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Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
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Anza
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Originally posted by Catch22
Player Development Model (real estimated time in parentheses, 40 day season, 8 day pre-season, 8 day off-season):

Season 1 (56 days, player age 40):

12 levels
3 boosts
Player that boosts would be level 16



Have you accounted for the boosts prior the first season. If I create a player on day 40 and boost him up to level 4 on day 47 would he be level 16 at the end of his first season or would he be level 19 or somewhere in between?
 
Krille820
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Originally posted by .spider.
Yeah, another thing to consider is current dots had/have 13-14 seasons of production whereas new dots will only have 10-11. 2 ways to fix/help this are to either 1) extend the plateau 1-2 more seasons or 2) seriously reduce the decline effects....

But ultimately I think you need to try and keep dots at the top as long as possible. Keepign dots viable level 72's for say 5 seasons rather than 3 will really help out the game at the top, WL, 8 Pro Leagues and Cas Pro. Which tbh is where the sim is geared anyways.

Also with going from 33 boosts down to 20(23) boosts, I think even w/ the non refundable unlockables, I still think this change will result in MORE dots being created.


Ah yes, this, exactly. I both thought and hoped for all this changes to really mean less time at lower levels when none of us really care about dots, and longer plateau instead, 5 seasons (atleast) instead of 3 now. Something like that anyway.
 
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Originally posted by Magneto
I like the game I'm playing, but these changes might be a good time to move on from GLB


yeah I always quit whenever someone makes something better
 
Anza
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You can dream on about extending the plateau even further as those are the only seasons we don't boost our dots. It would mean a loss of revenue for Bort & co if they were to give us more plateau seasons. It also shows in the fact that they are implementing a boosting option at the start of hitting plateau so that we are only given 2 completely free seasons instead of 3.
 
Lensar
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Originally posted by Catch22

Currently to play a QB through plateau it cost the following:

Creation Cost: 300 flex
Boosts (36): 10,800 flex
CEQ: 900 flex
Total: 12,000 flex
Days: 784
Flex per day: 15.31

In new system:

Creation Cost: 300 flex
Boosts (21-24): 6300-7200 flex
CEQ: 900-1100 flex
Total: 7500-8600 flex
Days: 560
Flex per day: 13.39-15.36


Thanks, i didn't really start to understand the change til I saw this post.


 
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Originally posted by .spider.
Earlier you where discussing that there is a possibility of adding a 4th season of extended plateau, which is a good thing, but.....

I always thought the main uproar for acc development was for less seasons at the low levels and more at the top. The current structure sure gets us there faster, but we would actually be losing a season at the top....

imo, if we get more seasons at the top not only are you appeasing the faster development, but you are also increasing the pool of top level dots, which will trickle down in helping make Pro leagues competition better.

Currently it takes you 10 seasons (559 Real Life Days) to get to level 70 (Pro/WL ready dot) and you then have your plateau season +3 EP seasons. 4 total seasons at the top. Current system is Level 72 by 393 days, but then only 3 plateau seasons. So as stated you are actually cutting the top end of the player by a season. Sure adding in a 4th EP seasons gets back to 4 seasons at the top, but why not add more.

Have a chance here to kill 2 birds with one stone. I'd propose either a 5 season plateau (Season 8, 9, 10, 11, and 12) and then normal decline.....That gives a dot at least 5 seasons at the top, 6 if they play their decline season, but it's STILL 1 less season than a current dot as far as total lifespan.


I really like this
 
MadCow420
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Originally posted by Anza
Have you accounted for the boosts prior the first season. If I create a player on day 40 and boost him up to level 4 on day 47 would he be level 16 at the end of his first season or would he be level 19 or somewhere in between?


there is no previous season now
 
CaptainUniverse
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Hm...will this make boosting initially from 1-4 p much mandatory now?
 
Magneto
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Originally posted by Timetoshine-Beta
yeah I always quit whenever someone makes something better


I like my dots I'm building....I've been around since season 1, I'm sick of my players being rendered useless because of huge changes in the game
 
MadCow420
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Originally posted by CaptainUniverse
Hm...will this make boosting initially from 1-4 p much mandatory now?


why would you say that. i means people will start making their players on day -7 instead of day 40, only an addict would boost 1-4
 
reddogrw
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Originally posted by Catch22
Originally posted by lizrdgizrd

How is this a change for money grab? Looks like they're losing money from boosts because you need fewer over the life of the player.


This. We're taking a slight loss from this even with the additions.


actually, you are not - you are increasing the net price a little more
 
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Originally posted by MadCow DTD
why would you say that. i means people will start making their players on day -7 instead of day 40, only an addict would boost 1-4


I'd do it
 
OrangeBurt
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Originally posted by .spider.
My big concern is it's still only 3 levels at the top of the game, dots need to stay WL/Pro ready for longer than 3 seasons to fix the competiveness in 8 pro leagues. I was hoping that this change would lengthen the dots career at the top to get more dots at the top end of the game.


THIS
And I'm still hoping to see an option to begin building a player at Level 40-48 to rapidly plug those roster holes at the national pro league level.
This APD is better, no question, and faster. But is it going to be fast enough?
WL teams and those who own national pro teams are willing to invest $$ in the game -- I know I would take the $$ step necessary to fill a shortfall of WRs rather than eat a season where my roster has 2 WRs and 4 pass-catching TEs playing OOP.
So Catch, what about the super-fast track?
 
MadCow420
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Originally posted by Timetoshine-Beta
I'd do it

now, not then
 
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Originally posted by MadCow DTD

now, not then


anytime, doesn't matter to me
 
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