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toddterps62
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Originally posted by BobbyBlackk
Originally posted by Tristain

The wages of players have a minimum level though.............not sure how much a level 40-50 wages are though.....anyone know?


You can get Lvl40's+ for $4,500/day


If we paid that with a first year stadium, we'd be broke and CPU like Heartbreak Express....
 
BobbyBlackk
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Originally posted by todd_terps_62
If we paid that with a first year stadium, we'd be broke and CPU like Heartbreak Express....

First year's always tough. And I commend you for 'trying' in your first season. Not many teams in first year build to compete right away. Usually work on their stadium right away. So I salute you for putting together the amount of wins and success as you have to this point. Every dog has their day and you guys will to.

The thing w/ startups, is buying the gold mine young, and paying big dollar for the superstars, all while staying inside the budget for growth. Could have splurged on one heavy Powerback and exploited the issue all season and won...sadly. In due time, the problems will be 'fixed' or the site will bust...I do agree there needs to be much more strict league stipulations though. As far as a salary cap, I don't 100% agree w/ the idea. Perma-Cap yes, only for the fact that teams can't afford the growth of players and KEEPING them year after year if they don't get promoted. They'll eventually become higher levels and more expensive, thus having to dismantle your team to compensate for the cap. It's alot more heart breaking, than having to stay inside a Lvl.Cap.

 
toddterps62
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I think as far as the caps go it should be a signing cap, not a hard cap on levels. I'm pretty sure they have a system like this in place for 16 caps, so why not expand the rule? A league such as BBB should have a signing cap of say level 30 (Round number for arguments sake, could go a few levels either way). It would be best to fairly substantial jumps as you move up the ranks, so in A Leagues I would say level 40 (again, round number), 50 for AA, and take the caps off for AAA and Pro. Maybe a few levels either way like, 27, 38, 50 or 27, 40, 52 or 32, 44, 56 or whatever.

This allows you to sign advanced players, but doesn't allow you to get too far ahead of the curve. It would allow a team to 'grow' with the players they signed early, allow guys to boost without fear of 'going over the cap', as long as they continue to sign extensions. That way you could have a few high level guys that stay with you, but when you fill in the gaps for STs and the bench it won't be all level 36 LBs forcing fumbles every kick off.

Would there be some teams, like ours, that signs guys in the high teens and early 20's the first season? Sure, but some sound game-planning will avoid blow outs against teams that take the other route of signing all their players close to or at the cap. There would also be teams that would exploit the system by signing at the 30 cap, boosting early, getting promoted, let themselves get shelled all season in A, sign a butt load of 40's right before the playoffs end, get demoted and then absolutely dominate BBB with all level 43 guys. But those guys are tools.

Most of us don't want every team to be exactly the same level, just closer then say, Ontario and Alberta. Gutted teams are a different discussion, but the massive out leveling just sucks. If a team gets demoted here and they still have a butt load of level 40's, at least then I'd know their game planning sucks. Right now, I couldn't tell you how good Moose Jaw's or Alberta's game planning is because we never stood a chance.
 
Mosquita
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+1 Todd

Bobby.......

Of course we can sack our team and go for lvl40+ but you telling me that their are enough lvl 40+ players to play in all the BBB leagues ...thats cloud cuckoo land. Tis a big flaw in the game that loyalty means shit , and the structure of the game does not allow you to challenge when there are not enough players at the high level to fill the BBB leagues ...considering we are at the bottom of the league structure and the A leagues want 40+ players as well.
 
Brett Snyder
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Originally posted by todd_terps_62
I think as far as the caps go it should be a signing cap, not a hard cap on levels. I'm pretty sure they have a system like this in place for 16 caps, so why not expand the rule? A league such as BBB should have a signing cap of say level 30 (Round number for arguments sake, could go a few levels either way). It would be best to fairly substantial jumps as you move up the ranks, so in A Leagues I would say level 40 (again, round number), 50 for AA, and take the caps off for AAA and Pro. Maybe a few levels either way like, 27, 38, 50 or 27, 40, 52 or 32, 44, 56 or whatever.

This allows you to sign advanced players, but doesn't allow you to get too far ahead of the curve. It would allow a team to 'grow' with the players they signed early, allow guys to boost without fear of 'going over the cap', as long as they continue to sign extensions. That way you could have a few high level guys that stay with you, but when you fill in the gaps for STs and the bench it won't be all level 36 LBs forcing fumbles every kick off.

Would there be some teams, like ours, that signs guys in the high teens and early 20's the first season? Sure, but some sound game-planning will avoid blow outs against teams that take the other route of signing all their players close to or at the cap. There would also be teams that would exploit the system by signing at the 30 cap, boosting early, getting promoted, let themselves get shelled all season in A, sign a butt load of 40's right before the playoffs end, get demoted and then absolutely dominate BBB with all level 43 guys. But those guys are tools.

Most of us don't want every team to be exactly the same level, just closer then say, Ontario and Alberta. Gutted teams are a different discussion, but the massive out leveling just sucks. If a team gets demoted here and they still have a butt load of level 40's, at least then I'd know their game planning sucks. Right now, I couldn't tell you how good Moose Jaw's or Alberta's game planning is because we never stood a chance.


