User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
Page:
 
Colter
offline
Link
 
-1 to all ideas
 
SPYFELLOW
offline
Link
 
In the Groove - each level gives an increased % gained to an attribute(like confidence) for each consecutive play a player on the field.
play 1 he gets +0% confidence
play 2 he gets +1% confidence
play 3 he gets +2% confidence
play 4 he gets +4% confidence
once he rests on bench the accumulated boost goes away and he must start over at +0% confidence
 
islandstorm
offline
Link
 
Rally Crowd - Each point gives the player an x% chance to cause a -x% moral reduction on each play to a visting when playing at home.

Stadium Weather Guru - This player knows his home stadium and the wind that blow through it. Each point gives the player a x% chance to use it to his advantage by completing a pass or placing a good kick when playing in his home stadium. Good for QBs, Kickers, and Punters.

The Barker - This player likes to bark at the O-line men, which thorws them off. Each point causes a x% chance to successfully slow the reaction time of the guys in front of him by one second.
 
SAGA45
offline
Link
 
Road Warrior (General) -
This player thrives in the hostile environment and is able to perform even better when facing opponents on the road. Each level of Road Warrior grants the player a +4% bonus to confidence and stamina as well as a 2% bonus to vision when playing on the road.

Requires 50 confidence and 50 stamina

-----

Mental Scar (Offense)
When this player scores the final TD of a game in a victory against an evenly or higher-rated team, it stays with that opponent mentally and gives his team a psychological advantage in a rematch. Each level of Mental Scar causes a -3 morale loss to the opposing defense at the start of the game the next time those two teams meet.

Requires: 900 fame and 50 confidence


-----
Jump the Snap (upgrade/addition)
...each level also adds a +1% chance to cause the Olineman opposite this player to false start.




Last edited Apr 23, 2009 23:17:50
 
Ahrens858
offline
Link
 
Chuck- slow the WR at the line, reducing his speed and agility by a certain %
 
SAGA45
offline
Link
 
Broken Will (Offense/RB)
Defenders absolutely loathe tackling this powerback in the second half. Each level of Broken Will grants a +5% chance to cause a 2nd half -10 morale loss, -10 energy loss, -10% tackle chance, and -10% to the effectiveness of Monster/Big Hit for every tackle that defender misses against that back in the 1st half due to a stiff arm, lowered shoulder, or power through.

Requires 800 fame, 60 strength, and/or 50 carrying

edit: increased penalties to 10% and added penalty to monster/big hit SA effectiveness
Last edited Apr 24, 2009 13:30:47
 
Kblitz
offline
Link
 
so staz what you think about road warrior on page 26?
 
PatsFan94
offline
Link
 
Breakaway- Each level of this VA gives the player a, +1% to attributes of Speed, strength agility, vision, he has 4 or less men in front of him. (may need rephrasing but he point is to be able to gain more speed, agility, and vision)

http://goallineblitz.com/game/replay.pl?game_id=482696&pbp_id=4477405
http://goallineblitz.com/game/replay.pl?game_id=482696&pbp_id=4479258
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3571770
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3570548
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3575270

Description might be something like: Breakaway- This players excels in the open field, for each level of Breakaway the player will gain a +1% bonus to speed, strength, agility, and vision, when he has 4 or less men in front of him
Last edited May 1, 2009 17:38:16
 
Staz
offline
Link
 
Wow, I must've missed all these new posts.


One thing I'd like to see this thread start doing, is balancing out the VAs. For every offensive VA, there needs to be a defensive VA to counter it.
 
Staz
offline
Link
 
Originally posted by seayjoel
Breakaway- Each level of this VA gives the player a, +1% to attributes of Speed, strength agility, vision, he has 4 or less men in front of him. (may need rephrasing but he point is to be able to gain more speed, agility, and vision)

http://goallineblitz.com/game/replay.pl?game_id=482696&pbp_id=4477405
http://goallineblitz.com/game/replay.pl?game_id=482696&pbp_id=4479258
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3571770
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3570548
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3575270

Description might be something like: Breakaway- This players excels in the open field, for each level of Breakaway the player will gain a +1% bonus to speed, strength, agility, and vision, when he has 4 or less men in front of him


I like the bonus to speed, but not the others. Breaking away from the defense is generally a speed thing. But of course, everybody would use it, because how often does a WR have more than 1-2 defenders in front of him when he catches a deep route? I think this would turn into the next "big" VA, and would be stupid not to take it.
 
Staz
offline
Link
 
Originally posted by SAGA45
Road Warrior (General) -
This player thrives in the hostile environment and is able to perform even better when facing opponents on the road. Each level of Road Warrior grants the player a +4% bonus to confidence and stamina as well as a 2% bonus to vision when playing on the road.

Requires 50 confidence and 50 stamina

-----

Mental Scar (Offense)
When this player scores the final TD of a game in a victory against an evenly or higher-rated team, it stays with that opponent mentally and gives his team a psychological advantage in a rematch. Each level of Mental Scar causes a -3 morale loss to the opposing defense at the start of the game the next time those two teams meet.

Requires: 900 fame and 50 confidence


-----
Jump the Snap (upgrade/addition)
...each level also adds a +1% chance to cause the Olineman opposite this player to false start.



I definitely like road warrior. We've got hometown hero, why the hell not something for the road?

