I personally like a version of something that affects training. I think Kentrol was too cautious while Saga went too far, but in the middle we have something like a good system of training VA's:
Each attribute could have a training VA, and when it's trained as part of intense training, there could be a +3%/level bonus to breakthrough chances and a +1%/level bonus to the amount gained in the attribute in any case. The key is to limit it enough it doesn't become universally used, but still make it useful if there's an attribute you want to train a lot. Prereq: 35 in that attribute (so you can't use it to get very low attributes up to decent really fast).
----
I also like Headline Maker in some form, but more along the lines of:
3%/level each off day during the season to increase fan support by 1 point in a random income group, plus gain +5 fame for the player....
But 1%/level each off day during the season that he says something to the press that angers his teammates and causes a 2 point chemistry drop for his team (both in overall and the unit he's on).
Prereq: 900 Fame, 50 Confidence.
Each attribute could have a training VA, and when it's trained as part of intense training, there could be a +3%/level bonus to breakthrough chances and a +1%/level bonus to the amount gained in the attribute in any case. The key is to limit it enough it doesn't become universally used, but still make it useful if there's an attribute you want to train a lot. Prereq: 35 in that attribute (so you can't use it to get very low attributes up to decent really fast).
----
I also like Headline Maker in some form, but more along the lines of:
3%/level each off day during the season to increase fan support by 1 point in a random income group, plus gain +5 fame for the player....
But 1%/level each off day during the season that he says something to the press that angers his teammates and causes a 2 point chemistry drop for his team (both in overall and the unit he's on).
Prereq: 900 Fame, 50 Confidence.






























