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ThePh33P
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Originally posted by TyDavis315
https://glb2.warriorgeneral.com/game/game/814628

Pass power fix addressed that problem imo. Just have to wait for the QB builds to catch up.

Yes man took advantage of bad pass angles, but that’s not the reason mc why man is so common defensively. Objectively speaking, your best bet at winning in this game is to limit the pass while keeping your fingers crossed on the run.

I mostly run blitz packages which is why I use man. It’s not uninspiring, people just like to copy + paste what works in order to win. Can’t blame them, but at the same time you can still easily put up 30+ on a team sitting back playing double man all game. There’s going to be lanes open to run, hence why they’re playing the pass so heavy.

Bit of a muck up here with what’s actual proper logic and what people want to stay the same via exploitation (whether they’re doing the exploiting or a bystander of it).

Games evolve and get better to make sense. As long as we don’t end up with madden then I don’t see how much of the housekeeping really affected anyone.

Besides those who aren’t prepared I guess.



you misunderstand, I'm not saying the coaches or playcalling are uninspiring. but use this play from today as an example

https://glb2.warriorgeneral.com/game/replay/814582/1882270

This is just a boring play the ball is thrown to a 50/50 situation and all im hoping is that i win the dice roll in this situation. That's just bland ya know.

https://glb2.warriorgeneral.com/game/replay/814534/1873036

From sophmore ^^

Knights are not a man team but in this situation they ran man and my FS gets fooled and its nice clean good completion. It's not a flashy play but its enough to say "good play"
 
Corndog
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Originally posted by Myrik_Justiciar
That wasn't for zone or me, none of it targeted zone specifically like the buff to passing did. If you want to compensate nerfing zone then please adjust the SAs' requirements, or at least Zone Shark.


So Zone's greatest weakness is passes being completed against it, and a change that makes passes less likely to be completed doesn't help zone. Okay then.
 
ellix
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Originally posted by Corndog
You were compensated, passes are more likely to be off target and receivers are less likely to react properly to them.


On that note - I'm not sure what your guys ability to fetch and parse data is like - but are you able to compare say the overall INT rate of CBs this season versus the sims we've had today? They *feel* elevated, just curious if that's the case.
Edited by ellix on Sep 1, 2021 17:45:16
Edited by ellix on Sep 1, 2021 17:43:43
 
Corndog
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Originally posted by ThePh33P
you misunderstand, I'm not saying the coaches or playcalling are uninspiring. but use this play from today as an example

https://glb2.warriorgeneral.com/game/replay/814582/1882270

This is just a boring play the ball is thrown to a 50/50 situation and all im hoping is that i win the dice roll in this situation. That's just bland ya know.

https://glb2.warriorgeneral.com/game/replay/814534/1873036

From sophmore ^^

Knights are not a man team but in this situation they ran man and my FS gets fooled and its nice clean good completion. It's not a flashy play but its enough to say "good play"


https://glb2.warriorgeneral.com/game/replay/814628/1891210

Just saw this happen in a game though
 
o The Boss x
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Originally posted by ThePh33P
This is just a boring play the ball is thrown to a 50/50 situation and all im hoping is that i win the dice roll in this situation. That's just bland ya know.


How long have you been here? That's literally the game.
 
Corndog
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Also seeing a lot of these after the changes
https://glb2.warriorgeneral.com/game/replay/814628/1891261
 
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Originally posted by Corndog
I mean that's kinda how Madden works, it's a power fantasy where you're the only human brain on a field of poorly controlled AI players.


And its animation based with a piss poor franchise mode, but its the only football video game out there and partly why I like this game more.
 
