Originally posted by reddogrw
Originally posted by Catch22
Originally posted by lizrdgizrd
How is this a change for money grab? Looks like they're losing money from boosts because you need fewer over the life of the player.
This. We're taking a slight loss from this even with the additions.
actually, you are not - you are increasing the net price a little more
<---- Seriously...
Originally posted by Catch22
Currently to play a QB through plateau it cost the following:
15.31 per day
In new system:
15.36 per day
I went ahead and threw out Catch's "lesser" flex option, because we all know damn well that EVERY DOT in Pro will be needing that extra season of boosts and that extra tree on their AEQ to be a part of any self respecting pro team.
I love the idea and the implementation looks well thought out. But to pretend that they are potentially losing money on this is silly as can be!!!!
Originally posted by Catch22
Originally posted by lizrdgizrd
How is this a change for money grab? Looks like they're losing money from boosts because you need fewer over the life of the player.
This. We're taking a slight loss from this even with the additions.
actually, you are not - you are increasing the net price a little more
<---- Seriously...
Originally posted by Catch22
Currently to play a QB through plateau it cost the following:
15.31 per day
In new system:
15.36 per day
I went ahead and threw out Catch's "lesser" flex option, because we all know damn well that EVERY DOT in Pro will be needing that extra season of boosts and that extra tree on their AEQ to be a part of any self respecting pro team.
I love the idea and the implementation looks well thought out. But to pretend that they are potentially losing money on this is silly as can be!!!!