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DeeVee8
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Originally posted by Rob.
Save some top plays for the rest of us!


I can't heeeelp it! My awesomeness is just to awesome to contain I guess.

I changed my PUP HBs name in hopes to highlight how redick the top plays are...

http://glb2.warriorgeneral.com/game/player/189112
Edited by DeeVee8 on Nov 25, 2015 17:43:43
 
Kayoh
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>the fact that broken tackles aren't on the front page of RBs stats
 
PHarvey
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ULTIMATE POWER

Pass Power, that is: this one goes to 100

http://glb2.warriorgeneral.com/game/replay/244612/3011208
 
DeeVee8
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Originally posted by PHarvey
ULTIMATE POWER

Pass Power, that is: this one goes to 100

http://glb2.warriorgeneral.com/game/replay/244612/3011208


Wicked pass! I could hear it wizzing by from here!
 
TJ Spikes
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speaking of power....

http://glb2.warriorgeneral.com/game/player/189420

tackle power doesn't seem to have a lot to do with forcing fumbles. I suspect it's the last ingredient in the equation. Like if everything else goes well, then check for fumble. I'd be willing to bet velocity has a lot to do with it, meaning a low speed bot like mine won't get a lot. I'm saving SPs right now to see if a massive influx of tackle tech will make a difference. The replays I have now all have the same build while saving up. Trying to establish a baseline for the Tech experiment.

 
MileHighShoes
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Originally posted by TJ Spikes
speaking of power....

http://glb2.warriorgeneral.com/game/player/189420

tackle power doesn't seem to have a lot to do with forcing fumbles. I suspect it's the last ingredient in the equation. Like if everything else goes well, then check for fumble. I'd be willing to bet velocity has a lot to do with it, meaning a low speed bot like mine won't get a lot. I'm saving SPs right now to see if a massive influx of tackle tech will make a difference. The replays I have now all have the same build while saving up. Trying to establish a baseline for the Tech experiment.



I'm actually starting to think that Strip Tech is the real path to forcing fumbles, I was on the fence about it with my two "grip and strip" bots, but after building a third one with higher strip it's definitely more effective than power tackling for forcing fumbles, or at the very least its equally effective, and stripped fumbles are a lot easier to recover on D than power fumbles.
 
PHarvey
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One of the downsides of passing power is that it triggers no SAs except Hail Mary, and I believe I have definitively proven that Hail Mary does not actually work: http://glb2.warriorgeneral.com/game/forum/thread/5249260?page=last#49257321

It sucks that it took until now for people to figure this out. There's a reason all QBs are cookie cutter builds, and that is because there is no incentive to build them any other way and even if you do the SAs they can use are broken.
 
TxSteve
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gave up on my CB 3 games into vet. Just not a good avenue to evaluate him (imo).

starting a QB -- so NOW IS THE TIME TO START YOUR RECEIVERS!
 
Kayoh
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Originally posted by TxSteve
gave up on my CB 3 games into vet. Just not a good avenue to evaluate him (imo).

starting a QB -- so NOW IS THE TIME TO START YOUR RECEIVERS!

bruh...QBs are like, the worst possible pickup player to make. The one position that depends on everybody else being good and all the right plays being called, and you're shoving him in a CPU team with generic playbooks. You could take every skill to 100 and he'd still struggle his ass off.
 
HayRow
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Originally posted by MileHighShoes
I'm actually starting to think that Strip Tech is the real path to forcing fumbles, I was on the fence about it with my two "grip and strip" bots, but after building a third one with higher strip it's definitely more effective than power tackling for forcing fumbles, or at the very least its equally effective, and stripped fumbles are a lot easier to recover on D than power fumbles.


D'Hara has their whole LB/DB group working on strip tech to over 75/80 with gold opportunist so we'll see. Haven't liked the results so far
 
TJ Spikes
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Originally posted by HayRow
D'Hara has their whole LB/DB group working on strip tech to over 75/80 with gold opportunist so we'll see. Haven't liked the results so far


I know that taking it to 85 w/ Gold Opportunist on a DT is a waste. The opportunity cost is so high that the number of attempted tackles goes down, from an already lower number.

In theory an entire back 7 having it combined with Grip should be pretty nice, but it's going to be one of those tipping point scenarios... where it's nothing, and nothing, and nothing, and then you finally hit the sweet spot, and then adding more will work vs dots with more Carry Grip.

On the DT, it costs too much to reach that sweet spot without sacrificing basic utility.
 
HayRow
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Originally posted by TJ Spikes
I know that taking it to 85 w/ Gold Opportunist on a DT is a waste. The opportunity cost is so high that the number of attempted tackles goes down, from an already lower number.

In theory an entire back 7 having it combined with Grip should be pretty nice, but it's going to be one of those tipping point scenarios... where it's nothing, and nothing, and nothing, and then you finally hit the sweet spot, and then adding more will work vs dots with more Carry Grip.

On the DT, it costs too much to reach that sweet spot without sacrificing basic utility.


yeah we aren't doing it on the DLine, just LBs and all DBs. max grip is only going to be like 50 but hopefully with all 7/8 having those strip/grip we can see some results and let the rest of GLB know if strip is dog shit or not
 
Cuivienen
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Originally posted by MileHighShoes
I'm actually starting to think that Strip Tech is the real path to forcing fumbles, I was on the fence about it with my two "grip and strip" bots, but after building a third one with higher strip it's definitely more effective than power tackling for forcing fumbles, or at the very least its equally effective, and stripped fumbles are a lot easier to recover on D than power fumbles.


I've been saying that for about a year now. Power tackling isn't about forcing fumbles. If you want to do that, invest in strip tech. Not grip and strip. Just strip.
 
Cuivienen
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Originally posted by Catopia
CPU players should be a bit better, in my opinion. But, yeah, CPU challenges wouldn't be much of a challenge. Still, It's great to see CPU players that come out perfectly in pickup games and make our PUPs look like scrubs. But would you really like a CPU player being recruited over yours?


CPU players could get a LOT better before anyone would prefer them over a human dot even remotely well built.
 
TxSteve
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Ok - anybody else seeing these issues at QB?

http://glb2.warriorgeneral.com/game/game/246234
5 pass attempts to go CBs
1 pass attempt goes to a DT
...and they go 5 for 6! 83%

http://glb2.warriorgeneral.com/game/game/246196
2 pass attempts go to CBs
1 goes to a guard
and they go 2/3!

http://glb2.warriorgeneral.com/game/game/246150
2 attempts to go CBs (1/2)

http://glb2.warriorgeneral.com/game/game/246015
3 to CB
1 to G
2/4

http://glb2.warriorgeneral.com/game/game/245836
1 goes to a CB

http://glb2.warriorgeneral.com/game/game/245886
1 goes to a CB

http://glb2.warriorgeneral.com/game/game/245926
1 to a DT

So - of my last 13 games....7 of them saw a non QB get to throw the ball around. This never happened to the other team...only to my team.

Must be some kind of bug I guess? (also - yes it is probably because I'm that bad!)
 
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