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bhall43
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Originally posted by TheBear
And you also have to give the player a name.


Ya name, height, weight, and all that stuff too.
 
Plankton
OPL4Lyfe
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Originally posted by bhall43
Think about a player playing a game in GLB1 with his team chemistry at 50. That is pretty much the level of which a player with a low contract would play.


Wow. That's not so good.
 
RiverRat2
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I setup some Def plays under my profile.
Do I need to load this package on the team's profile?
If so I cannot find the location to load it.
Thanks

 
Corndog
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The big yellow tactics button beside the schedule.
 
RiverRat2
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Thanks, got it.
 
Donk3yMan
spaghetti
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Originally posted by bhall43
Think about a player playing a game in GLB1 with his team chemistry at 50. That is pretty much the level of which a player with a low contract would play.


Originally posted by Plankton
Wow. That's not so good.
 
Donk3yMan
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So after making my QB I saw that what seems like his best two abilities (Quick Read, Pump Fake) were powered by pass awareness. Therefore I put a majority of my points (not all) into pass awareness.

Now I am thinking that is not going to be very relevant until I have more APs... How, and how often, do you get ability points?
 
Corndog
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You get AP's fairly slowly at first, but start getting them more often the higher level you are.

The original 3k points aren't really that much though, you get over 200k during your career so I wouldn't worry about it.
Edited by Corndog on Dec 8, 2013 12:54:04
 
Donk3yMan
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Thanks, how many will I get in total?
 
Corndog
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Uh, 15 total AP's including boosts.

18 for Superstars
 
DeeVee8
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So, I know I read it somewhere but using is a rushing QB in GLB2 similar to Casual in classic? I see we can pick QB rollouts in the playbook but is there any way to guarantee which QB will get the ball? Or am I stuck running or passing exclusively?
 
Corndog
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Originally posted by DeeVee8
So, I know I read it somewhere but using is a rushing QB in GLB2 similar to Casual in classic? I see we can pick QB rollouts in the playbook but is there any way to guarantee which QB will get the ball? Or am I stuck running or passing exclusively?


Yeah, we were trying to discourage having two vastly differently specialized players, so you either have to chose one or work with hybrids (that actually work in GLB2).
 
DeeVee8
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Originally posted by Corndog
Yeah, we were trying to discourage having two vastly differently specialized players, so you either have to chose one or work with hybrids (that actually work in GLB2).


On it! Thanks.
 
DT35
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nevermind.
Edited by DT35 on Dec 8, 2013 14:15:09
 
siquu
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Originally posted by Corndog
You get AP's fairly slowly at first, but start getting them more often the higher level you are.

The original 3k points aren't really that much though, you get over 200k during your career so I wouldn't worry about it.


Is 200k the skills points or are you talking about something else?

 
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