message..
 
Time Trial
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Originally posted by Dpride59
Glb2 was doomed from the start and blame fully goes on the admins shoulders - the admins and bort were so removed from its customer base and how this game rose to greatness and what drove the competition and player base to explode -what happened was they created a game that removed the skill from the player creation process and by doing so they took away the best aspect of glb1, not only was the player creation ALG model the best aspect of this game but it was arguably what made glb the greatest online player creation game ever - so how did they fuck up this bad and not see it? The people who used to argue and bang their heads against the morons who were never smart enough to figure out how to play glb and create dots stopped posting, I mean how's my times could we win the same argument? - then after a long enough time period Bort and co kept hearing how Algs ruined glb and so they roll out some mess that removed the best aspect of glb and what you're left with is a simple version of some football sim with no skill and outdated graphics and nobody interested... If I was Bort I would either scrap that shit storm or rename it bingo because that's all that mess is :-/


You don't make money selling a game that takes you two years to build a player, only to tell the customer that their build was ruined in the first 40 days.

To be honest, the end game is what killed GLB1 and it is what will save GLB2. ALGs ruined the game because there were whole slews of agents like you that carried 55 players from the minor leagues to Regional Pro before you put in any cares. LOLminors are what ruined GLB1, and LOLminors was a direct result of the ALG building system. If minor league success in any way shaped the potential of the end builds, people wouldn't have let the minor leagues become the wasteland that they are (outside Elite where there are still cares). You get 480 days (12 seasons) of your dot before decline (192 days of offseason). That means that the WL only agents care about 3-5 seasons of their dot. That pretty much spelled doom for anyone who wanted to compete in this game at the highest levels.

If they had just allowed instant level 79s, they could have skipped the issues within the minor leagues and you would have a fluid and dynamic WL. Instead, with a stable sim, if you want to make signifcant changes to your team, you pretty much have to wait 8 or so seasons to be able to see whether a new build will work.

ALGs were GLB1s greatest triumph, but also its downfall.

On the other hand, GLB2 is still in that magical early stage where not everyone is an expert. You can add your points towards fixing your build from game to game, with an endgoal in mind or with just the next game in mind. No one knows all the answers, people want to win their league and win the ladder. I wish there were more coordinator tools like in GLB1, but I don't think that the player builder is the downfall of GLB2: it was the downfall of GLB1.
Edited by Time Trial on Jan 3, 2014 15:28:28
 
jrg42
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2010-11-26 15:38:49 purchase 2200
 
jdbolick
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Originally posted by Time Trial
ALGs ruined the game because there were whole slews of agents like you that carried 55 players from the minor leagues to Regional Pro before you put in any cares.

#1) Elite agents not caring in the lower levels means other people have a chance, so how is that a bad thing?

#2) Zero cares has never had anything to do with ALGs. Top WL coordinators who aren't great builders couldn't care less about the lower levels either. It's because once you've played at the highest levels, it's hard to watch anything else. The same problem applies to GLB2 where it's hard to watch because it's so bad compared to the high levels of GLB1.

#3) Taking away the pyramid caused lolminors. Even people who aren't WL veterans don't care about Bumfuck Competitive #4.

Originally posted by
ALGs were GLB1s greatest triumph, but also its downfall.

Except that it wasn't a downfall at all.

Originally posted by
On the other hand, GLB2 is still in that magical early stage where not everyone is an expert. You can add your points towards fixing your build from game to game, with an endgoal in mind or with just the next game in mind. No one knows all the answers, people want to win their league and win the ladder.

Yeah, building a coverage LB who has zero pass deflections after 16 games is definitely magical.
 
Plankton
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Originally posted by jdbolick

Yeah, building a coverage LB who has zero pass deflections after 16 games is definitely magical.


As is having a QB that has thrown 1 TD in 17 games. Perhaps my QB is not ideally built, but 1 TD in 17 games???
 
Dpride59
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Originally posted by Time Trial
You don't make money selling a game that takes you two years to build a player, only to tell the customer that their build was ruined in the first 40 days.

To be honest, the end game is what killed GLB1 and it is what will save GLB2. ALGs ruined the game because there were whole slews of agents like you that carried 55 players from the minor leagues to Regional Pro before you put in any cares. LOLminors are what ruined GLB1, and LOLminors was a direct result of the ALG building system. If minor league success in any way shaped the potential of the end builds, people wouldn't have let the minor leagues become the wasteland that they are (outside Elite where there are still cares). You get 480 days (12 seasons) of your dot before decline (192 days of offseason). That means that the WL only agents care about 3-5 seasons of their dot. That pretty much spelled doom for anyone who wanted to compete in this game at the highest levels.

If they had just allowed instant level 79s, they could have skipped the issues within the minor leagues and you would have a fluid and dynamic WL. Instead, with a stable sim, if you want to make signifcant changes to your team, you pretty much have to wait 8 or so seasons to be able to see whether a new build will work.

