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cavalier
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Originally posted by jdbolick
Nah, what bhall said is spot on. When he talks about the boredom that comes from playing the same DCs over and over then that's being burned out, but the criticism of the sim is very accurate. Most of that comes from the feeling that coordinators have lost control of what happens. Except for those insane HB routes JT & zero pointed out, offense now isn't about finding weaknesses in defenses and targeting a particular receiver, but rather just wondering which WR has something fire to get open. Meanwhile on defense you're putting as many guys in coverage as possible and hoping someone up front gets pressure on the quarterback. No one is dictating the action anymore, it's all waiting to see what the RNG spits out. That said, maybe it's a good thing for non-coordinators, but it sucks for us.


My experience is different. I feel that finding the good WR matchups are more important than ever and that game planning is really rewarded in this sim.
 
NorDoor
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In the end,the best DC's/OC's post the least.
 
MadCow420
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Originally posted by cavalier
Originally posted by jdbolick

Nah, what bhall said is spot on. When he talks about the boredom that comes from playing the same DCs over and over then that's being burned out, but the criticism of the sim is very accurate. Most of that comes from the feeling that coordinators have lost control of what happens. Except for those insane HB routes JT & zero pointed out, offense now isn't about finding weaknesses in defenses and targeting a particular receiver, but rather just wondering which WR has something fire to get open. Meanwhile on defense you're putting as many guys in coverage as possible and hoping someone up front gets pressure on the quarterback. No one is dictating the action anymore, it's all waiting to see what the RNG spits out. That said, maybe it's a good thing for non-coordinators, but it sucks for us.


My experience is different. I feel that finding the good WR matchups are more important than ever and that game planning is really rewarded in this sim.


This, I know how much I have gameplanned. I know the amount of time i have put in for which games. Most of the games I put in time for this season we have won and my offense has done really in those games. because of the scouting I did. the games i didnt do alot or any scouting for my offense didnt do as well in those games. for the most part. I atleast see the reward for my team when I put in the time to scout and gameplan. on the flip side I see the average offense we put out there when i dont do anything for a game. That is important to me.
 
MadCow420
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Originally posted by NorDoor
In the end,the best DC's/OC's post the least.


not true, llama hasnt posted all season
 
Bladnach
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Yea, every season there are sim changes big and small. Passing is always pretty overpowered and this season adding outside running changes things slightly because you can't just load up against the pass in the same way as last season but it's still not this night and day thing. Trends and build/va/ai tweaks are necessary every season. Definitely things to be improved upon but that is the case every season regardless of what changes are made. People just deal with it, adjust and try to win with the new sim.
 
NorDoor
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Originally posted by O' HappyCow
not true, llama hasnt posted all season


It's very very true.Exceptions to the rule do exsist(cliche)
 
GMathiasf
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South Bend lost to both Operation Dot Ball and Padre's Parrish this season when we decided not to game plan at all. Then again, I don't think we game planned for Moose Jaw (though we did have some unique stuff in there because of an earlier tourney game that morning) and we somehow won against a mini-helmet. Though there is certainly some RNG, there's definitely an incentive to offensive game planning. Defensively, I don't think that it's as easy to do a quick game plan job during the regular season, but offensively I can put in 15-20 minutes and it can make a big difference.
 
MadCow420
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Originally posted by GMathiasf
South Bend lost to both Operation Dot Ball and Padre's Parrish this season when we decided not to game plan at all. Then again, I don't think we game planned for Moose Jaw (though we did have some unique stuff in there because of an earlier tourney game that morning) and we somehow won against a mini-helmet. Though there is certainly some RNG, there's definitely an incentive to offensive game planning. Defensively, I don't think that it's as easy to do a quick game plan job during the regular season, but offensively I can put in 15-20 minutes and it can make a big difference.


yea the moose game was kinda a fuck up on my part, Mr Oct was kinda mad at me for it. I didnt have time to GP (because it was a weekend game) and i just threw helmets on figuring it would have helped with whatever gameplan i had in there. I should have saved the helmets i think since i didnt gameplan or texted Oct and let him do the offense for that game.


