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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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ijg
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Originally posted by Catch22
That being said - I can see reducing the price of enhancements a bit. Good point made about how you'll never train an attrib past a certain point and the sunk BT cost is pretty high on those. What about 1/2 of what it currently is...

5-10-15-20-25


see my post just above. I still think that is way too high. I'd have to adjust the math but it's not going to work. The current cost should be to enhance ALL attributes not for each.
 
Catch22
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Originally posted by ijg
Catch, check my math here, but it seems like there is NO reason to get the enhanced training bonuses.

To get to level 5 is 150 BT. Let's say I train medium for 75 days to get those 150 tokens. Using your 30% example, that gets me 22.5 attribute points (75*.30). Now I train another 75 days at the 50% lvl 5 bonus, so I'm getting 90% each day = 67.5 points (75*.90). So a total of 90 points (67.5+22.5).

If I stuck on intense for those 150 days @60%, I'm at 90 points! So I need to train more than 150 days to come out ahead by going to level 5! Oh, and that's 150 days on ONE attribute. I need to do this for every attribute??? When will I ever train 1 skill for 150 days? Ergo, it is useless to go to level 5.

Similar answer at lvl 2. To get to 30 BT, I can go 10 days on light @15% = 1.5 points gained. Then, I can do 38 more days at 72% = 27.4 points, so a total of 28.9 points. Compare that to intense for the full 48 days at 60% = 28.8 points gained, so it takes 48 days to get ahead and again I ask, am I really training any one skill for 48 days to get an advantage?

And it's actually worse than this because the base gain isn't constant but declines over time, so I am getting losses on training when the increases are based off 60% and my bonuses are when I'm at more like a 30% base.

Am I missing something or do these numbers need to be adjusted because it seems I will never want to use these enhanced trainings? The BT cost is just way too high.


Read my post above. I think I agreed that it's too high. When we initially came up with those prices (for enhancements) it was when people could buy training points. We adjusted downwards like 20% but it probably wasn't enough.
 
Ravenwood
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Originally posted by Mitch54
I think its funny how Catch is refusing to answer the questions that really need answered here. The current training system is just fine.

Why, Catch, Why?


I've criticized Catch over the past few days, but credit where it's due - he's been the only GLB authority answering questions in what must have been a really, really rough couple of days.
 
Mitch54
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Originally posted by Catch22
answered the question at least three times already. I'm not going to keep answering it, especially since it's counter productive to the discussion in here. Change is finalized, it's going to be implemented into the game.


Great way to appeal to the GLB community.
 
Catch22
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Originally posted by ijg
see my post just above. I still think that is way too high. I'd have to adjust the math but it's not going to work. The current cost should be to enhance ALL attributes not for each.


No way we're going to do all attributes.

Might be able to do something like 3-6-9-12-15 or 2-4-6-8-10. I think that's as low as we'd go.
 
Mitch54
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I'll give credit to Catch for trying to help with making the game better, but I don't believe this is the way to go.
 
Meatdawg
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Originally posted by Catch22
That being said - I can see reducing the price of enhancements a bit. Good point made about how you'll never train an attrib past a certain point and the sunk BT cost is pretty high on those. What about 1/2 of what it currently is...

5-10-15-20-25


I like that, it cuts the total in half to 75 instead of 150.

I don't know if I would ever raise anything past level 3, since 30 BT for 30% beats spending another 45 BT for 20% more. I would probably raise a lot more attributes to level 3 however.
 
Catch22
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Originally posted by Mitch54
Great way to appeal to the GLB community.


What? You think I should answer the same question 20 times? Sorry, I'm not going to do that.
 
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Originally posted by Catch22
answered the question at least three times already. I'm not going to keep answering it, especially since it's counter productive to the discussion in here. Change is finalized, it's going to be implemented into the game.


I've yet to see it be answered. The only thing you've posted is it's final. Again why the need for the change when the old one was working fine?
 
robponce
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Originally posted by Catch22
No way we're going to do all attributes.

Might be able to do something like 3-6-9-12-15 or 2-4-6-8-10. I think that's as low as we'd go.


Why not make it convertible? I.E. if you want to make the investment to increase your training skills up, it should be able to be applied to all, however, you gotta pay the price to change it from one attribute to the other (kind of like how you do with AEQ)
 
bhall43
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Originally posted by Mitch54
I'll give credit to Catch for trying to help with making the game better, but I don't believe this is the way to go.


Training is boring as shit right now...this makes builds so much more creative.
 
QB Eater
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Originally posted by Ravenwood
I've criticized Catch over the past few days, but credit where it's due - he's been the only GLB authority answering questions in what must have been a really, really rough couple of days.


I agree. And he is in here answering as many questions as he can. I am not a hundred percent sold on this but I am willing to see what it is like before I start whining too much.
 
Catch22
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Originally posted by Meatdawg
I like that, it cuts the total in half to 75 instead of 150.

I don't know if I would ever raise anything past level 3, since 30 BT for 30% beats spending another 45 BT for 20% more. I would probably raise a lot more attributes to level 3 however.


What if we did 3-6-9-12-15?

I mean we want to make it possible for people to do SOME enhancements but not to where they can do it with ease.
 
Meatdawg
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Originally posted by robponce
Convert for 4 BTs to a different att?


Would have to be 12 at least. 4x3 for the new system. Seems a bit over powered though.
 
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Originally posted by bhall43
Originally posted by Mitch54

I'll give credit to Catch for trying to help with making the game better, but I don't believe this is the way to go.


Training is boring as shit right now...this makes builds so much more creative.


So you really think building will be much more innovative? I find that hard to believe.
 
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