User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Make Turnover % Chance Dependent Solely on Builds & Not Previous Turnovers
Page:
 
Cmfix64
offline
Link
 
Post replays and builds of the fumbler and fumble(e?)... then you can have an argument if what you say is true... otherwise you are simply assuming that players are not getting tackled by a guy with more strength and the right VA's/SA's and simply overpowering the Carrier
 
Link
 
Originally posted by jdbolick
driftinggrifter, stop trolling and go away. No one in your entire life has ever cared what you thought about anything, because no one who has ever met you believed that you had anything worthwhile to say.


TBH, i think yoy are boltz multi. You whine as much as him and if someone disagrees with you then they are trolls. Instead of refutting what i say, you result to personal attacks.
Are you trying to make up for any short comings in your life?
 
jdbolick
offline
Link
 
Originally posted by Cmfix64
Post replays and builds of the fumbler and fumble(e?)... then you can have an argument if what you say is true... otherwise you are simply assuming that players are not getting tackled by a guy with more strength and the right VA's/SA's and simply overpowering the Carrier

There is a minimum intelligence requirement for this thread and you are too low to participate. Please find another.

As I have said repeatedly, offensive and defensive builds help determine the likelihood of the first turnover but only the first turnover. There is no defensive build on all of GLB that could cause a HB with 60+ strength and carrying to fumble 5 times out of 12 rushes if there wasn't an enormous penalty after each turnover. In the OP I explained how that occurs, so please read that again. If you can't understand it, then ask a question, but don't express your opposition to the idea if you can't even understand it in the first place.
Last edited May 1, 2009 11:37:07
 
Link
 
Originally posted by driftinggrifter
Realism is twofold. Lets take aways seasons 5,6,7, and 9 from http://goallineblitz.com/game/player.pl?player_id=769156Cuz we all know, 18 ypc isn't realistic, neither is the 9+ ypc you are getting this season. Why don't you bitch about fixing the running game/defense and making it more realistic?Ohhhhhh, you only want it to go in favor of the offense cuz you don't want to fix your build.


 
tonylieu
offline
Link
 
Originally posted by driftinggrifter
Originally posted by jdbolick

driftinggrifter, stop trolling and go away. No one in your entire life has ever cared what you thought about anything, because no one who has ever met you believed that you had anything worthwhile to say.


TBH, i think yoy are boltz multi. You whine as much as him and if someone disagrees with you then they are trolls. Instead of refutting what i say, you result to personal attacks.
Are you trying to make up for any short comings in your life?


lol, i wish i had thought of that. good comeback.
 
jdbolick
offline
Link
 
Originally posted by driftinggrifter
Instead of refutting what i say, you result to personal attacks. Are you trying to make up for any short comings in your life?

Irony.
 
kurieg
offline
Link
 
OP is right about the consequence of the game, but proposes the wrong solution.


Game needs a feedback slider. As a player fumbles, he becomes more and more prone to running conservatively. How much more conservative he becomes after each fumble should be controlled by an individual player tactic.


e.g,

Player Tactic:
Hold onto the Rock (slider)
goes from 0 to 5

After each fumble, player becomes x% slower and easier to tackle, but gains 2 * x% chance to not fumble. This adds up for each fumble, so after 5 fumbles in one game, player would be -5x% on Speed/break tackle, but +10x% better at not fumbling.


 
kurieg
offline
Link
 
BTW, Morale effects everything together or nothing. It is entirely unfair to make a HB with bad morale the same at holding onto the ball, but a tackler with bad morale still be less likely to force a fumble.

 
Cmfix64
offline
Link
 
Originally posted by jdbolick
Originally posted by Cmfix64

Post replays and builds of the fumbler and fumble(e?)... then you can have an argument if what you say is true... otherwise you are simply assuming that players are not getting tackled by a guy with more strength and the right VA's/SA's and simply overpowering the Carrier

There is a minimum intelligence requirement for this thread and you are too low to participate. Please find another.

As I have said repeatedly, offensive and defensive builds help determine the likelihood of the first turnover but only the first turnover. There is no defensive build on all of GLB that could cause a HB with 60+ strength and carrying to fumble 5 times out of 12 rushes if there wasn't an enormous penalty after each turnover. In the OP I explained how that occurs, so please read that again. If you can't understand it, then ask a question, but don't express your opposition to the idea if you can't even understand it in the first place.


wow way go mature... congrats you have officially nullified your posts past present and future...

as for not thinking that a player with 80 str and good VA's would get multiple fumbles on a player with 60 str... well thats just foolish... especially since i have seen players drop a pass then continue to drop more... or fumble and then fumble a few more times...
 
jdbolick
offline
Link
 
Originally posted by kurieg
OP is right about the consequence of the game, but proposes the wrong solution.