But yea I can say for a league game, i maybe put in 15-20 mins because i think it makes a big difference. for games i dont care much about i just do a quick bort scout tool and put in a few plays.
 
bhall43
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Originally posted by GMathiasf
bhall bro, you need to start drinking more again because you're a big downer. The reality is that you're exaggerating the changes to the sim's effect on your experience. It's really that you've just become burnt out from the grind of doing this for years and thus you are now more prone to nitpicking rather than accepting that this is a math based game attempting to simulate a real life game that everyone even has a different opinion of. There has ALWAYS been parts of the sim that sucked, really pretty much always. It is actually probably closer to good than it's ever been. People complain about this and that and why they don't enjoy the game as much as they once did, but the reality is that it's not the sim, it's the person. YOU have changed. YOU don't enjoy the game because you're a human being and the same reason you still aren't cranking up Tecmo Super Bowl on Nintendo anymore or playing Myst on the PC. Could you imagine if you spent as much time playing Monopoly as you have playing GLB in the past 4 years?


Are you even watching the stuff that is happening? Defensive players are standing in place with 100 vision just so that you can run the ball with almost no running skills untouched for 5 yards. What is the fun in that? I am drinking but unfortunately I can't get drunk enough to not realize the fun is over.
 
tautology
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Originally posted by jdbolick
Meanwhile on defense you're putting as many guys in coverage as possible and hoping someone up front gets pressure on the quarterback. No one is dictating the action anymore.


A lot of the complaints in this thread are a little over-wrought imo, but this part rings pretty true for sure.

Defense isn't really able to dictate a whole lot right now. They're on their heels all game long it seems.




 
bhall43
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You can put in 15-20 minutes and make a difference. But it is going to be more of 15-20 minutes of finding some DC's idiocy rather than finding their weaknesses. Even then you are gonna use plays in which show a high % of success because of fakes. In the end you probably wasted 15-20 minutes.
 
evileyez
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Originally posted by tautology
A lot of the complaints in this thread are a little over-wrought imo, but this part rings pretty true for sure.

Defense isn't really able to dictate a whole lot right now. They're on their heels all game long it seems.






p much. it's boring as hell. not much fun to watch either as generally any time a big play happens it's not cuz you were an idiot as a DC or even because the dot was so amazing ....
 
jdbolick
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Originally posted by bhall43
Are you even watching the stuff that is happening? Defensive players are standing in place with 100 vision just so that you can run the ball with almost no running skills untouched for 5 yards. What is the fun in that? I am drinking but unfortunately I can't get drunk enough to not realize the fun is over.

Yeah, that change went too far. I wonder if the FB blocking improvement would have been enough for outside running, but forcing deep zone players to be completely retarded is frustrating. I don't think a guy in a deep zone should be reacting quickly enough to make a tackle for loss, but I also don't think he should be standing stationary like he's staring at the cheerleaders until the rusher gains 5+ yards.
 
bhall43
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You guys can say I am just burnt out and what not. But the reality is I am more bummed than anything. I have spent the better part of a year in private forums with a couple of you guys figuring out what this game needs to do to get better and I have spent the last 2 offseasons in testing trying to help revive the game as well. In that time I have just come to accept that there is no return no matter what ya do now with the way these builds have advanced. Every sim movement just becomes a more complicated mess. Don't get me wrog, I hope they don't just quit on trying to revive it, I just am highly skeptical that it is possible anymore.
 
evileyez
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Originally posted by jdbolick

Yeah, that change went too far. I wonder if the FB blocking improvement would have been enough for outside running, but forcing deep zone players to be completely retarded is frustrating. I don't think a guy in a deep zone should be reacting quickly enough to make a tackle for loss, but I also don't think he should be standing stationary like he's staring at the cheerleaders until the rusher gains 5+ yards.


i've seen it in underneath zones too fwiw (though not as wide spread as the deep shell stuff)
 
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