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Forum > Goal Line Blitz 2 > Early Bloomer - The New Peewee?
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bhall43
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Originally posted by Corndog
After all that testing, you're still all ONE HUNDERD OR BUST!?


i guess i dont look at 60-70% of a major skill as being good? i dunno...i dont know shit about non end builds but i know i didnt like early bloomer on any builds i tried in the server.
 
Robbnva
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if someone is doing a pee wee team where I only have to pay the creation cost and no flex for boosting send me a pm.
 
Pariah
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Hi
 
Jampy2.0
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Originally posted by Robbnva
if someone is doing a pee wee team where I only have to pay the creation cost and no flex for boosting send me a pm.


this would be amazing,

but GLB would also get like no profit.
 
foofighter24
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Originally posted by bhall43
i guess i dont look at 60-70% of a major skill as being good? i dunno...i dont know shit about non end builds but i know i didnt like early bloomer on any builds i tried in the server.


I think you are looking at it the wrong way. It is 60-70% of your max potential if you sacrificed everything to get to that max (and still may not because of the SP cost). It is the totality of your build that matters. There is probably some guy playing guard at a small college who has perfect technique, but is not big enough, strong enough, or quick enough to play in the NFL. The totality of his "build" is not good enough.

I think this is a cause for concern with the game as it is not intuitive and does not jive with what we commonly accept in games.
 
bhall43
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Originally posted by foofighter24
I think you are looking at it the wrong way. It is 60-70% of your max potential if you sacrificed everything to get to that max (and still may not because of the SP cost). It is the totality of your build that matters. There is probably some guy playing guard at a small college who has perfect technique, but is not big enough, strong enough, or quick enough to play in the NFL. The totality of his "build" is not good enough.

I think this is a cause for concern with the game as it is not intuitive and does not jive with what we commonly accept in games.


pretty sure im looking at it just right. your totality makes you an average jack of all trades. my specialized build makes me really good at what he was built to do.
 
Pete Carroll
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So another question is should you ever build without SB or EB?
 
bhall43
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Originally posted by Pete Carroll
So another question is should you ever build without SB or EB?


Absolutely.
 
Fumanchuchu
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Originally posted by bhall43
pretty sure im looking at it just right. your totality makes you an average jack of all trades. my specialized build makes me really good at what he was built to do.


But how much does this philosophy butt up against the depth chart limitations? I guess if you're building a specialized roster it's one thing, but if I post an FA OT who can only pass block is he going to be useful to many teams?

This is why I would like to see some sample finished builds. Right now you, Corndog, and TT are having a whole different conversation than the rest of us because you've seen end builds. I'm not so much bothered by you seeing how the end builds play, that will change by the time these builds start maturing. It's that I'm looking at the maximums and trying to follow this conversation and I don't know what is "high" and what is "average".

How about this, is there a way to tell how many SP to hit your max? Is it linear? Is there a quick bit of math that can be done to figure it out?
 
bhall43
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Originally posted by Fumanchuchu
But how much does this philosophy butt up against the depth chart limitations? I guess if you're building a specialized roster it's one thing, but if I post an FA OT who can only pass block is he going to be useful to many teams?


uhh...ya?

Originally posted by Fumanchuchu

This is why I would like to see some sample finished builds. Right now you, Corndog, and TT are having a whole different conversation than the rest of us because you've seen end builds. I'm not so much bothered by you seeing how the end builds play, that will change by the time these builds start maturing. It's that I'm looking at the maximums and trying to follow this conversation and I don't know what is "high" and what is "average".

How about this, is there a way to tell how many SP to hit your max? Is it linear? Is there a quick bit of math that can be done to figure it out?


Finished builds are going to look a tad different because Corndog changed the makeup of some traits so it isn't gonna play out totally like what TT, Romo, or I imagined. Average and High is pretty easy. High being 100, average being a portion of that. Attributes only go to 100 so that is laid out pretty easy. It is a bit easier with Superstars to get a couple attributes to that bench mark of 90+. Without Superstars you are only looking at 1, maaaaybe 2 attributes hitting a bench mark like that without cramping their build pretty good. But some specialized builds can still do it. I couldn't give you any math to help as I don't know the exacts on costs of attributes. I didn't really pay all that much attention to those kinda details on the server as I was more taking into account gameplay.
 
bhall43
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drake262
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Originally posted by bhall43
.


agreed
 
Corndog
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Originally posted by Fumanchuchu
But how much does this philosophy butt up against the depth chart limitations? I guess if you're building a specialized roster it's one thing, but if I post an FA OT who can only pass block is he going to be useful to many teams?

This is why I would like to see some sample finished builds. Right now you, Corndog, and TT are having a whole different conversation than the rest of us because you've seen end builds. I'm not so much bothered by you seeing how the end builds play, that will change by the time these builds start maturing. It's that I'm looking at the maximums and trying to follow this conversation and I don't know what is "high" and what is "average".

How about this, is there a way to tell how many SP to hit your max? Is it linear? Is there a quick bit of math that can be done to figure it out?


You can, or at least should, be able to see all builds on the test server.

Except for the ones with broken traits.
Edited by Corndog on Dec 14, 2013 14:53:30
 
Laggo
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Using the HTML edit on the player page and playing around, it seems like Early Bloomer is actually very strong all-around, especially considering the cost differences between certain skills.

10+ to a skill max is a flat increase, in some cases it is useless if your build comes close to already maxing (due to attributes/traits) the ability or getting too high to be practical (90+). It is also worth less depending on what skill you are talking about (10+ to leadership/heart is worth much less than 10+ to pass accuracy).

With slow built and 8 agi/awareness it took me 1796 SP to reach 82 pass accuracy. With early bloomer and 10 agi/awareness it took me closer to 1200~. With skills like Heart and Leadership never really going above the low hundreds in cost, this ends up being a huge swing in attributes in the final build.

I've been planning builds for my Superstar and with the early bloomer penalty and the superstar max bonus cancelling each other out, it seems like I get much more value out of the 5% reduction than the +10 max. Trying to go from 80 to 90 pass accuracy/technique is a huge dedication of points. If EB stacks additively to Superstar and not multiplicatively, I think it might actually be too strong. The skill point costs are just not balanced/uniform.
 
Fumanchuchu
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Originally posted by Corndog
You can, or at least should, be able to see all builds on the test server.

Except for the ones with broken traits.


Pabst let all us rubes know how to vpb in here. I wont bother you or bhall about it anymore.


Let the killing of fun begin!
 
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