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Laggo
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Im pretty sure atts themselves do nothing sim wise

and i dont think hold ground or power tack are not helping there

maybe strip for knocked loose but thats not rly str
 
toobad4u_00
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Originally posted by hibyetoyou
anyone throw vert on a corner?


http://glb2.warriorgeneral.com/game/player/15565

Not terrible, I went with some faulty reasoning overall in my original rolling of the player though (I didn't care what anyone said, I wanted to try the 10 trifecta with 2 1s), and I am pretty sure in the long run that will hurt my player as confidence begins to wane.
 
total90
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what stats does the CB need to turn around faster? seems the go route or hook route kills CBs
 
sturge
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I'm guessing footwork. Maybe quickness.
 
Galithor
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footwork is for backpedaling and sidestraffing. If you're wanting to more quickly turn your players actual facing, you want quickness.

That said, in the act of coverage, coverage technique will play a signficant role as well, and you also have to pass some awareness checks most likely. It's thought that defensive consistency may reduce the number of bad rolls you deal with too. If your player is low on morale or energy, that will also likely negatively impact they're ability to leverage the previously mentioned skills, so you'll need conditioning, heart, and toughness to preserve your bars. Balance may even factor into how well you handle turning too.

In summary, lots of things can impact your CBs ability to turn around.
 
toobad4u_00
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Technically if your backpedal and your sidestep are strong you aren't changing direction so I would guess footwork, quickness and sprint would all be very important on the go. As for the hook route, the most important would be the quickness followed by sprinting. Of course that is only considering your physical attributes. Awareness and cover tech are going to play a large role as well.
 
Jampy2.0
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In my S1 I probs went through about 8 or 9 CBs with AGD2D and I can tell you that the CBs who were physcially better (footwork/quicknesss/sprint etc) were some of the best out of the group.

Now am I telling you that the 3 movement skills are more important than technical skills absolutely not,
because the CB with the highest Cov Tech also sported the best rec all (I think it was something around 43% give or take 1% from the decimal...

What I want to say is make a decision, either physically quick or a technical beast and go 100% with it for the time being, because the dots that I tried to balance both with were the worst out of the group (the best one was in the 48% recall ballpark).
 
total90
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yea it seems hard to build a true shutdown
 
toobad4u_00
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Originally posted by total90
yea it seems hard to build a true shutdown


Probably true to real life, although they always talk about trying not to be like real life. Hmmmm.Originally posted by Jampy2.0
In my S1 I probs went through about 8 or 9 CBs with AGD2D and I can tell you that the CBs who were physcially better (footwork/quicknesss/sprint etc) were some of the best out of the group.

Now am I telling you that the 3 movement skills are more important than technical skills absolutely not,
because the CB with the highest Cov Tech also sported the best rec all (I think it was something around 43% give or take 1% from the decimal...

What I want to say is make a decision, either physically quick or a technical beast and go 100% with it for the time being, because the dots that I tried to balance both with were the worst out of the group (the best one was in the 48% recall ballpark).


I think that for a season 1 dot that is probably true somewhat. I think in season 2 you start losing the ability to put as many points into whichever you started with and so it may be a nice return on investment to pump more quickly the other a bit, but maintain the other at least to good points.
 
Jampy2.0
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Originally posted by toobad4u_00
I think that for a season 1 dot that is probably true somewhat. I think in season 2 you start losing the ability to put as many points into whichever you started with and so it may be a nice return on investment to pump more quickly the other a bit, but maintain the other at least to good points.


I agree absolutely.
 
Laggo
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Anytime you make a player you should be using the inspect element trick to see what your final build is going to be.

From there, you can approximate how you plan to get there from season to season while remaining competitive. For most positions (read: everybody that's not a linebacker) for essentially the first half of your career you only have 4 to 6 (and 6 is only really QB's, and really that's 5.5 because Pass Power doesn't count right now) skills that are determining the majority of your effectiveness.

You can drop a couple points into conditioning and stuff if you want, but if you are - say - making a Spin Cycle DE, getting to 50 pass rush technique and going "This is pretty high, I'm just going to start dumping points into secondaries now and occasionally bump it" is how you end up in your 7th season with 65 technique when you wanted 90.

TLDR: You can see what your build looks like, so know what you want and don't screw it up by trying to build day to day. "I played yesterday and my morale was kinda low so I'm going to put all of today's points into heart cause it's cheap!" is bad planning.
 
toobad4u_00
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Originally posted by Laggo
TLDR: You can see what your build looks like, so know what you want and don't screw it up by trying to build day to day. "I played yesterday and my morale was kinda low so I'm going to put all of today's points into heart cause it's cheap!" is bad planning.


I only agree with that to a point. If you know where you want to end up, and you don't do anything to hinder that then it doesn't matter when you spend to those points. Therefore, if you see that you are having an issue with morale over the past few games, and you were planning on using points in heart from the beginning, then yes you might as well start putting a few points in that direction. Just don't go past your original thought.
 
AkelaGalney
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What does everybody think about using an ability point on first step for a man CB? Or would it be better to pump into second level of on an island?
 
Jampy2.0
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Originally posted by AkelaGalney
What does everybody think about using an ability point on first step for a man CB? Or would it be better to pump into second level of on an island?


lol no first step imo
 
Badhands
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My CB, Dennis Fossenberg: http://glb2.warriorgeneral.com/game/player/24524

Granted he didn't play a full first season, but he's also doing very well so far in the second season, as far as percent of receptions allowed goes (41.9%).
 
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