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Forum > Pro Leagues > What is your opinion on trophies from the Minors, AA, AAA?
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Gart888
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Originally posted by MadCow DTD
Originally posted by Gart888

Originally posted by MadCow DTD


Pre season 10, they had some meaning, but after season 10, you could get lucky and get into a good AAA or AA league with a handful of decent teams, but chances are its meaningless


are you talking about pro leagues?


every league


I don't agree. WL has a bunch of good teams.
 
MadCow420
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Originally posted by Gart888
Originally posted by MadCow DTD

Originally posted by Gart888


Originally posted by MadCow DTD



Pre season 10, they had some meaning, but after season 10, you could get lucky and get into a good AAA or AA league with a handful of decent teams, but chances are its meaningless


are you talking about pro leagues?


every league


I don't agree. WL has a bunch of good teams.


w/l was excluded of course, but every other league sucks, since season 12ish, even the Pro league are lol

But even the w/l has some crap teams, seems like every season there is an 0-16 team, because they won a Pro region that was that much weaker than the rest of the Pro leagues
Edited by MadCow DTD on Jun 14, 2010 08:43:03
 
Gart888
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probably has more to do with peaking last season, and not being able to reload the following season, but yeah.
 
Otega
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Originally posted by Gart888
probably has more to do with peaking last season, and not being able to reload the following season, but yeah.


^-- Smart man
 
MadCow420
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Originally posted by Gart888
probably has more to do with peaking last season, and not being able to reload the following season, but yeah.


either way
 
PP
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There are a few tough PL conferences out there. Last ssn APL's Ele conference was p damn tough/competitive, with a lot of good games. I didn't really follow it, but we played a couple WEPL teams that were very good and wouldn't be surprised if they didn't have a good conference or 2. So, I suspect there are a few PL conferences out there that are fairly tough, at least for a ssn or 2. However, I'd agree that many, if not most, have gotten weaker than AAA used to be in the first 10 ssns
Edited by PP on Jun 14, 2010 10:39:48
 
Otega
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Originally posted by PP
There are a few tough PL conferences out there. Last ssn APL's Ele conference was p damn tough/competitive, with a lot of good games. I didn't really follow it, but we played a couple WEPL teams that were very good and wouldn't be surprised if they didn't have a good conference or 2. So, I suspect there are a few PL conferences out there that are fairly tough, at least for a ssn or 2. However, I'd agree that many, if not most, have gotten weaker than AAA used to be in the first 10 ssns


Every pro league conference is competitive to some degree. But, the problem seems to be that there is always 1 or 2 teams that dominates league play in the leagues that are considered "inferior". Then you have about 7-9 teams vying for 2-8, then a handful of teams that either got promoted too fast, or just don't put the same level of preparation into each game.

I agree, AAA in the first 7-10 seasons was much less watered down and competitive. But, that's what happen when the first 3-4 seasons are new for everyone.

There's more than a few problems with how the league structure works today, though:
-Started when Bort expanded the leagues too fast. If from seasons 4-12, we only had 4, or maybe 5 conferences, AA and A would probably still be around and be competitive leagues. And then, adding in the competitive minors system would have worked as a feeder to A or AA. Gutted teams happen, teams ready would move up the ladder, gutted teams all the way down, and competitive teams from minors into A or AA. Pretty basic, and the initial plan, but got sidetracked when the user base spiked and everyone wanted a team. Dollar signs took over for common sense and long term thought process.

- Some teams just put in more effort than others, whether it's in recruiting or game planning, or building dots from day 1. The problem is that there is no way to regulate that. However, go back to the first point, and it good have been curbed.

- Fast forward to today. You have broken leagues that are largely filled with teams that are part of networks. Not necessarily a bad thing, but by watering down the level of competition over the seasons, it's made it so that the amount of users owning teams has dwindled to the point where it's the same people behind each team, spread out across multiple leagues. That can't be considered a good sign.


To answer ITS's original question, I think trophies before S12 probably mean more than those after, in the AAA and AA realms. And trophies in the first 4-5 seasons, probably mean the most.
 
GMathiasf
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Originally posted by Otega
And trophies in the first 4-5 seasons, probably mean the most.


Trophies in the first 4-5 seasons when it was basically who happened to stumble upon the game first? You can't be serious, are you?
 
Gart888
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Originally posted by GMathiasf
Trophies in the first 4-5 seasons when it was basically who happened to stumble upon the game first? You can't be serious, are you?


by season 4 or 5 slowbuilds (and late boosters) were already overtaking the early builds. the whole "who happened to stumble upon the game first" thing really only holds true for the first season or two.
 
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Originally posted by GMathiasf
Trophies in the first 4-5 seasons when it was basically who happened to stumble upon the game first? You can't be serious, are you?


Back then everyone was on the same playing field and leagues were mostly filled with all teams that cared from top to bottom (Pro to AA). The argument I can see for those not mattering was that it was a pretty big crapshoot with the limited ability you had to make a difference (both in build and in gameplans)
 
Otega
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Originally posted by GMathiasf
Trophies in the first 4-5 seasons when it was basically who happened to stumble upon the game first? You can't be serious, are you?


Maybe first 4-5 wasn't a good set for my intent.

I meant more when the game was fresh for everyone. When entire leagues leveled together. When we didn't have a written record of everything that has to do with anything about the game.

Back then, it was less work, and more fun. Everything you did with a player build meant something, immediately. Building to caps was the exception, and not the norm.

My first full season in the game was S2, and the team I was on was in EE AA. And for Seasons 2, 3 and 4 (in AAA), we had some of the most competitive rivalries I've had in the game, super active forums and the game was fun. The pro teams that were here a season ahead of us kept tabs on AAA and AA, and vice versa.

I dunno, guess what I am driving at is that even though the sim was simpler, I just had a lot of fun with the entire game back then.

I mean hell, guys I met on those forums, talked shit to, etc. etc. are guys I still talk to today, some involved with my team, some I'm involved with on their teams, etc. etc..

I can't speak for the other leagues, but EE was a lot of fun back then, and was filled up with teams and active agents and owners.

edit: and ya, what abstract said
edit 2: and Gart
Edited by Otega on Jun 14, 2010 13:26:53
Edited by Otega on Jun 14, 2010 13:26:41
 
MadCow420
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they should just reset every 12 seasons
 
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Originally posted by Abstract Actuary
Back then everyone was on the same playing field and leagues were mostly filled with all teams that cared from top to bottom (Pro to AA). The argument I can see for those not mattering was that it was a pretty big crapshoot with the limited ability you had to make a difference (both in build and in gameplans)




Nope, if you found the game first you were good. Whats funny is once that advantage was erased...around season 10 you saw who was good and who was not.

WL Trophies by League
-----------------------------------
SLAP - 3
CPL - 2

Rest of the leagues - 0
 
GMathiasf
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Originally posted by Gart888
by season 4 or 5 slowbuilds (and late boosters) were already overtaking the early builds. the whole "who happened to stumble upon the game first" thing really only holds true for the first season or two.


what? The first season or two when many people hadn't even stumbled onto the game yet. Yah, I guess the players who were here probably had an advantage over the ones that were not. Not to mention that anyone that just found the game in like S3 wouldn't exactly be slowbuilding right away now would they.

But seriously, there was a massive advantage when it came to networking, knowledge, and players for a long time. Shitty S1 builds were still dominating the WL in S11 ffs. That early advantage lasted for a long time.
 
jamz
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Originally posted by jamz
I think they should remove all trophies from S1-11 because it's unfair to peepz.

Also, remove AAA AA from the game entirely.

 
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