Originally posted by bhall43 Think about a player playing a game in GLB1 with his team chemistry at 50. That is pretty much the level of which a player with a low contract would play.
Originally posted by bhall43 Think about a player playing a game in GLB1 with his team chemistry at 50. That is pretty much the level of which a player with a low contract would play.
Originally posted by Plankton Wow. That's not so good.
So after making my QB I saw that what seems like his best two abilities (Quick Read, Pump Fake) were powered by pass awareness. Therefore I put a majority of my points (not all) into pass awareness.
Now I am thinking that is not going to be very relevant until I have more APs... How, and how often, do you get ability points?
So, I know I read it somewhere but using is a rushing QB in GLB2 similar to Casual in classic? I see we can pick QB rollouts in the playbook but is there any way to guarantee which QB will get the ball? Or am I stuck running or passing exclusively?
Originally posted by DeeVee8 So, I know I read it somewhere but using is a rushing QB in GLB2 similar to Casual in classic? I see we can pick QB rollouts in the playbook but is there any way to guarantee which QB will get the ball? Or am I stuck running or passing exclusively?
Yeah, we were trying to discourage having two vastly differently specialized players, so you either have to chose one or work with hybrids (that actually work in GLB2).
Originally posted by Corndog Yeah, we were trying to discourage having two vastly differently specialized players, so you either have to chose one or work with hybrids (that actually work in GLB2).