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Originally posted by Corndog
Also seeing a lot of these after the changes
https://glb2.warriorgeneral.com/game/replay/814628/1891261


That's pretty awesome, I wish Zone had a SA that would fire in that situation.
 
dredgar
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Originally posted by Myrik_Justiciar
Dude, I'm running Zone and Zone is built on getting Ints... you don't think I'd like a nerf without any compensation? We keep going in circles over whether its real life Zone or a damn game. Man=Zone as Xars likes to day, the problem it isn't how both you say... Man is consistent about stopping passes with deflections and interrupting them while Zone lives off KL and Ints. Just look at what their SAs do, FFS. They are not meant to be exact copies of each other. How hard is it to get that through to you guys, either you all are dense, obstinate, or disengous. This is how they balanced the two different defenses. If you make it to where the offense can get around one of Zone's SAs, then you unbalanced the game in comparison to how Man works cuz it's SAs function no matter where the dot is on the field. The patch notes that specifically mention a change to LBs getting Ints, so why not in the very minimum allow Zone Shark to work without over the top help. A S*LB built to get Ints got Ints, imagine the dot working as it was supposed to... we've had CBs do the same thing and no one batted an eye.

And all those games you all keep mentioning about being normal are not pure Zone teams or they aren't Vet Zone teams. You guys did all the crying like "baby girls" over 2 games in the snow and got Bort to roll back a change without any gd testing. Plus, all those normal teams you mention aren't pure vet zone teams as far as I can tell either. Stop being a hypocrite.

And just because you have a degree in Coaching doesn't make your opinion any better than mine on a f'n video game we've both played for years. Get over yourself, your sounding like Xars.


like corn just said you got compensation by making passing have a ton more off-targets and receivers less likely to react. Thats why I have had such a hard time, The lions vet team is a very solid zone team for us to evaluate with. Teams still struggled to throw against them now with the changes. There have not seemed to be a nerf to zone at all but a nerf to passing in all aspects of the game. And I did agree to make zone shark not need over the top, it makes sense. But you even tried to say lets make EOTP not have that requirement. And that is what really set me off. It wasn't logical, even for this game that ya we both have played a really long time. Your SA, except or zone shark, have worked over the past few seasons. The passing arc change was a good change, that really did help the in balance caused by your zone defenders getting ridiculous levels of INT. Ya build a game to do certain things, but the INT were making it not balanced. Thus the reason teams like mine just decided to run it most of the games and only throw passes that would be the highest completion percentage possible, instead of trying to throw the passes that could be to risky against it. And when I say to risky thats having 10+% int rate.
 
ellix
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Originally posted by Myrik_Justiciar
That's pretty awesome, I wish Zone had a SA that would fire in that situation.


I mean...EotP would have been eligible to fire here.
 
Corndog
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Originally posted by Myrik_Justiciar
That's pretty awesome, I wish Zone had a SA that would fire in that situation.


They do, they have cover expert.

Your crusade to get zone SAs to fire in deep zones is dumb, so like, you may as well stop with it. I don't know why you think it would be a buff to zone, it would just make it so every safety has the SAs and it would help man coverage just as much as zone.
 
dredgar
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Originally posted by Corndog
They do, they have cover expert.

Your crusade to get zone SAs to fire in deep zones is dumb, so like, you may as well stop with it. I don't know why you think it would be a buff to zone, it would just make it so every safety has the SAs and it would help man coverage just as much as zone.


Which is exactly what i have been saying! Zone defenders do not try to do crazy shit in deep coverage, as they shouldn't, because once they are in deep coverage against a WR they are essentially in man coverage 1on1.
Edited by dredgar on Sep 1, 2021 17:53:09
 
ShadyMcCoy
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Myrik - The LB INTs in the game were crazy stupid and made no sense. I don't see how anyone can argue otherwise.

 
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Originally posted by Corndog
So Zone's greatest weakness is passes being completed against it, and a change that makes passes less likely to be completed doesn't help zone. Okay then.


CD, I get your point that it benefits Zone, but that is not what I'm arguing about... That new benefit also benefits Man as well and Man already does a much better job of preventing pass completions. You still just nerfed Zone. How about you make it so that OAI and Swat Down only fire with over the to coverage. Then we can have some balance between the two and all the guys wanting passing buffed get more for their money.
 
ellix
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Originally posted by Corndog
They do, they have cover expert.

Your crusade to get zone SAs to fire in deep zones is dumb, so like, you may as well stop with it. I don't know why you think it would be a buff to zone, it would just make it so every safety has the SAs and it would help man coverage just as much as zone.


Should we take this to mean you also have no intention to change Zone Shark?
 
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