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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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Ravenwood
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Originally posted by QB Eater
I agree. And he is in here answering as many questions as he can. I am not a hundred percent sold on this but I am willing to see what it is like before I start whining too much.


Well, I'm still 100% against the changes. (possible exception being the finance changes.) But accusing the guy of not responding to questions is just dumb.
 
Mitch54
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Originally posted by bhall43
Originally posted by Mitch54

I'll give credit to Catch for trying to help with making the game better, but I don't believe this is the way to go.


Training is boring as shit right now...this makes builds so much more creative.


Theres gotta be a better way to make building your player more creative than making training more complicated and implicating more math. I dont have the time (neither do many other fellow GLBers) to get training your player down to a science.
 
Phantom_Opera
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Originally posted by UsCtRoJaNs1820
Originally posted by Catch22

answered the question at least three times already. I'm not going to keep answering it, especially since it's counter productive to the discussion in here. Change is finalized, it's going to be implemented into the game.


I've yet to see it be answered. The only thing you've posted is it's final. Again why the need for the change when the old one was working fine?


It was too automatic, it was dull, boring, etc. how many times have you read all the great suggestions about revamping training? Well it is finally here. This needed a new dynamic. let it go bro.
Edited by Phantom_Opera on Apr 18, 2010 21:03:54
 
QB Eater
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Originally posted by UsCtRoJaNs1820
I've yet to see it be answered. The only thing you've posted is it's final. Again why the need for the change when the old one was working fine?


Bort answered it last night. He said they want to give players more to do and increase the build strategy decision-making. This certainly does increase strategy decision-making as you will have to choose between Training or Morale or EQ as ways to spend your valuable bonus tokens. It also gives you more freedom in terms of how many different kinds of attributes you train together at the same time.

It gives players more to do as well although here I don't think this is what the player base really had in mind. I think the whole idea of increasing what people could buy in terms of items was what the player base would have wanted and maybe other activities players could do.
 
Mitch54
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Originally posted by Catch22
Originally posted by Mitch54

Great way to appeal to the GLB community.


What? You think I should answer the same question 20 times? Sorry, I'm not going to do that.


I'm not talking about answering questions, I'm talking about forcing changes that a fair amount of the GLB community is against.
 
bhall43
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Originally posted by UsCtRoJaNs1820
So you really think building will be much more innovative? I find that hard to believe.


Possible use of more SA's and the ability to acquire 4 AEQ's while adding the ability to train attributes at an accelerated rate (havent went through the building strategy yet, but i have to believe this brings some builds up to Pro level faster than before). Fucking right I believe building will be much more innovative.
 
Meatdawg
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Originally posted by Catch22
What if we did 3-6-9-12-15?

I mean we want to make it possible for people to do SOME enhancements but not to where they can do it with ease.


Well now we just went from no one doing it, to probably 90% of GLB doing it.

I would probably use this on every attribute except my first one that I would cap early.

--intense = +60%
--hard workout = +45% +1 bonus token
--medium workout = +30% + 2 bonus tokens
--light workout = +15% + 3 bonus tokens

For a cost of 45 bonus tokens, I could turn medium into the same % as hard, and now gain 2 tokens. You net your tokens back in 45 trains.

*Edited for poor math
Edited by Meatdawg on Apr 18, 2010 21:07:28
 
bhall43
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Originally posted by Mitch54
Theres gotta be a better way to make building your player more creative than making training more complicated and implicating more math. I dont have the time (neither do many other fellow GLBers) to get training your player down to a science.


To make the perfect player it is always going to take math...im sorry...thats just the way its going to be with ALG's as part of the training method.

To make a good player it will not require exact science. You have plenty of options to make a good player and it definitely won't be as hard as you are making it out to be.
 
QB Eater
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Originally posted by Meatdawg
Well now we just went from no one doing it, to probably 90% of GLB doing it.

I would probably use this on every attribute except my first one that I would cap early.

--intense = +60%
--hard workout = +45% +1 bonus token
--medium workout = +30% + 2 bonus tokens
--light workout = +15% + 3 bonus tokens

For a cost of 15 bonus tokens, I could turn medium into the same % as hard, and now gain 2 tokens. You net your tokens back in 15 trains.


I think it depends on the level of your dot in terms of what is best but most of the time what you say is true I think
 
robponce
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Originally posted by Meatdawg
Would have to be 12 at least. 4x3 for the new system. Seems a bit over powered though.


4 was just an example. plug in the correct mathematical number, but it could help make it a little more risk/reward. You can raise it really high, but you'll have to pay 'x' amount to make it useful to the other atts.
 
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Originally posted by Phantom_Opera
Originally posted by UsCtRoJaNs1820

Originally posted by Catch22


answered the question at least three times already. I'm not going to keep answering it, especially since it's counter productive to the discussion in here. Change is finalized, it's going to be implemented into the game.


I've yet to see it be answered. The only thing you've posted is it's final. Again why the need for the change when the old one was working fine?


It was too automatic, it was dull, boring, etc. how many times have you read all the great suggestions about revamping training? Well it is finally here. This needed a new dynamic. let it go bro.

I don't go to suggestions to read all the new suggestions.
 
Meatdawg
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Originally posted by QB Eater
I think it depends on the level of your dot in terms of what is best but most of the time what you say is true I think


My math on that last line is wrong, it should be 45 not 15.
 
Catch22
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Originally posted by Meatdawg
Well now we just went from no one doing it, to probably 90% of GLB doing it.

I would probably use this on every attribute except my first one that I would cap early.

--intense = +60%
--hard workout = +45% +1 bonus token
--medium workout = +30% + 2 bonus tokens
--light workout = +15% + 3 bonus tokens

For a cost of 15 bonus tokens, I could turn medium into the same % as hard, and now gain 2 tokens. You net your tokens back in 15 trains.


Well it'd actually be 45 bonus tokens, but yea, might be too automatic. 5-10-15-20-25 (total 75 bonus tokens) sounds like a good middle ground.

Edit -see you caught your error.
Edited by Catch22 on Apr 18, 2010 21:09:33
 
Ele25
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Originally posted by Catch22
What? You think I should answer the same question 20 times? Sorry, I'm not going to do that.


Where you not supposed to be the people Admin? Hey great job buddy great job. This is sarcasm at it's finest by the way. Personally most of these changes are like making the game Real Life. I play this game to get away from Real Life. To have fantasize a bit. That is what a MMORPG is, fantasy. Making the game appealing, fun, and easy. Not Boring, time consuming, and work. We have to go threw that on a normal bases.
 
Catch22
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Originally posted by Ele25
Where you not supposed to be the people Admin? Hey great job buddy great job. This is sarcasm at it's finest by the way. Personally most of these changes are like making the game Real Life. I play this game to get away from Real Life. To have fantasize a bit. That is what a MMORPG is, fantasy. Making the game appealing, fun, and easy. Not Boring, time consuming, and work. We have to go threw that on a normal bases.


What's "fantasy" to you might not be fun to others. There are plenty of people who think that the new training options add a lot of fun to the game. To many it's boring to log in and take 10 seconds to train their player. The majority of GLB's customers are people with 2-5 players. They want to be more engaged with their players and have more options.

As a former owner who always had 50+ players, I can tell you that I would have embraced these training changes without hesitation, even if it meant adding a few minutes a day training my players.
Edited by Catch22 on Apr 18, 2010 21:12:25
 
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