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Originally posted by DigitalDaggers
Originally posted by Bort

- Dialed back pressure/consistency effects on catching and throwing passes a bit (other elements related to pressure/consistency still full effect)






However, rushing is still pretty OP, IMO:
http://glb2.warriorgeneral.com/game/game/339368

Trog ran through me like a hot knife through butter, lol. I was able to keep the games close before by passing... hopefully with the un-nerf I can have a shot in the rematch. Today was just fugly trying to move the ball without being able to be balanced.
Edited by Myrik_Justiciar on Jul 8, 2016 20:53:00
Edited by Myrik_Justiciar on Jul 8, 2016 20:52:02
 
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Yeah, conditioning nerfs may take HBs out of the field for like 10 snaps, but doesn't matter if they can break 10 tackles and run for 80 yards in one rush, gotta nerf power running.
 
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Originally posted by mclovinfalcons
Yeah, conditioning nerfs may take HBs out of the field for like 10 snaps, but doesn't matter if they can break 10 tackles and run for 80 yards in one rush, gotta nerf power running.


Nope. Fix your builds. A good tackler can take down a power rusher. Nothing is wrong with power rushing. They just nerfed rushing anyway.
 
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Originally posted by Galactic Empire
Nope. Fix your builds. A good tackler can take down a power rusher. Nothing is wrong with power rushing. They just nerfed rushing anyway.


And what constitutes a good tackler in your book? You've not been to vet yet so I'm curious what you think is high enough stat wise to stop these OP monsters?
 
DeeVee8
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Originally posted by Myrik_Justiciar
And what constitutes a good tackler in your book? You've not been to vet yet so I'm curious what you think is high enough stat wise to stop these OP monsters?


Ask Spas/TA about it, they held × Hammered × to 3 TDs and 200+ yards. I threw a lot of screens and didn't have a defense loaded but still...they can handle power rushers.

http://glb2.warriorgeneral.com/game/game/341825
Edited by DeeVee8 on Jul 8, 2016 22:31:04
 
dredgar
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Originally posted by Galactic Empire
Nope. Fix your builds. A good tackler can take down a power rusher. Nothing is wrong with power rushing. They just nerfed rushing anyway.


That is dumb of you. At pro and vet it is hard to stop a power back. There are teams that do it decent but at this point you can't stop it down to only 100 yards
 
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Originally posted by DeeVee8
Ask Spas/TA about it, they held × Hammered × to 3 TDs and 200+ yards. I threw a lot of screens and didn't have a defense loaded but still...they can handle power rushers.

http://glb2.warriorgeneral.com/game/game/341825


They are the only ones I've seen with that much Death Grip, that's for sure.

Hammered still a solid game.
Edited by Myrik_Justiciar on Jul 8, 2016 23:20:21
Edited by Myrik_Justiciar on Jul 8, 2016 23:20:11
Edited by Myrik_Justiciar on Jul 8, 2016 23:15:34
Edited by Myrik_Justiciar on Jul 8, 2016 23:15:22
Edited by Myrik_Justiciar on Jul 8, 2016 23:15:10
 
Rob.
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Originally posted by Galactic Empire
Nope. Fix your builds. A good tackler can take down a power rusher. Nothing is wrong with power rushing. They just nerfed rushing anyway.


Get to vet and talk.
 
Team Nucleus
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Originally posted by Galactic Empire
Nope. Fix your builds. A good tackler can take down a power rusher. Nothing is wrong with power rushing. They just nerfed rushing anyway.


Originally posted by Rob.
Get to vet and talk.


Leg Swept
Edited by Team Nucleus on Jul 9, 2016 02:41:22
 
Cuivienen
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Originally posted by DeeVee8
Sorta, I know he looks better than last season and all I did was trade 2 conditioning to get toughness up to 73.


Surprising that toughness was that low...
 
Cuivienen
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Originally posted by Galactic Empire
Toughness is key now.


Always was for power backs.
 
Cuivienen
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Originally posted by _OSIRIS_
In comparison to last season we had 34 completions to just 23 drops in our last two scrims and one league game. That is 1.5 completions to 1 drop, this season it is over four drops to one completion.


Originally posted by _OSIRIS_
Last season at this point our QB was a pure rusher compared to a pure passer this season.


Good analysis. Massive change to passing viability.
 
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Originally posted by Team Nucleus
Leg Swept


 
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Originally posted by Myrik_Justiciar
And what constitutes a good tackler in your book? You've not been to vet yet so I'm curious what you think is high enough stat wise to stop these OP monsters?


If we start nerfing power rushing then high tackling skills will start to become obsolete. As will tackling SAs. High tackling skills should be one way to build a player.
Edited by Galactic Empire on Jul 9, 2016 06:18:03
 
Lokiness
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How can one man be wrong so often, it's crazy really

Right now stopping power backs is a huge pain in the ass even for some very experienced GLB players.

Tackling skills caps are too low compared to what is needed to stop a power back, not to mention that a defender can't afford to spend all his SP in tackling otherwise he will be useless and might not be fast/smart enough to reach the said power back in the first place, and defenders also need to be able defend against the pass.

A small nerf to high Power Running would be more than welcome and is bound to happen, that or lowering tackling skills cost and/or enhancing their caps, or even both if the nerfs/buffs are small ones, which are the best nerfs and buffs because it permits to manipulate the balance more precisely.
Edited by Lokiness on Jul 9, 2016 20:27:56
Edited by Lokiness on Jul 9, 2016 07:56:36
Edited by Lokiness on Jul 9, 2016 07:55:25
 
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