Okay, so I took a few level 3 chumps out of it who really had no impact on the model, except were consistent outliers.
It spit out..
Strength 0.227513239
Blocking 0.43108296
Agility 0.079120983
Vision 0.07291096
Confidence 0.091960261
Tackling 0.100500565
Residuals seemed okay, and the fun part is, those sum to 1 without having to do anything funky like round, or multiply by 0.95 in my first model.
Taking out tackling, I get...
Strength 0.218692731
Blocking 0.447578519
Agility 0.091272504
Vision 0.088237972
Confidence 0.10020443
Which again looks familiar, but also sums to 0.95 like before.
I didn't enter any of the non major/minor attributes into this, but am fairly confident they play no part in it. I'm baffled as to why tackling would move the blocking bar, but whatever.
It seems the ratio's are always pretty even...
Using 0.2, 0.45, 0.1, 0.1, 0.1 spit out 7 errors, all very small in magnitude (within 0.3 of the round).
The actual crazy-ass decimals that it put out gave only 2 residuals larger than 1.5.
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Oh, and the confidence intervals around each of those are still quite large..
0.156378422 0.28100704
0.378411367 0.516745671
0.059153321 0.123391686
0.037797824 0.138678119
0.058193148 0.142215712
I think its a safe assumption that blocking >>> strength >>> agi/vis/conf/(tkl?)
Oh, and what about stamina? It consistently comes up as a very small factor, like 0.03, and while significant, really doesn't do much... For example
Strength 0.235223498
Blocking 0.423703512
Agility 0.068601798
Vision 0.066878143
Confidence 0.081878485
Stamina 0.040340391
Tackling 0.079587417
Strength 0.230003208
Blocking 0.434767649
Agility 0.075812507
Vision 0.077310808
Confidence 0.086226105
Stamina 0.047798299
And here is showing that speed really IS nothing:
Strength 0.235223997
Blocking 0.423809744
Agility 0.068567287
Vision 0.066762236
Confidence 0.081790523
Stamina 0.040255123
Speed 0.000386421
Tackling 0.079304688
Last edited Dec 14, 2008 14:10:34