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_OSIRIS_
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Originally posted by TDiddy8701
They did because we called more run-focused defenses not pass defenses against them... And had mostly our run defenders in, not our pass guys.



Originally posted by BoDiddley
But right now you don't need the right playcall, you can get away with a run defense play stopping what should be an advantageous pass situation.



I have a headache
Edited by _OSIRIS_ on Jun 12, 2018 20:35:52
 
BoDiddley
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Originally posted by Danthesportsman
But it should shutdown a gimmick offense.


That's some disrespect man, we're all friendly here. Anyone who bothers to argue this stuff is doing so because they like the game. Running playbooks of 30+ pass plays that were scouted based on the positioning of the defense used...isn't a gimmick. Player Builds slotted to fit the plays used in the playbook isn't cheesy. I've ran something like 6-7 different types of offenses between Dream and Practice Squad since being on GLB2, and a pass-focused offense is by far the most effort to make work. Which is fine, all some of us wanted was for the sim to function as it's supposed to. Nothing more, nothing less.

I pointed out the specific dynamics of the game where there are issues in tha tpost. If an offense catches a defense in a mismatch, that should favor them, shouldn't it? If a defense catches an offense sleepwaling with lazy gameplanning, then that's on them. The nerfs have made it so even when you make the right pass call, you're at a disadvantage.
 
BoDiddley
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Originally posted by _OSIRIS_
I have a headache


I laid out the points in the post. Why skip over them for a mocking reply. It's strange, we've been in the same division how many times? I always give credit to others for their gameplanning, that's my favorite part of the game next to building. I don't get the hostility
Edited by BoDiddley on Jun 12, 2018 20:40:28
 
_OSIRIS_
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Originally posted by BoDiddley
I laid out the points in the post. Why skip over them for a mocking reply. It's strange, we've been in the same division how many times? I always give credit to others for their gameplanning, that's my favorite part of the game next to building. I don't get the hostility


I just think it's kind of funny tdiddy made the excuse of having to play more run focused defenses is why we passed so well.

Then you say run defenses and wrong play calls still shut down the pass.

So make up my mind.
 
_OSIRIS_
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It's looks almost like you're correcting him.

But confusing me.



Edited by _OSIRIS_ on Jun 12, 2018 20:52:07
 
TDiddy8701
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Originally posted by Danthesportsman
But it should shutdown a gimmick offense.


Who are you talking about here? I assume you're not talking about us

I would have much less of a problem with us completing ~40% passes against a good pass defense if we were only calling like 5 or 6 pass plays... That's not the case with us. We're mixing up the pass just about as much as you can (minus throwing in screens)
Edited by TDiddy8701 on Jun 12, 2018 20:54:28
Edited by TDiddy8701 on Jun 12, 2018 20:53:38
 
Corndog
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Originally posted by BoDiddley
The nerfs have made it so even when you make the right pass call, you're at a disadvantage.


This is making the assumption that passing on every play is ever the right call. Maybe the right call isn't always a pass?
 
BoDiddley
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Originally posted by _OSIRIS_
I just think it's kind of funny tdiddy made the excuse of having to play more run focused defenses is why we passed so well.

Then you say run defenses and wrong play calls still shut down the pass.

So make up my mind.


TDiddy said his team passed well because the defense was run-focused, which means they likely had tons of mismatches all game long.

My post points to how the passing nerfs have allowed passing mismatches to be less effective. I don't see how that's confusing. When referencing something like a QB throwing 40%, efficiency is the issue. So sure you'll throw 60% against a defense that isn't using smart playcalls despite the nerfs, but that will drop drastically against a good defense. We want DCs to have an impact, but good OCs should too. It's about balance, same as when rushing was messed up
 
Corndog
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Originally posted by BoDiddley
TDiddy said his team passed well because the defense was run-focused, which means they likely had tons of mismatches all game long.

My post points to how the passing nerfs have allowed passing mismatches to be less effective. I don't see how that's confusing. When referencing something like a QB throwing 40%, efficiency is the issue. So sure you'll throw 60% against a defense that isn't using smart playcalls despite the nerfs, but that will drop drastically against a good defense. We want DCs to have an impact, but good OCs should too. It's about balance, same as when rushing was messed up


Whoville threw almost 60 percent completion against Madison aka "the best pass defense in the game". The excuse for Madison is "we ran a run defense".

60 percent is greater than 40 percent.
 
TDiddy8701
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BoD, I'm glad someone else actually sees the issue...

I look forward to our game in a few days... Two of the best three teams (and QBs) in Pro. Incoming 40% completion for both QBs, combining for 6 INTs... it'll be good times... just how passing should be.
Edited by TDiddy8701 on Jun 12, 2018 21:07:06
 
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Originally posted by Sov.
tested it for you

https://glb2.warriorgeneral.com/game/replay/554642/1224686

we had the same issue with shallow will vs 2wr and 2te runs and our ROLB is on balanced. hes got decent blitz awa and no tunnel vision so not sure of the culprit causing this issue


Yeah, ours has 50 Awr all the way around (Man, Zone, Blitz) and when TV fires there is no way he should consistently make a read and not blitz if that's the case.
Edited by Myrik_Justiciar on Jun 12, 2018 21:22:49
 
_OSIRIS_
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Tdiddy made that statement why we passed so well against his team. Made the excuse he had more run focused defenses in.

Then you say run defenses and bad play calls can shut down the pass.
 
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Originally posted by Corndog
Why?

The fact that those handful of plays entirely shut down your offense is on you. Offense controls the game, defense couldn't get away with running a simplistic one dimensional gameplan if your offense wasn't running a one dimensional gameplan.


Ain't that the truth.
 
_OSIRIS_
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Originally posted by TDiddy8701
BoD, I'm glad someone else actually sees the issue...

I look forward to our game in a few days... Two of the best three teams (and QBs) in Pro. Incoming 40% completion for both QBs, combining for 6 INTs... it'll be good times... just how passing should be.


Speak for yourself. Our QB is not very good btw, he is a duel threat and lacks a lot in passing skills. I don't give a damn about 40%, all I care about is getting one more point than the bad guys. Inside, outside, short, long, screens I don't care how I do it.
 
BoDiddley
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Originally posted by Corndog
This is making the assumption that passing on every play is ever the right call. Maybe the right call isn't always a pass?


The "right" call depends on the offense and defense used. If the defense calls a Cover 3-4 Tiger, and the offense calls a WR Posts...that will end badly for the defense. If the offense calls a HB screen and the defense use 4-3 middle overload, that very well may be a sack/fumble. If I use a 3-4 sky defense against an offense using HB tackles all game long, then I'm in trouble, and should be. That's why we scout each other. How many times did Xars tell Ge his zone defense would get wrecked by Trips? Finally GE changed up his 3WR defense with man plays and it reaped the benefits.

Then you also factor in down and distance. Even pass teams run on short and long. On the flipside, most teams that run HBs heavily, pass mostly in 3rd and long situations. DCs then use the short/medium/long defensive tags to cover the changing scenarios.

The "right" call is whichever one causes the mismatch.
Edited by BoDiddley on Jun 12, 2018 21:35:55
Edited by BoDiddley on Jun 12, 2018 21:35:16
 
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