However, I do not like Mental Scar. Keeping VA bonuses between games doesn't sound like a plan to me. With teams getting promoted, and all rematches in a season generally coming from playoffs, that would be too scarce of a VA, almost useless.

The JtS upgrade is also something I don't agree with. It should only affect the defender, who tries to jump the snap. I do think that a defender who constantly gets off the ball quickly should cause the OL to be a little more antsy, and possibly jump offside to get the "jump" on the defender, but to turn it into a VA? Not so sure about that. I'd prefer it to be a sim fix.
 
Kblitz
offline
Link
 
Originally posted by Staz
Originally posted by SAGA45

Road Warrior (General) -
This player thrives in the hostile environment and is able to perform even better when facing opponents on the road. Each level of Road Warrior grants the player a +4% bonus to confidence and stamina as well as a 2% bonus to vision when playing on the road.

Requires 50 confidence and 50 stamina

-----

Mental Scar (Offense)
When this player scores the final TD of a game in a victory against an evenly or higher-rated team, it stays with that opponent mentally and gives his team a psychological advantage in a rematch. Each level of Mental Scar causes a -3 morale loss to the opposing defense at the start of the game the next time those two teams meet.

Requires: 900 fame and 50 confidence


-----
Jump the Snap (upgrade/addition)
...each level also adds a +1% chance to cause the Olineman opposite this player to false start.



I definitely like road warrior. We've got hometown hero, why the hell not something for the road?

However, I do not like Mental Scar. Keeping VA bonuses between games doesn't sound like a plan to me. With teams getting promoted, and all rematches in a season generally coming from playoffs, that would be too scarce of a VA, almost useless.

The JtS upgrade is also something I don't agree with. It should only affect the defender, who tries to jump the snap. I do think that a defender who constantly gets off the ball quickly should cause the OL to be a little more antsy, and possibly jump offside to get the "jump" on the defender, but to turn it into a VA? Not so sure about that. I'd prefer it to be a sim fix.


what?!? come on man look at page 26 i had already suggested it.
 
Granted86
offline
Link
 
http://goallineblitz.com/game/forum_thread.pl?thread_id=2604088 <----------------------------------------------------------
 
Staz
offline
Link
 
Originally posted by Kblitz
Originally posted by Staz

Originally posted by SAGA45


Road Warrior (General) -
This player thrives in the hostile environment and is able to perform even better when facing opponents on the road. Each level of Road Warrior grants the player a +4% bonus to confidence and stamina as well as a 2% bonus to vision when playing on the road.

Requires 50 confidence and 50 stamina

-----

Mental Scar (Offense)
When this player scores the final TD of a game in a victory against an evenly or higher-rated team, it stays with that opponent mentally and gives his team a psychological advantage in a rematch. Each level of Mental Scar causes a -3 morale loss to the opposing defense at the start of the game the next time those two teams meet.

Requires: 900 fame and 50 confidence


-----
Jump the Snap (upgrade/addition)
...each level also adds a +1% chance to cause the Olineman opposite this player to false start.



I definitely like road warrior. We've got hometown hero, why the hell not something for the road?

However, I do not like Mental Scar. Keeping VA bonuses between games doesn't sound like a plan to me. With teams getting promoted, and all rematches in a season generally coming from playoffs, that would be too scarce of a VA, almost useless.

The JtS upgrade is also something I don't agree with. It should only affect the defender, who tries to jump the snap. I do think that a defender who constantly gets off the ball quickly should cause the OL to be a little more antsy, and possibly jump offside to get the "jump" on the defender, but to turn it into a VA? Not so sure about that. I'd prefer it to be a sim fix.


what?!? come on man look at page 26 i had already suggested it.


I remember this. lol, Sorry I haven't been up to date on this, had some things to take care of. I'll give credit to the first person who suggested it, no worries


Also, I think I'm also going to start making an effort to "balance" out the VAs.
 
PatsFan94
offline
Link
 
Originally posted by Staz
Originally posted by seayjoel

Breakaway- Each level of this VA gives the player a, +1% to attributes of Speed, strength agility, vision, he has 4 or less men in front of him. (may need rephrasing but he point is to be able to gain more speed, agility, and vision)

http://goallineblitz.com/game/replay.pl?game_id=482696&pbp_id=4477405
http://goallineblitz.com/game/replay.pl?game_id=482696&pbp_id=4479258
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3571770
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3570548
http://goallineblitz.com/game/replay.pl?game_id=482936&pbp_id=3575270

Description might be something like: Breakaway- This players excels in the open field, for each level of Breakaway the player will gain a +1% bonus to speed, strength, agility, and vision, when he has 4 or less men in front of him


I like the bonus to speed, but not the others. Breaking away from the defense is generally a speed thing. But of course, everybody would use it, because how often does a WR have more than 1-2 defenders in front of him when he catches a deep route? I think this would turn into the next "big" VA, and would be stupid not to take it.


Yeah your right maybe limit it to either passes/rushes out of the back field or just a few yards past the line of scrimmage, and I guess your right about not needing anything except speed. Maybe just limit it to rushes altogether, or something because I guess the point of the VA would really be to finish with a TD after beating the front 7.
Last edited May 4, 2009 19:11:27
 
Page:
 


You are not logged in. Please log in if you want to post a reply.