ALGs were GLB1s greatest triumph, but also its downfall.

On the other hand, GLB2 is still in that magical early stage where not everyone is an expert. You can add your points towards fixing your build from game to game, with an endgoal in mind or with just the next game in mind. No one knows all the answers, people want to win their league and win the ladder. I wish there were more coordinator tools like in GLB1, but I don't think that the player builder is the downfall of GLB2: it was the downfall of GLB1.

Holy shit, this is fucking insanity, and it boggles my mind that somebody can believe themselves when they type this bullshit
Originally posted by Time Trial
You don't make money selling a game that takes you two years to build a player, only to tell the customer that their build was ruined in the first 40 days.


Actually you do, that was the biggest draw to the game, people spent 2 years making a player to find out it wasn't what they wanted or it was slightly ruined and they kept starting over and more importantly buying more flex and creating more players

Originally posted by Time Trial

To be honest, the end game is what killed GLB1 and it is what will save GLB2. ALGs ruined the game because there were whole slews of agents like you that carried 55 players from the minor leagues to Regional Pro before you put in any cares. LOLminors are what ruined GLB1, and LOLminors was a direct result of the ALG building system.


Holy shit are you off base, the end game is what drove the game for people like you, guys like me and the old school agents who were either building for end game or already in the pros allowed for 2nd tier agents like yourself to get a false sense of accomplishment in the minors when you were only winning because all of the focus was in the later game, it created an enviroment where even braindead invalids could dominate, who cares if they were the only ones trying, don't tell them that - hey look the cult network and time trial just won another 14 minor league trophies this yr, keep spending money and stay interested.
Originally posted by Time Trial

If they had just allowed instant level 79s, they could have skipped the issues within the minor leagues and you would have a fluid and dynamic WL. Instead, with a stable sim, if you want to make signifcant changes to your team, you pretty much have to wait 8 or so seasons to be able to see whether a new build will work.

This would have been horrible for glb until right now, now I actually think this would be good for the game, instant players make sense now since there are no new agents entering the glb, and the 2nd tier agents are burned out of the minors as well.

Originally posted by Time Trial

ALGs were GLB1s greatest triumph, but also its downfall.

lololol. 0 downfall, without question the greatest thing about the game and why the people who are here, are still here
 
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Originally posted by Plankton
As is having a QB that has thrown 1 TD in 17 games. Perhaps my QB is not ideally built, but 1 TD in 17 games???


Blaine Gabbert bro
 
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Originally posted by Time Trial
You don't make money selling a game that takes you two years to build a player, only to tell the customer that their build was ruined in the first 40 days.



At any time the could have sped up the player building time

 
Time Trial
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Originally posted by Plankton
As is having a QB that has thrown 1 TD in 17 games. Perhaps my QB is not ideally built, but 1 TD in 17 games???


Sounds like an OC issue. My running team QB has 18 Passing TDs.

Originally posted by jdbolick

Yeah, building a coverage LB who has zero pass deflections after 16 games is definitely magical.


Maybe your DC should have him not blitz 100%?

That stat is meaningless in GLB2. Look at Targets and Recs Allowed, that's always been the more important stat set.

Originally posted by Dpride59

Holy shit are you off base, the end game is what drove the game for people like you, guys like me and the old school agents who were either building for end game or already in the pros allowed for 2nd tier agents like yourself to get a false sense of accomplishment in the minors when you were only winning because all of the focus was in the later game, it created an enviroment where even braindead invalids could dominate, who cares if they were the only ones trying, don't tell them that - hey look the cult network and time trial just won another 14 minor league trophies this yr, keep spending money and stay interested.

...

lololol. 0 downfall, without question the greatest thing about the game and why the people who are here, are still here


The thing that appeals to the hardcore player, the 1-10% of the people who would choose to play a game like this, also wrecked the game for the other 90-99% of users who played it.

"The thing I like most about the game -> is the greatest thing in the game and the thing that everyone SHOULD aspire to like."

The way the elite agents actually treat second tier agents is a big part of what drove a lot of people away from the game. We get it, when you tried, you were one of the best at this game. That doesn't mean that you know what kept the game alive or what killed it. As you said, you were in the elite of the agents here, but you can't design a game that is only fun for the top 3% of your customers. You can still have an elite. I mean, just because I'll never be a master class player in StarCraft II doesn't mean the game isn't fun.

I've got players on almost half of the WL teams this season, without being a member of any network. Just because I had 0 cares as a coordinator, doesn't mean that I don't build great dots once in awhile. If I had Bollick and Bhall running my team like you did, I'd probably have been a WL contender too.
 
Dub J
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Originally posted by jdbolick
Taking away the pyramid caused lolminors. Even people who aren't WL veterans don't care about Bumfuck Competitive #4.




 
Bengals89
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11/28/2008

I bought a butt load in a drunkin stupor and now I'm back after sleeping off my hangover
 
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