Originally posted by Time Trial
You don't make money selling a game that takes you two years to build a player, only to tell the customer that their build was ruined in the first 40 days.
To be honest, the end game is what killed GLB1 and it is what will save GLB2. ALGs ruined the game because there were whole slews of agents like you that carried 55 players from the minor leagues to Regional Pro before you put in any cares. LOLminors are what ruined GLB1, and LOLminors was a direct result of the ALG building system. If minor league success in any way shaped the potential of the end builds, people wouldn't have let the minor leagues become the wasteland that they are (outside Elite where there are still cares). You get 480 days (12 seasons) of your dot before decline (192 days of offseason). That means that the WL only agents care about 3-5 seasons of their dot. That pretty much spelled doom for anyone who wanted to compete in this game at the highest levels.
If they had just allowed instant level 79s, they could have skipped the issues within the minor leagues and you would have a fluid and dynamic WL. Instead, with a stable sim, if you want to make signifcant changes to your team, you pretty much have to wait 8 or so seasons to be able to see whether a new build will work.
ALGs were GLB1s greatest triumph, but also its downfall.
On the other hand, GLB2 is still in that magical early stage where not everyone is an expert. You can add your points towards fixing your build from game to game, with an endgoal in mind or with just the next game in mind. No one knows all the answers, people want to win their league and win the ladder. I wish there were more coordinator tools like in GLB1, but I don't think that the player builder is the downfall of GLB2: it was the downfall of GLB1.Holy shit, this is fucking insanity, and it boggles my mind that somebody can believe themselves when they type this bullshit
Originally posted by Time Trial
You don't make money selling a game that takes you two years to build a player, only to tell the customer that their build was ruined in the first 40 days.Actually you do, that was the biggest draw to the game, people spent 2 years making a player to find out it wasn't what they wanted or it was slightly ruined and they kept starting over and more importantly buying more flex and creating more players
Originally posted by Time Trial
To be honest, the end game is what killed GLB1 and it is what will save GLB2. ALGs ruined the game because there were whole slews of agents like you that carried 55 players from the minor leagues to Regional Pro before you put in any cares. LOLminors are what ruined GLB1, and LOLminors was a direct result of the ALG building system.Holy shit are you off base, the end game is what drove the game for people like you, guys like me and the old school agents who were either building for end game or already in the pros allowed for 2nd tier agents like yourself to get a false sense of accomplishment in the minors when you were only winning because all of the focus was in the later game, it created an enviroment where even braindead invalids could dominate, who cares if they were the only ones trying, don't tell them that - hey look the cult network and time trial just won another 14 minor league trophies this yr, keep spending money and stay interested.
Originally posted by Time Trial
If they had just allowed instant level 79s, they could have skipped the issues within the minor leagues and you would have a fluid and dynamic WL. Instead, with a stable sim, if you want to make signifcant changes to your team, you pretty much have to wait 8 or so seasons to be able to see whether a new build will work.This would have been horrible for glb until right now, now I actually think this would be good for the game, instant players make sense now since there are no new agents entering the glb, and the 2nd tier agents are burned out of the minors as well.
Originally posted by Time Trial
ALGs were GLB1s greatest triumph, but also its downfall.lololol. 0 downfall, without question the greatest thing about the game and why the people who are here, are still here