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x-factor
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I just wasted 10 minutes of my life here.
 
stamango
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We don't need no stinkin' guides...
 
panachevitz
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Originally posted by McGruffHawk
You can tell the difference between GLB classic early users and late comers. In the early days of GLB1 there were no guides. They were all created by users through trial and error, and you latecomers benefitted from our early mistakes.

Now it's your turn to take the lumps nd create the paradigms. Have at it.


Finally, I can make that jumping coverage DT that I've always wanted to! He'll be so heavy that when he jumps to defend a pass, the screen will shake when he lands.
 
Dub J
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For 10k flex I will write a guide.
 
zz man
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For 10k flex I will read this shit again
 
McRubbish
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We gonna figure it all out by ourselves
But there is one thing I want to know, and hopefully someone can answer it, because I can't test without ruining my dot, are they all being build like GLB1, I mean that one or two high stats are more important then 5-6 medium stats... That's something the testers allready know, and that's the only advantage they have I guess
 
Naked Welder
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All I can add is for LBs. I'm sure you look at Shed Block and Shed Run Block and salivate. I dumped a ton into them and get minimal results. I guess the definition of Shed block could duse an upgrade. It would seem that if you "Shed" a block that you would be able to get by your opponent. This is not the case. You simply push your blocker away and then they instantly engage you again, even from behind (which is illegal in real football) while you are pursuing a ballcarrier and you have to constantly roll to continuously shed the block. I have two stars in it which means that 50% of the time a Shed block is successful my blocker is supposed to be stunned. One would think the stun factor would provide an unobstructed path to the ballcarrier provided no other blockers are in your way. Nope. Its just for show. Your blocker might be stunned for a nanosecond but, like "shed" block, they reengage the block from behind which seems to imitate a common penalty in the NFL called holding. It appears speed and agility to avoid ever being blocked is the way to negotiate a LB. There is no ripping or shivering a blocker to get to the ballcarrier. Just a quick nudge before being held from behind to prevent forward progress to the ballcarrier. So think about it before dumping too much in shed block.
 
Jampy2.0
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Originally posted by Naked Welder
All I can add is for LBs. I'm sure you look at Shed Block and Shed Run Block and salivate. I dumped a ton into them and get minimal results. I guess the definition of Shed block could duse an upgrade. It would seem that if you "Shed" a block that you would be able to get by your opponent. This is not the case. You simply push your blocker away and then they instantly engage you again, even from behind (which is illegal in real football) while you are pursuing a ballcarrier and you have to constantly roll to continuously shed the block. I have two stars in it which means that 50% of the time a Shed block is successful my blocker is supposed to be stunned. One would think the stun factor would provide an unobstructed path to the ballcarrier provided no other blockers are in your way. Nope. Its just for show. Your blocker might be stunned for a nanosecond but, like "shed" block, they reengage the block from behind which seems to imitate a common penalty in the NFL called holding. It appears speed and agility to avoid ever being blocked is the way to negotiate a LB. There is no ripping or shivering a blocker to get to the ballcarrier. Just a quick nudge before being held from behind to prevent forward progress to the ballcarrier. So think about it before dumping too much in shed block.


It takes more than just "Shed Block" to win a run blocking interaction, actually, if you were to just pump 1 skill for all of rookie, shed block isn't even the best run stopping skill to pick. You shouldn't be worrying about shedding the block, that is the DL's job, you need to get in and make the tackle if the DL can't.

I hope you respec'd
 
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Originally posted by Jampy2.0
You shouldn't be worrying about shedding the block, that is the DL's job, you need to get in and make the tackle if the DL can't.


The DL's job is to hold or "eat up blockers" or move the blocker. The LB's job is to shed a blocker, if need be, find the ball carrier and make the tackle. It also depends on what scheme you are using..3-4 or 4-3.
Edited by nortobc on Feb 4, 2014 11:26:40
Edited by nortobc on Feb 4, 2014 11:25:40
Edited by nortobc on Feb 4, 2014 11:24:44
 
Jampy2.0
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Originally posted by nortobc
The DL's job is to hold or "eat up blockers" or move the blocker. The LB's job is to shed a blocker, if need be, find the ball carrier and make the tackle. It also depends on what scheme you are using..3-4 or 4-3.


Well I will tell you right now, if you are building your LBs to shed blocks you are building a failing LB in a failing defense.
 
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I have 2 LBs, both of whom are top 10 in Defensive MVP for their leagues. My LBs seem to be doing fairly well. It depends on what type of LB you are building. One of my LBs is a straight up pass rusher, so I don't put anything in break run block. The other LB is a zone/cover/tackling machine, so I will put some SP in break run block.
 
Jampy2.0
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Originally posted by nortobc
I have 2 LBs, both of whom are top 10 in Defensive MVP for their leagues. My LBs seem to be doing fairly well. It depends on what type of LB you are building. One of my LBs is a straight up pass rusher, so I don't put anything in break run block. The other LB is a zone/cover/tackling machine, so I will put some SP in break run block.


lol
 
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