Do you know how hard it is to rebuild a tam after you just won a championship in a capped league then got pumped up to a uncapped league or, higher capped league? Its hard as hell.
 
BaDxHoMeR11
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regarding what brett said just now. im sure if the Kittens really wanted to rebuild to win they could.

We are a farm team for a Pro team after all.

i mean just switch the players on the teams and BAM wins. and thats without a trophy.

and switching players would kinda technically be rebuilding haha.

but the fact is if that happened then the kittens would be an absolute powerhouse and more than likely go through the next league above us as well. but geez thats kinda just too easy. and really not fair for others in my eyes.
 
BobbyBlackk
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Originally posted by Mosquita
Bobby.......

Of course we can sack our team and go for lvl40+ but you telling me that their are enough lvl 40+ players to play in all the BBB leagues ...thats cloud cuckoo land. Tis a big flaw in the game that loyalty means shit , and the structure of the game does not allow you to challenge when there are not enough players at the high level to fill the BBB leagues ...considering we are at the bottom of the league structure and the A leagues want 40+ players as well.

I never said there were enough players. If you take a look back earlier in the season, it was mentioned I Was The One who did the write up on 'The Over Production of Teams Vs. The Drought of Players'. So I'm WELL AWARE of the lack of Lvl.40+ Players aka. the minority. So to take it back to the 'transaction with my Pro Team'; Only 1 player was Lvl.40+ that came forth in the transaction, the last two were Lvl.38 and Lvl.37 (may have been 36). The majority of Lvl.40+ Players came from a good friend of mine, and a good friend of Bretts (2 Agents). The rest of them who are now Lvl.40+ leveled via. boost an natural leveling. So if teams couldn't bring in higher levels blame it on recruitment, and your 'bonds' with users who still have Lvl.40+ Players. Nothing more I can really say. Understanding; You may not want to sacrifice a bit to win something "big", but when it comes down to crunch time there should be NO reason to b*tch, because you can A.) build a team with a chance of winning or B.) build a team with 'relationships' and longevity to be "competition" at some point via. lower levels. There's only two ways to slice the pie around here; Build to Win or Build to Get By.

So once more to reiterate your 'statement'; I never once said there were enough Lvl.40+ Players. But there were enough to get this offseason. There were over 75 Lvl.45 players to be exact. To get the 'best' pitch a golden recruitment plan....Don't know what more I can say but - Better luck next time? It comes down to recruiting; Either you have it, or you don't....
 
toddterps62
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Originally posted by Brett Snyder
Originally posted by todd_terps_62

I think as far as the caps go it should be a signing cap, not a hard cap on levels. I'm pretty sure they have a system like this in place for 16 caps, so why not expand the rule? A league such as BBB should have a signing cap of say level 30 (Round number for arguments sake, could go a few levels either way). It would be best to fairly substantial jumps as you move up the ranks, so in A Leagues I would say level 40 (again, round number), 50 for AA, and take the caps off for AAA and Pro. Maybe a few levels either way like, 27, 38, 50 or 27, 40, 52 or 32, 44, 56 or whatever.

This allows you to sign advanced players, but doesn't allow you to get too far ahead of the curve. It would allow a team to 'grow' with the players they signed early, allow guys to boost without fear of 'going over the cap', as long as they continue to sign extensions. That way you could have a few high level guys that stay with you, but when you fill in the gaps for STs and the bench it won't be all level 36 LBs forcing fumbles every kick off.

Would there be some teams, like ours, that signs guys in the high teens and early 20's the first season? Sure, but some sound game-planning will avoid blow outs against teams that take the other route of signing all their players close to or at the cap. There would also be teams that would exploit the system by signing at the 30 cap, boosting early, getting promoted, let themselves get shelled all season in A, sign a butt load of 40's right before the playoffs end, get demoted and then absolutely dominate BBB with all level 43 guys. But those guys are tools.

Most of us don't want every team to be exactly the same level, just closer then say, Ontario and Alberta. Gutted teams are a different discussion, but the massive out leveling just sucks. If a team gets demoted here and they still have a butt load of level 40's, at least then I'd know their game planning sucks. Right now, I couldn't tell you how good Moose Jaw's or Alberta's game planning is because we never stood a chance.


Do you know how hard it is to rebuild a tam after you just won a championship in a capped league then got pumped up to a uncapped league or, higher capped league? Its hard as hell.


Should it be 'easy'? What's the fun in that? If you went under the structure I proposed, you would have to win in a 30 cap league, go to a 40 cap league, go to a 50 cap league and then go to an uncapped AAA league and then maybe Pro. Let's go step by step.

You want to 'Win now' in BBB. You sign all level 30 guys and boost. All your guys are now 33's. With natural leveling you make it to about 36 (??? I haven't had guys that long to know the answer) by the end of the season. You get promoted to the level 40 cap league. You already have a roster of 36's. What kind of competition will be in the level 40 league. Potentially there are four or so types of teams.

