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_OSIRIS_
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Originally posted by Nyria
You look at aggregate stats when good teams meet Comp%, ypa, ypc, you know this, you're obfuscating with blowouts against incompetent teams.

And insulting people and telling them to leave because they disagree with you lacks class.


I give you hard stats. FACTS! They bounce right off you. You see I'm not here just spouting out random nonsense. I spend the time to actually research this stuff, just like I spend time trying to find the exact right defense for every situation. Yet you tell me that defense I picked shouldn't matter because offense needs to get(x) on every single play. We scored 73 today against a team a tier up, is that not enough for you? Really?

Total non sense.

Give me the damn play vs a play that you object to that I asked for. You can't because you have absolutely no clue of the non sense you spew.
Edited by _OSIRIS_ on Jun 12, 2018 03:38:23
 
_OSIRIS_
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Originally posted by Nyria
You look at aggregate stats when good teams meet Comp%, ypa, ypc, you know this, you're obfuscating with blowouts against incompetent teams.

And insulting people and telling them to leave because they disagree with you lacks class.


OK here are some more numbers for you. Whoville vs top 5 in tier teams. These are not "incompetent" teams.

306.5 yards 53.7% 7.5ypa 3TDs
301.5 yards 59.6% 6.4ypa 2TDs
219.0 Yards 62.5% 6.8ypa 0TDs

Looks perfect to me. What is the problem? You want like 500ypg or something? Just non sense.

Still waiting for the play vs a play that you object to.

 
Nyria
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Originally posted by _OSIRIS_
I give you hard stats. FACTS! They bounce right off you. You see I'm not here just spouting out random nonsense. I spend the time to actually research this stuff, just like I spend time trying to find the exact right defense for every situation. Yet you tell me that defense I picked shouldn't matter because offense needs to get(x) on every single play. We scored 73 today against a team a tier up, is that not enough for you? Really?

Total non sense.

Give me the damn play vs a play that you object to that I asked for. You can't because you have absolutely no clue of the non sense you spew.


I don't even know what you're asking for in one play vs. one play.

X on every single play would be boring, so if you think that's what I want and aren't intentionally using a straw man, I don't know what you're saying.

If your point is there should be certain play vs. play combos that result in tons of incompletions, yes of course. TE Drive is a very good play, but run against 3 deep man up it should usually fail, for example. But then it'll sometimes be used against a 5-2 run blitz, and it should get incredible yardage there. Is that what you're asking for? Find a play combo that I don't like the result of?

And your point is DC's do better than OC's in picking the matchups in the aggregate, perhaps, so offense should underperform. I'm starting from the assumption that the balance of coordination, not in any one game but in the aggregate, favor neither side and maybe your view is based mainly on disagreement with that. So make that case instead of wild straw man claims, then.
 
Xyanthius
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Mistake to hit the post button, please delete.
Edited by Xyanthius on Jun 12, 2018 04:43:56
Edited by Xyanthius on Jun 12, 2018 04:42:48
 
bhall43
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Originally posted by Corndog
Ever think that's just where the meta teams are built?

GE, for instance, hasn't given up 5ypc in a single game so far this season, even in games he loses. Can we follow GE's games and argue that rushing is also completely impossible? He also gives up 55%+ of passes to any half decent passing team, do his games also mean that passing is overpowered?

The current crop of players were made and designed during the AA days, which mean teams in general are more geared to stopping the pass, just how there's teams like you that throw 90% of the time. There's very few (if any?) teams trying to be pure rush at the moment. Teams are built to stop the meta from 5 seasons ago, and your team is built to exploit the meta from 5 seasons ago. You should be struggling.


Nobody is trying to be pure rush because you would suck really bad. Way worse than heavy pass.
 
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Originally posted by BoDiddley
Bombers vs Robots with both QBs under 50%: https://glb2.warriorgeneral.com/game/game/560793

KC vs Kentucky with one QB at 50% andthe other under: https://glb2.warriorgeneral.com/game/game/560797

Meanwhile the top rusher in each game has more yards than either QB. That's not balanced. There's a reason why nearly all the Top HOF players are HBs, and it's not because they punch in the ball at the endzone.


My defense is built to be strong vs the pass and KC, in their defense, always matches well vs me. I expected it to be a bit ugly.

The meta right now is a balanced offense that abuses combos.

