Originally posted by kurieg
It seems to me that in the old Intense system, if you can work out pairs that are better, you're ahead of the new system.
Old:
5 TPs = 2 skills trained at 25% bonus. 3 bonus tokens (because of the new system inflation)
New:
4 TPs = 2 skills trained. 2 bonus tokens.
So, for 1 extra TP, the old system nets a 25% training bonus and an extra BT.Actually the TP spent per training is the same between the two systems. The only difference is the number of bonus tokens.
In the new system, each increase ALWAYS costs 2 TP, meaning there is no need for a 25% boost.
In the old system, you have to spend 5 TP to train 2 at once, meaning the gain needs to have a 25% boost to make up the difference.
Say I train 2 attributes that each increase by 60 points.
Old system:Total gain = 120 * 1.25 (150), costs me 5 TP's.
150/5 = 30 points gained per training point spent.
I get 1 bonus token.
New system:Total gain = 120, costs me 4 TP's.
120/4 = 30 points gained per training point spent.
I get 2 bonus tokens.
Since we want to give some reason to do lighter single training sometimes to gain bonus tokens, instead of just making multi-train the only logical choice, I'd say we're pretty balanced there.
Edit: d'oh ninja'd by Catch...mine's less wordy though