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TDiddy8701
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Two or three plays should not be able to shut down an entire passing offense

Anyone with glb2 scout should be able to tell what they are
Edited by TDiddy8701 on Jun 12, 2018 19:19:07
 
Corndog
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I mean, that's kind of how gimmicks are supposed to work.

They win against bad teams and good teams who don't plan. Expecting it to also win against good teams who plan against it seems pretty silly.
Edited by Corndog on Jun 12, 2018 19:19:10
 
TDiddy8701
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Originally posted by Corndog
I mean, that's kind of how gimmicks are supposed to work.

They win against bad teams and good teams who don't plan. Expecting it to also dominate good teams who plan against it seems pretty silly.


Like I said earlier I run roughly 30 or more pass plays. Again, only a few pass defensive plays should not be able to entirely shut it down
 
Corndog
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Originally posted by TDiddy8701
Like I said earlier I run roughly 30 or more pass plays. Again, only a few pass defensive plays should not be able to entirely shut it down


Why?

The fact that those handful of plays entirely shut down your offense is on you. Offense controls the game, defense couldn't get away with running a simplistic one dimensional gameplan if your offense wasn't running a one dimensional gameplan.
 
TDiddy8701
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I'll explain this further since I don't think you understand what I'm saying. If I go against a run-heavy team I still need to scout them to determine if they run inside or outside or off tackle. However if I'm going against a pass-heavy team all I have to do is call two or three plays to totally shut them down that's the difference between the passing game and the running game right now
 
Corndog
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Originally posted by TDiddy8701
I'll explain this further since I don't think you understand what I'm saying. If I go against a run-heavy team I still need to scout them to determine if they run inside or outside or off tackle. However if I'm going against a pass-heavy team all I have to do is call two or three plays to totally shut them down that's the difference between the passing game and the running game right now


I don't know, do you have any run only teams as examples? Seems they would be pretty easy to shutdown with tagging as well.
 
TDiddy8701
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Let's use Madison, Whoville, and Detroit as examples... We're all pretty good pro teams, and gameplan pretty effectively.

Let's say I play Who, who is going to run 80% of the time (I'm aware they don't run at quite this rate, but let's say they do for this example), and Detroit who is going to pass the ball 80% of the time.

I can almost guarantee you, without gameplanning, I'll hold detroit to 40% comp or maybe under (if they pass at this rate in a few days, I bet I will), using only a few pass defensive plays.

However, hypothetically if the run and pass games were even, I should be just about as good stopping the run at the same rate, given my defensive builds are split almost exactly in half (half my defense built for the pass, half against the run). I'd have to throw in a bunch more plays against the run, and even then they have a lot less predictable outcome, given the choices of outside either way, dive, or off tackle either way. No way my defense stops Whoville as easily as Detroit.
Edited by TDiddy8701 on Jun 12, 2018 19:48:34
Edited by TDiddy8701 on Jun 12, 2018 19:47:42
Edited by TDiddy8701 on Jun 12, 2018 19:47:11
Edited by TDiddy8701 on Jun 12, 2018 19:43:54
 
Corndog
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Originally posted by TDiddy8701
Let's use Madison, Whoville, and Detroit as examples... We're all pretty good pro teams, and gameplan pretty effectively.

Let's say I play Who, who is going to run the pass 80% of the time, and Detroit who is going to pass the ball 80% of the time.

I can almost guarantee you, without gameplanning, I'll hold detroit to 40% comp or maybe under (if they pass at this rate in a few days, I bet I will), using only a few pass defensive plays.

However, hypothetically if the run and pass games were even, I should be just about as good stopping the run at the same rate, given my defensive builds are split almost exactly in half (half my defense built for the pass, half against the run). I'd have to throw in a bunch more plays against the run, and even then they have a lot less predictable outcome, given the choices or outside either way, dive, or off tackle either way. No way my defense stops Whoville as easily as Detroit.


Cool hypotheticals.

Whoville completed almost 60% of their passes against you when you played earlier in the season, though.
https://glb2.warriorgeneral.com/game/game/555354

 
TDiddy8701
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Originally posted by Corndog
Cool hypotheticals.