I still haven't heard C-Dog say if that blitz fuckery is a bug or just a pursuit setting (if that even fixes it). A little help please.
https://glb2.warriorgeneral.com/game/replay/554968/940434
https://glb2.warriorgeneral.com/game/replay/559548/899968

Apparently its for every run blitz.
Edited by Myrik_Justiciar on Jun 12, 2018 11:23:11
Edited by Myrik_Justiciar on Jun 12, 2018 10:15:44
 
Lemoncow
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What I don't understand about this argument is that the GLB2 vs. NFL stats used to confirm the passing game is balanced are completely dismissed when applied to the running game.
Edited by Lemoncow on Jun 12, 2018 12:00:17
 
Lemoncow
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If corndog is going to wave a magic wand every season and completely change the meta. Which I understand is to improve the game. Why not just offer full respecs so teams can actually adapt instead of be at the whim of off season changes, potentially positive or negative?

It seems pretty understandable that Vet coaches that spent months building their team are upset when the changes negatively impact them.
 
Lemoncow
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Don't mean to interject, I've enjoyed following the discussion.
Edited by Lemoncow on Jun 12, 2018 12:25:40
Edited by Lemoncow on Jun 12, 2018 12:12:06
 
_OSIRIS_
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Originally posted by Lemoncow
What I don't understand about this argument is that the GLB2 vs. NFL stats used to confirm the passing game is balanced are completely dismissed when applied to the running game.


I think everyone built their defenses to stop the pass. Passing was OP and rushing was broke. Rushing is better now. Now we have a lot of pass defenders playing pass defenses with pass tags. If the run is targeted on defense things will flip the other way. Everything felt a hair overpowered in our game today.

Probably won't here from tdiddy today. https://glb2.warriorgeneral.com/game/game/555399 People only seem to rage when the cheese isn't working.
 
Sov.
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Originally posted by Danthesportsman
Considering the focus we made build-wise and scheme-wise to stop the pass, we better hold them under 50%. Check the stats on GLB2SCOUT Bronx and Robots are two of the best (if not the best) pass defenses in the game right now, the sim isn't broken when the strong points of a team actually are their strengths.

In case my position isn't clear: the sim is fine, it isn't perfect, but it's the best its been in a long time (probably ever).


correct, going into it i knew passing against the robots would be tough which is why we had to try and switch it up and run heavier than we normally would.

i put in a gameplan of passes that should have worked but their DL is built to keep rotating fresh guys in and pressure the QB so the numbers/stats tell one story but the actual sim of the game told another. the reality is they just did a great job pressuring our qb and forcing hurried throws to receivers who were covered by very solid pass defenders, which lead to a sub par completion rate (exactly as it should, as that is how they built their team)
 
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Had my LB change his pursuit style to balanced and still saw this:

https://glb2.warriorgeneral.com/game/replay/554980/1226022

I'll try to find more plays, but against cpu they wind up passing so much when down.
 
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Originally posted by Lemoncow
If corndog is going to wave a magic wand every season and completely change the meta. Which I understand is to improve the game. Why not just offer full respecs so teams can actually adapt instead of be at the whim of off season changes, potentially positive or negative?

It seems pretty understandable that Vet coaches that spent months building their team are upset when the changes negatively impact them.


Exactly. You need full respecs or you just watch all your hard work go for naught. Its beyond frustrating and ridiculous.
 
Sov.
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Originally posted by Myrik_Justiciar
Had my LB change his pursuit style to balanced and still saw this:

https://glb2.warriorgeneral.com/game/replay/554980/1226022

I'll try to find more plays, but against cpu they wind up passing so much when down.


tested it for you

https://glb2.warriorgeneral.com/game/replay/554642/1224686

we had the same issue with shallow will vs 2wr and 2te runs and our ROLB is on balanced. hes got decent blitz awa and no tunnel vision so not sure of the culprit causing this issue
 
BoDiddley
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Originally posted by Myrik_Justiciar
Exactly. You need full respecs or you just watch all your hard work go for naught. Its beyond frustrating and ridiculous.


Yeh, I don't get the no respecs thing. Considering the havoc the balance change did to the sim, we should have had one then. People put tons of SP into balance hoping to fix the falling down issues and that didn't work. Rushing wasn't fixed for about 3 seasons at that. Every offseason since has seen the meta bounce around like a pinball. Most Vet agents couldn't even try the changes this past offseason because how can you add gold SAs without full respecs? Never mind the fact that free respecs were gone(due to trying to adjust to balance).

If the meta is going to shift dramatically to combos going inside, and passing is to be nerfed, that's up to the devs. But yeh, it does kind of really not sit well to those who bothered to go a full Vet run with pass focused teams. Especially when style of play is criticized as spam or gimmicks, that's a bitter pill.
 
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