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ThePh33P
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Originally posted by Corndog
ngl, no idea how that could be improved


literally nothing you could code would placate this userbase my guy.

The only thing i could think is make head fake an intrinsic Receiver ability and increase the speed of wr cuts and decrease the speed of manned up defenders cuts.
 
ThePh33P
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Originally posted by Corndog
You're not, that's the entire point of having builds.


THANK YOU!!!!
 
ellix
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Originally posted by Corndog
ngl, no idea how that could be improved


Combine Zone and Man Awareness into Pass Awareness. Especially now that things like Zone Shark and EotP just require over the top help now. Let teams play as much of either as they like. Tie things like Route Elusiveness from attacking a defender's relevant Man or Zone Awareness stat to attacking their Pursuit instead.
 
Corndog
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Originally posted by ThePh33P
literally nothing you could code would placate this userbase my guy.

The only thing i could think is make head fake an intrinsic Receiver ability and increase the speed of wr cuts and decrease the speed of manned up defenders cuts.


I mean sure, it would be easy to make WRs get separation, that's not the issue.

The issue then becomes, what prevents teams from having 80%+ completion rate? And does WRs dropping wide open passes to make up the difference feel good?
 
TyDavis315
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Originally posted by ThePh33P
I think we should nerf man defense tbh, the game in its current form of man defense is just throwing to covered players and winning catch in traffic rolls. it in no way resembles football i just see dice roll vs dice roll.

now if Recivers could get regular seperation and qbs could lead the throws better to create space and yac opportunities it would be entertaining atleast. right now man defense is boring and uninspired to watch. that's the biggest reason to run zone because its only okay and has extremely clear weakness that can be taken advantage of very easily. but... it creates turnovers and big hits at a much higher frequency.


https://glb2.warriorgeneral.com/game/game/814628

Pass power fix addressed that problem imo. Just have to wait for the QB builds to catch up.

Yes man took advantage of bad pass angles, but that’s not the reason mc why man is so common defensively. Objectively speaking, your best bet at winning in this game is to limit the pass while keeping your fingers crossed on the run.

I mostly run blitz packages which is why I use man. It’s not uninspiring, people just like to copy + paste what works in order to win. Can’t blame them, but at the same time you can still easily put up 30+ on a team sitting back playing double man all game. There’s going to be lanes open to run, hence why they’re playing the pass so heavy.

Bit of a muck up here with what’s actual proper logic and what people want to stay the same via exploitation (whether they’re doing the exploiting or a bystander of it).

Games evolve and get better to make sense. As long as we don’t end up with madden then I don’t see how much of the housekeeping really affected anyone.

Besides those who aren’t prepared I guess.

 
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Originally posted by Xars
The META has changed several times and will change again. If you don't want to play the new META, leave.


Seriously? I thought you were an intellectual, lol.
Edited by Myrik_Justiciar on Sep 1, 2021 16:53:40
 
BoDiddley
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Originally posted by Myrik_Justiciar
Kentucky is in J-Man with incomplete builds, there's nothing I could gain out of it with not being in Vet.

I'm watching the same scrims as you all, and the only real vet pure zone team is Gilwice. BSB is Hybrid and GE's is J-Man like mine... I'm sure I'm missing some but that's prob the gist of it.



What games so far tell you zone is nerfed? They look fine from what I've seen
 
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Originally posted by BoDiddley
What games so far tell you zone is nerfed? They look fine from what I've seen


Tell me, how many pure zone scrims from Vet did you see today? I saw 2:

https://glb2.warriorgeneral.com/game/game/814506
https://glb2.warriorgeneral.com/game/game/814539

The last one is vs a cpu team with a man defense. Is there another Vet team outside of Gilwice that is pure zone that I'm missing?
Edited by Myrik_Justiciar on Sep 1, 2021 17:04:07
Edited by Myrik_Justiciar on Sep 1, 2021 17:03:49
Edited by Myrik_Justiciar on Sep 1, 2021 17:03:01
 
dredgar
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My QB has 50 pocket awareness, how damn much do you guys really think builds need? i could lower accuracy but that would make the changes make him even worse.

My QB you bitched about build is 80 pass tech, 79 accuracy, 50 power, 50 pocket awareness, and 40 pass awareness. Where exactly can i adjust him to get more of what 'works' now without really making him worse? lower any stat to raise the awareness and then he can't make the throw anyway? so how the hell does one build a QB now?

Zone hasnt had any issues with working well for a long time now, everyone was very clear about agreeing that LB getting 30+ int was way to much. So how exactly do you guys think your zone defense was unfairly changed? You say your builds were designed to get INT, but you cant build a Man defender to get INT. Even when you get 90+ int they still dont get many. But yet you guys want your defenses to be able to run turnover based SA at all positions regardless of what position they are on the field. Like come on, you are being bitchy for nothing.

