Originally posted by StinkCheese carrying plays a role in the "fake" roles from what ive read is that correct? what else is factored into a "fake" role?
Originally posted by timthorn QB's pre-snap reads, are these reads looking at the Defense's previous tendencies during similar plays/downs/etc (like auto-adjust), the actual Defensive Play (as in the DPC) the sim loaded for that play, the defender's position in relationship to the LOS or receiver, or some combination of all of these?
Are you talking for blitz audible pick up or WR progressions?
Originally posted by Catch22 Originally posted by timthorn
QB's pre-snap reads, are these reads looking at the Defense's previous tendencies during similar plays/downs/etc (like auto-adjust), the actual Defensive Play (as in the DPC) the sim loaded for that play, the defender's position in relationship to the LOS or receiver, or some combination of all of these?
Are you talking for blitz audible pick up or WR progressions?
Originally posted by Bort Originally posted by Drs
since Longhornfan1024 and CMON used their 3 Qs, can I ask the following?
Is a CB's INT roll modified by his PD roll, or are they two completely independent rolls? Sub-question: Do the rolls take place simultaneously or is there a progression? In a previous post you said that it goes INT-->Swat/Anti-swat-->Catch-->Knocked Loose (tackle roll), but recent posts by you seem to imply that it's much more complicated than that.
It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB):
- I have to see the ball is coming in the first place (vision check) - I have to get into position near enough the the ball to interact with it (speed/agility etc) - I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?) - If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll) - If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it) - If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him. - If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough. - If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit.
It's mainly a vision check from the QB to detect if players are blitzing. If he passes the check, he'll audible to keep in the designated players for protection.
Originally posted by Catch22 Originally posted by cubsluver22
If this is the case then why not take away team money for teams who go up and start over again and again to bankroll millions. Their able to buy and sell at will without penalty! Teams that go up the right way cannot do this!
that's being addressed. Teams are no longer going to be able to do that, their stadiums and cash will reset when they start over.
but how much CAN you relevel without losing stadium and money?
Originally posted by timthorn QB's pre-snap reads, are these reads looking at the Defense's previous tendencies during similar plays/downs/etc (like auto-adjust), the actual Defensive Play (as in the DPC) the sim loaded for that play, the defender's position in relationship to the LOS or receiver, or some combination of all of these?
QB looks to see who's most covered based on players starting out near a receiver. Receivers with no coverage men can become the "hot read" and get the first look.