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tautology
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Originally posted by Dpride59
Not in the way I want. Believe it or not everyone agrees that your argument was terrible, but they also have their own agenda as to how to fix the sim, and I think his ideas are more detrimental to the game than bort nerfing 30 yard passes.


Tauts ideas, in general sense:

Currently catching and secondary attributes are not important enough, as the is no value in putting catching above 70 if you have aeq. And it's tough to justify vision or anything else above 60. This prevents a whole variety of builds from being successful (possession builds and fake builds in particular).

Certain VAs like DvG and Hail Mary create a perverse incentive....throwing deep is arguably easier than throwing short, and god help you if you are a little too strong to tackle that spin back.

Make pass deflections matter and fix semi aggressive coverage so we aren't funneled into a particular defensive style.


That about the sum of it for me.

Game breaking?

 
Handcuffed
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over/under on player movements between blaze and arcade this coming offseason is set at +/- 5.5
 
GP1
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qf{
 
ufshowboat
I has 7 titles
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Originally posted by Dpride59
UFShowboat is still mailing me checks


Holler
 
rjssob
HOOD
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Originally posted by GP1
[x] phil jackson signs off
[x] dpride starts posting


I'm DPride too...
 
GP1
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Originally posted by rjssob
Originally posted by GP1

[x] phil jackson signs off
[x] dpride starts posting


I'm DPride too...


I didnt make any accusations, brah
 
tautology
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Originally posted by Dpride59
You know its true. I mean every argument you've made since s12 has revolved around bort fixing the sim to adapt to your dots, you even wanted momentum removed from the tackling roll because your free safety's weren't as fast as taxi driver. lol And you wanted confidence to be speed #2 because you had too much confidence on your dots. Don't give me that shit.


Are you in politics Dpride? Serious question btw. You have an amazing compulsion to twist the facts in an effort to spin your own agenda out of half truths and fabrications.

Why so driven?
 
Dpride59
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Originally posted by tautology
Tauts ideas, in general sense:

Currently catching and secondary attributes are not important enough, as the is no value in putting catching above 70 if you have aeq. And it's tough to justify vision or anything else above 60. This prevents a whole variety of builds from being successful (possession builds and fake builds in particular).


Come up with ways for wr's to get open that don't rely on speed first step and go from there. Saying you want a player to need More of X Y and Z isn't possible with va's/aeq.. Fix the mechanic, not adapt the sim to your build...
Originally posted by tautology

Certain VAs like DvG and Hail Mary create a perverse incentive....throwing deep is arguably easier than throwing short, and god help you if you are a little too strong to tackle that spin back.

I agree about removing hail mary, but remove DVG and you won't have a diversity in builds, linebackers still wreak havoc with 80 str and sure tackle if set to wrap up with 1 piece of make tackle %... Stop trying to get every player in the game built like your linebackers! Hail mary is a fun va, it brings lots of enjoyment, but it is the reason deep passing is so dominant.

Originally posted by tautology

fix semi aggressive coverage so we aren't funneled into a particular defensive style.



plz fix
 
Dpride59
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Originally posted by GP1
I didnt make any accusations, brah


I know I was just letting you know
 
Dpride59
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Originally posted by Handcuffed
over/under on player movements between blaze and arcade this coming offseason is set at +/- 5.5


I will take the over
 
tautology
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So we pretty much agree, except for DvG?


And my problem with that has more to do with the fact that a 65 str LB has a better chance to make a tackle than a 70 str LB in far too many cases.

I am fine with it conceptually for a 50 str CB or FS.
 
Dpride59
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Originally posted by tautology
So we pretty much agree, except for DvG?


And my problem with that has more to do with the fact that a 65 str LB has a better chance to make a tackle than a 70 str LB in far too many cases.

I am fine with it conceptually for a 50 str CB or FS.


Well I don't agree that wr's need more vision. I see vision as a way to fire elusive sa's, and as a way to find openings when running with the ball.. And don't tell me high visions wr's can't be viable because http://goallineblitz.com/game/player.pl?player_id=1145389 he is maybe the best wr on my team for what he does.

DVG I am torn. I mean its a trade off. My guys who are DVG types go 5 less on strength and just jack tackling up to make up for it. My sure tacklers go higher str and a little less tackling. I don't see it as an issue like you do. More of a trade off so all my players don't look the same
 
tautology
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Originally posted by Dpride59
Well I don't agree that wr's need more vision. I see vision as a way to fire elusive sa's, and as a way to find openings when running with the ball.. And don't tell me high visions wr's can't be viable because http://goallineblitz.com/game/player.pl?player_id=1145389 he is maybe the best wr on my team for what he does.

DVG I am torn. I mean its a trade off. My guys who are DVG types go 5 less on strength and just jack tackling up to make up for it. My sure tacklers go higher str and a little less tackling. I don't see it as an issue like you do. More of a trade off so all my players don't look the same


I'm not saying all WRs should have more vision and catching....I am saying that a WR with pretty moderate vision and catchingbcan catch too many 3rd down deflections with ease, and this cheapens the concept of a great clutch 3rd down WR. And I agree that vision ought to have good effects on route running and elusive moves...and it does, to some extent.

I have some lower strength LBs as well, and I like the ability to have those guys....but the massive swing in tackling prowess right at the pivot strength point is silly.

 
Dpride59
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Originally posted by tautology
I'm not saying all WRs should have more vision and catching....I am saying that a WR with pretty moderate vision and catchingbcan catch too many 3rd down deflections with ease, and this cheapens the concept of a great clutch 3rd down WR. And I agree that vision ought to have good effects on route running and elusive moves...and it does, to some extent.

I have some lower strength LBs as well, and I like the ability to have those guys....but the massive swing in tackling prowess right at the pivot strength point is silly.



I guess I have completely abandoned the idea of vision having any impact on wr's catching the ball. When I used to think it should, I kept getting the question asked " So you want vision to be catching #2?" I sort of agree with that, Str/catch/carry and jump all play a part in the catch roll already along with vision being a pass or fail check, visions purpose within the sim isn't to get open, that is what agility and quick cut are for. Honestly fixing semi aggressive coverage to be more viable may be the answer. I mean on semi aggressive a cb with 100 agility 130 speed and 8 CD struggles to change direction and that just shouldn't be the case on routes like FL hitch and other quick routes.
 
HEY YOU GUYS
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Originally posted by cavalier
News to me as well.


I guess it has to do with the fact I'm not a mature adult. Mature adults sip coffee while analyzing GLB.
 
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