1) Teams in the exact situation you are in. If you boost early (don't know if its a good/bad idea because I don't know the XP difference for a level 36 vs. 39) you now have all your old guys that you want to be loyal to at level 39, one below the cap. You should be able to be 'competitive' with solid game plans and win your fair share of games. Bad game planners will get stomped and be relegated. See original post.
2) Teams that were like your team last year. They started last season with 36-39 guys and maybe recruited some 40's. The season you get there, they'll be somewhere around 40-45 (depending on boosting on not) so you are not massively out leveled. If you are a better game planner, you still have a shot even if it isn't a great one.
3) Teams that have been stuck there for years. This is why I think this is a non-issue. Sure they may already have guys pushing up to level 50, but their game planning obviously sucks ass. Seriously, if you have a team full of high 40's and can beat guys in the mid-high 30's, you should not be running a team. So what if these teams stick together, mired in level A. You'll beat them the second season when you players are closer in levels, or their talent will eventually carry them to AA where you can laugh as they get their ass kicked repeatedly. But realistically, 50's aren't going to stick around with a crappy management team, they're too close to retirement age and only have a few good seasons left before sliding back.
4) Teams that got demoted. If they have good game planning and a team full of 50's from just being in AA, they will only be there for one season. If their just a bad team, they'll have targets on their backs.

So to sum up. You may not win right away in this first level up, but if you're halfway competent, you'll stick around for the next season. That 2nd season you'll have teams like your own, teams with higher levels than you that are beatable and maybe a team or two that doesn't belong (but not by much).

As for promotion from A to AA, there aren't a lot of guys over 50 in the game anyway, so if you made it through, miraculously, in your first season, you'd have a team full of 45's (on average) in a league that will still look similar to your team. The four types of teams I listed above still holds water, just a few levels higher. Most likely it will take two seasons, so you'll be right on target with the levels. And once you get to uncapped leagues, well then the real fun begins.

It would simultaneously reward teams for keeping and resigning the players they want to be loyal to, and keep high level free agents from simply dropping down a few leagues to be 'dominant'. All of this while keeping the competition relatively close. Sure, on the extremes of each league there will be, say, a team of 29-30s and a team of 38-40s, but that's better then 16s vs. 45s as you sometimes have now.

So what if under my plan you have to work for it a little. What's wrong with that. Everyone can't dominate every league every year. The only people who absolutely need to crush everyone all the time are maladjusted light weights that were always picked last for kickball and Meatheads that won everything from 2nd grade on because they hit all their growth spurts first, not because they were actually good or practiced.
 
Brett Snyder
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My team was, lvl 13 cap. Went undeafeted got promoted and was in an uncapped league. Had to recruit a whole roster twice in 2 seasons. Idk if thats really.... fun.
 
toddterps62
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Level 13 caps are a whole other ball of wax, and I agree that scenario is a bit difficult. I'm not suggesting a system that goes from 13 - 30 - 45 - 60 because huge jumps in league levels WOULD require a full rebuild. I'm just referring to the mess that exists in uncapped BBB and A Leagues. Putting high caps allows teams to advance while still being close enough in level to stay competitive. If you get promoted the first year and want to compete, you don't have far to go if there are only 10 levels difference between the two (After normal leveling and boosts you would most likely be within 1-4 levels of the new cap). A full roster revamp is just not necessary as it would be with a 16 level spread. Yea, it keeps teams from recruiting super high level guys, so some teams will complain, but don't we want to keep the best guys in the higher leagues? If we want a 'free-for-all' scenario where everyone can recruit whomever they want, why not simply do away with the pyramids? Just have one layer with 64 conferences. Why have BBB, A, AA, AAA and Pro. If all leagues are uncapped, why do we bother with these leagues?
Last edited Mar 29, 2009 22:22:45
 
Brett Snyder
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Originally posted by todd_terps_62
Level 13 caps are a whole other ball of wax, and I agree that scenario is a bit difficult. I'm not suggesting a system that goes from 13 - 30 - 45 - 60 because huge jumps in league levels WOULD require a full rebuild. I'm just referring to the mess that exists in uncapped BBB and A Leagues. Putting high caps allows teams to advance while still being close enough in level to stay competitive. If you get promoted the first year and want to compete, you don't have far to go if there are only 10 levels difference between the two (After normal leveling and boosts you would most likely be within 1-4 levels of the new cap). A full roster revamp is just not necessary as it would be with a 16 level spread. Yea, it keeps teams from recruiting super high level guys, so some teams will complain, but don't we want to keep the best guys in the higher leagues? If we want a 'free-for-all' scenario where everyone can recruit whomever they want, why not simply do away with the pyramids? Just have one layer with 64 conferences. Why have BBB, A, AA, AAA and Pro. If all leagues are uncapped, why do we bother with these leagues?


I agree
 
Tristain
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Yup at the moment its might as well be an even league structure some form of cap needs to be introduced..........maybe a salary cap........oh wait i might have mentioned that lololol
 
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