Whoville completed almost 60% of their passes against you when you played earlier in the season, though.
https://glb2.warriorgeneral.com/game/game/555354



Jesus H... I hate repeating myself

They did because we called more run-focused defenses not pass defenses against them... And had mostly our run defenders in, not our pass guys. I said this pages ago.

We have arguably the best pass defense in the game - INTs, sacks, comp % (check glb2 scout under team stats). Do you really think if I went pass-D they would have completed that high?
Edited by TDiddy8701 on Jun 12, 2018 19:55:39
Edited by TDiddy8701 on Jun 12, 2018 19:54:52
Edited by TDiddy8701 on Jun 12, 2018 19:54:33
Edited by TDiddy8701 on Jun 12, 2018 19:51:12
 
Corndog
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Originally posted by TDiddy8701
They did because we called more run-focused defenses not pass defenses against them... I said this pages ago


Why did you do that? It's almost like the threat of one is supposed to deter you from going all in towards the other, like you know, real football.
 
Corndog
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For bonus points, let's consider for a moment that the fact that you have "the best pass defense in the game" is also, maybe partially, responsible for you struggling to stop the run more than the pass?
 
_OSIRIS_
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Originally posted by TDiddy8701
Jesus H... I hate repeating myself

They did because we called more run-focused defenses not pass defenses against them... And had mostly our run defenders in, not our pass guys



Isn't that how it's suppose to work?

Originally posted by TDiddy8701


We have arguably the best pass defense in the game - INTs, sacks, comp % (check glb2 scout under team stats). Do you really think if I went pass-D they would have completed that high?


When I look on scout I see you playing all Journeyman teams in the ladder where Whoville has been playing up. Easy to pad stats that way. Even with that...

Total Defensive Yards
1. Whoville Whos (Professional : Ice) : 2972.0
2. Madison Bulldogs (Professional : Ice) : 2976.0
Edited by _OSIRIS_ on Jun 12, 2018 20:12:42
 
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Originally posted by Corndog
So you think a one trick offense should do well against a good team that plans against them.

I mean, I don't really know what to say.


That's been the spam-passer argument this whole time, they want their cheesy offenses to be successful no matter what the opponent does. Sounds fun.
 
BoDiddley
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Originally posted by Corndog
Why?

The fact that those handful of plays entirely shut down your offense is on you. Offense controls the game, defense couldn't get away with running a simplistic one dimensional gameplan if your offense wasn't running a one dimensional gameplan.


Actually you just hit on the point we've been harping on for pages. A handful of plays shouldn't shutdown an offense, and the reason it's happening is because of the passing nerfs allowing playcalls that don't even matchup well to a pass play...to stop it. That's literally the issue.

In the past, if you tried to matchup against one of our WR2 1on1 in a 2WR play like Double Back Out, our WR2 would have a field day. But then good defenses started use 3-4 sky and WR smothers on us, which effectively made that play far less effective. That's good defensive gameplanning, and been going on since forever, agents are fine with that. But right now you don't need the right playcall, you can get away with a run defense play stopping what should be an advantageous pass situation. A WR can have steps on a post route where the right call was made....and then the CB comes from nowhere and disrupts it. Can face a blitz where the defense left the TE 1 on1 with an LB that isn't even build for pass defense, and it goes incomplete. That's why I said pages ago the sim used to be about builds/gameplan, but now RNG passing nerfs.

You can pass allday on a CPU team(especially when they use zone so much). Bad defenses can be scored on largely because even over the course of a game they'll make tons of errors. But a solid defense....there's a night and day difference, always has been. TDiddy goes 30 plays deep in order to find mismatches with the defense, but that becomes pointless when even mismatches result in an incomplete pass. That would be like being able to defend rushing with 3man DL pass defense plays. The DCs at Vet are really good, so it results in 40% throwing games.

Defensive gameplanning should absolutely matter but so should offensive gameplanning.
 
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Originally posted by BoDiddley
A handful of plays shouldn't shutdown an offense


But it should shutdown a gimmick offense.
 
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