And you complain about my QB having high completion rate, but go back and watch his games against actual good teams, its pretty normal and average. So now you have actually messed up the game by getting devs to mess with something that worked halfway decent. You fail to do the research yourself. You saw a raw number and cried like a baby girl. Against good defenses even the best QB do decent. You know how we do decent? We gameplanned to try and beat and play with what worked.

Why do you think your zoned got ruined because now it can't make more INT that they should be able to. yes it is a game and you built your defenders to do one thing, but a lb getting 30+ int a season is the same as my QB getting 70 completion percentage, except for one major flaw you in your lazy arguements. Your LB keep getting lots of INT against the best teams, but the problem QB did not do 70+ against the best teams, he did 50s.
 
dredgar
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My QB has 50 pocket awareness, how damn much do you guys really think builds need? i could lower accuracy but that would make the changes make him even worse.

My QB you bitched about build is 80 pass tech, 79 accuracy, 50 power, 50 pocket awareness, and 40 pass awareness. Where exactly can i adjust him to get more of what 'works' now without really making him worse? lower any stat to raise the awareness and then he can't make the throw anyway? so how the hell does one build a QB now?

Zone hasnt had any issues with working well for a long time now, everyone was very clear about agreeing that LB getting 30+ int was way to much. So how exactly do you guys think your zone defense was unfairly changed? You say your builds were designed to get INT, but you cant build a Man defender to get INT. Even when you get 90+ int they still dont get many. But yet you guys want your defenses to be able to run turnover based SA at all positions regardless of what position they are on the field. Like come on, you are being bitchy for nothing.

And you complain about my QB having high completion rate, but go back and watch his games against actual good teams, its pretty normal and average. So now you have actually messed up the game by getting devs to mess with something that worked halfway decent. You fail to do the research yourself. You saw a raw number and cried like a baby girl. Against good defenses even the best QB do decent. You know how we do decent? We gameplanned to try and beat and play with what worked.

Why do you think your zoned got ruined because now it can't make more INT that they should be able to. yes it is a game and you built your defenders to do one thing, but a lb getting 30+ int a season is the same as my QB getting 70 completion percentage, except for one major flaw you in your lazy arguements. Your LB keep getting lots of INT against the best teams, but the problem QB did not do 70+ against the best teams, he did 50s.
 
TyDavis315
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Originally posted by Corndog
I mean sure, it would be easy to make WRs get separation, that's not the issue.

The issue then becomes, what prevents teams from having 80%+ completion rate? And does WRs dropping wide open passes to make up the difference feel good?


There’s no separation bc they’re building 6’6 dudes, jacking up speed & raw catching, then throwing whatever else at the wall then seeing what sticks. Receivers can easily separate depending on how you build them, have you seen some of these CB builds? It just wasn’t worth it considering QBs were still going to throw a shit pass.

Some people don’t even use multiple capable man defenders on the field at a time (DB wise) in order the play heftier against the run. A lot of the issue is less on man as opposed to how bad passing was.
 
dredgar
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Originally posted by BoDiddley
What games so far tell you zone is nerfed? They look fine from what I've seen


they can't show you because there isnt. They got a change and freaked out because now they cant INT every pass. So they are upset that their INT built dots can't get crazy numbers, even though a man defender built the same way couldnt get even close to the same numbers. Its cry me a river shit. Oh god zone defense is probably going to look exactly like zone defense should look. Yes it will still get more INT than man defense, as it should. But it will probably also be able to get thrown on a lot. Which is fair because that is exactly what happens to zone defense in real life and in all games just like madden.
 
BoDiddley
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Originally posted by Myrik_Justiciar
Tell me, how many pure zone scrims from Vet did you see today? I saw 2:

https://glb2.warriorgeneral.com/game/game/814506
https://glb2.warriorgeneral.com/game/game/814539

The last one is vs a cpu team with a man defense. Is there another Vet team outside of Gilwice that is pure zone that I'm missing?


Ok, so what are you basing the thought that zone is nerfed on? We all want things balanced and input, but you're not basing it on data. Zones are still getting ints so far, and QBs have to adjust more than anyone. I don't get why fixing Pass Power is a problem
 
Corndog
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Originally posted by dredgar
You saw a raw number and cried like a baby girl.


Did I miss something?

You were also in the thread crying about passing arc.
 
dredgar
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Originally posted by BoDiddley
Ok, so what are you basing the thought that zone is nerfed on? We all want things balanced and input, but you're not basing it on data. Zones are still getting ints so far, and QBs have to adjust more than anyone. I don't get why fixing Pass Power is a problem


dont worry they cant respond actually to me either Bo. They can down vote because they dont like the truth. They cant show proof.
 
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