No, you're wrong. In real life, confidence does not significantly affect your fumble chance. Simply take that way and the game not only becomes more realistic, it removes this obvious problem with games being ruined by a feedback loop that builds are powerless to stop.

Originally posted by kurieg
BTW, Morale effects everything together or nothing. It is entirely unfair to make a HB with bad morale the same at holding onto the ball, but a tackler with bad morale still be less likely to force a fumble.

As stated earlier, it's fine if morale affects the HB's chance of hanging on to a pass, breaking a tackle, or how fast he accelerates. None of those things produce a disastrous cascade effect that decides the outcome of a game simply because someone got unlucky and had a couple of early turnovers that produced a chain reaction no build could ever hope to stop. Notice that I'm also saying that morale should not affect the defender's chance of causing a fumble either. That's a balanced solution which increases realism and solves a clear problem with the current sim.
 
Cmfix64
offline
Link
 
Originally posted by jdbolick
Originally posted by kurieg

OP is right about the consequence of the game, but proposes the wrong solution.

No, you're wrong. In real life, confidence does not significantly affect your fumble chance. Simply take that way and the game not only becomes more realistic, it removes this obvious problem with games being ruined by a feedback loop that builds are powerless to stop.


No, you are wrong... confidence has a lot to do with your repeated mistakes... especially at levels beneath NFL... which this game is predominantly about
 
jdbolick
offline
Link
 
Originally posted by Cmfix64
as for not thinking that a player with 80 str and good VA's would get multiple fumbles on a player with 60 str...

Multiple, sure, but not 5 times in 12 carries. If you have even a minimum level of intelligence, then if you're being honest you'll acknowledge that fumbling 5 times in 12 carries is ridiculous if you have 60+ strength and carrying. I have no problem with 1 or 2 fumble games being common, and I don't even mind an occasional 3 fumble game if that player had a lot of carries. What I do want is for fumble chance to always be determined by builds and builds alone.
Last edited May 1, 2009 11:45:49
 
kurieg
offline
Link
 
Originally posted by jdbolick
Originally posted by kurieg

OP is right about the consequence of the game, but proposes the wrong solution.

No, you're wrong. In real life, confidence does not significantly affect your fumble chance. Simply take that way and the game not only becomes more realistic, it removes this obvious problem with games being ruined by a feedback loop that builds are powerless to stop.

Originally posted by kurieg

BTW, Morale effects everything together or nothing. It is entirely unfair to make a HB with bad morale the same at holding onto the ball, but a tackler with bad morale still be less likely to force a fumble.

As stated earlier, it's fine if morale affects the HB's chance of hanging on to a pass, breaking a tackle, or how fast he accelerates. None of those things produce a disastrous cascade effect that decides the outcome of a game simply because someone got unlucky and had a couple of early turnovers that produced a chain reaction no build could ever hope to stop. Notice that I'm also saying that morale should not affect the defender's chance of causing a fumble either. That's a balanced solution which increases realism and solves a clear problem with the current sim.



Your solution is not realistic and not the only way to solve the problem. I have proposed a better solution elsewhere.
 
kurieg
offline
Link
 
Furthermore, builds are not powerless to stop the specific Morale feedback loop. There are multiple ways of combatting Morale loss, including the General skills, VAs, and higher Confidence.


So your comment about build vs build is incorrect. Even more damaging to your arguement is that there are specific defensive SAs designed to reduce a ball-carriers morale. Ball-carrier morale is clearly supposed to be a key build vs. build issue.
 
Cmfix64
offline
Link
 
Originally posted by jdbolick
Originally posted by Cmfix64

as for not thinking that a player with 80 str and good VA's would get multiple fumbles on a player with 60 str...

Multiple, sure, but not 5 times in 12 carries. If you have even a minimum level of intelligence, then if you're being honest you'll acknowledge that fumbling 5 times in 12 carries is ridiculous if you have 60+ strength and carrying. I have no problem with 1 or 2 fumble games being common, and I don't even mind an occasional 3 fumble game if that player had a lot of carries. What I do want is for fumble chance to always be determined by builds and builds alone.


if he is playing someone with similar str then yes 5 times is a lot... but you don't know the other guy's build... that guy may have 90 str Vs 60 for the carrier and have poor confidence, and whether you like confidence or not it is part of the build, and whether you agree that it cascades too much or not it is still part of the build... so builds are still causing the results just now how you would like
 
Page:
 


You are not logged in. Please log in if you want to post a reply.