Passing is fine in Pro unless you are super predictable.
Forum > Goal Line Blitz 2 > S32 Changelog Suggestions
BoDiddley
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Originally posted by Myrik_Justiciar
So basically all this arguing is passing in Pro?
Teams referenced have been Vet outside of a few Whoville mentions.
So basically all this arguing is passing in Pro?
Teams referenced have been Vet outside of a few Whoville mentions.
BoDiddley
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Originally posted by _OSIRIS_
Today for instance we were at 61%, 444 yards, and 10ypa against a Vet foe.
Bombers vs Robots with both QBs under 50%: https://glb2.warriorgeneral.com/game/game/560793
KC vs Kentucky with one QB at 50% andthe other under: https://glb2.warriorgeneral.com/game/game/560797
Meanwhile the top rusher in each game has more yards than either QB. That's not balanced. There's a reason why nearly all the Top HOF players are HBs, and it's not because they punch in the ball at the endzone.
Today for instance we were at 61%, 444 yards, and 10ypa against a Vet foe.
Bombers vs Robots with both QBs under 50%: https://glb2.warriorgeneral.com/game/game/560793
KC vs Kentucky with one QB at 50% andthe other under: https://glb2.warriorgeneral.com/game/game/560797
Meanwhile the top rusher in each game has more yards than either QB. That's not balanced. There's a reason why nearly all the Top HOF players are HBs, and it's not because they punch in the ball at the endzone.
Danthesportsman
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Originally posted by BoDiddley
Bombers vs Robots with both QBs under 50%: https://glb2.warriorgeneral.com/game/game/560793
KC vs Kentucky with one QB at 50% andthe other under: https://glb2.warriorgeneral.com/game/game/560797
Meanwhile the top rusher in each game has more yards than either QB. That's not balanced. There's a reason why nearly all the Top HOF players are HBs, and it's not because they punch in the ball at the endzone.
Considering the focus we made build-wise and scheme-wise to stop the pass, we better hold them under 50%. Check the stats on GLB2SCOUT Bronx and Robots are two of the best (if not the best) pass defenses in the game right now, the sim isn't broken when the strong points of a team actually are their strengths.
In case my position isn't clear: the sim is fine, it isn't perfect, but it's the best its been in a long time (probably ever).
Bombers vs Robots with both QBs under 50%: https://glb2.warriorgeneral.com/game/game/560793
KC vs Kentucky with one QB at 50% andthe other under: https://glb2.warriorgeneral.com/game/game/560797
Meanwhile the top rusher in each game has more yards than either QB. That's not balanced. There's a reason why nearly all the Top HOF players are HBs, and it's not because they punch in the ball at the endzone.
Considering the focus we made build-wise and scheme-wise to stop the pass, we better hold them under 50%. Check the stats on GLB2SCOUT Bronx and Robots are two of the best (if not the best) pass defenses in the game right now, the sim isn't broken when the strong points of a team actually are their strengths.
In case my position isn't clear: the sim is fine, it isn't perfect, but it's the best its been in a long time (probably ever).
Edited by Danthesportsman on Jun 11, 2018 22:19:36
_OSIRIS_
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Originally posted by Danthesportsman
Considering the focus we made build-wise and scheme-wise to stop the pass, we better hold them under 50%. Check the stats on GLB2SCOUT Bronx and Robots are two of the best (if not the best) pass defenses in the game right now, the sim isn't broken when the strong points of a team actually are their strengths.
In case my position isn't clear: the sim is fine, it isn't perfect, but it's the best its been in a long time (probably ever).
Completely agree with all that. Two of the best pass defenses doing well against the pass, who would have thunk it.
Considering the focus we made build-wise and scheme-wise to stop the pass, we better hold them under 50%. Check the stats on GLB2SCOUT Bronx and Robots are two of the best (if not the best) pass defenses in the game right now, the sim isn't broken when the strong points of a team actually are their strengths.
In case my position isn't clear: the sim is fine, it isn't perfect, but it's the best its been in a long time (probably ever).
Completely agree with all that. Two of the best pass defenses doing well against the pass, who would have thunk it.
BoDiddley
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Originally posted by Danthesportsman
Considering the focus we made build-wise and scheme-wise to stop the pass, we better hold them under 50%. Check the stats on GLB2SCOUT Bronx and Robots are two of the best (if not the best) pass defenses in the game right now, the sim isn't broken when the strong points of a team actually are their strengths.
In case my position isn't clear: the sim is fine, it isn't perfect, but it's the best its been in a long time (probably ever).
A great defense should cause problems for whatever it's keyed on, but QBs shouldn't be throwing in the 40% range as much as they are now. Like not even close. But I'm just gonna stop since it doesn't seem to matter. It is what it is.
Considering the focus we made build-wise and scheme-wise to stop the pass, we better hold them under 50%. Check the stats on GLB2SCOUT Bronx and Robots are two of the best (if not the best) pass defenses in the game right now, the sim isn't broken when the strong points of a team actually are their strengths.
In case my position isn't clear: the sim is fine, it isn't perfect, but it's the best its been in a long time (probably ever).
A great defense should cause problems for whatever it's keyed on, but QBs shouldn't be throwing in the 40% range as much as they are now. Like not even close. But I'm just gonna stop since it doesn't seem to matter. It is what it is.
TDiddy8701
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Originally posted by BoDiddley
There's a reason why nearly all the Top HOF players are HBs, and it's not because they punch in the ball at the endzone.
yep... top 9 in HOF are all HBs... wow
There's a reason why nearly all the Top HOF players are HBs, and it's not because they punch in the ball at the endzone.
yep... top 9 in HOF are all HBs... wow
_OSIRIS_
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Originally posted by TDiddy8701
yep... top 9 in HOF are all HBs... wow
Your point? You know the HoF is heavily swayed by TDs and broken tackles. Good teams run heavy inside the red zone, especially inside the 5. Maybe they need to change the HoF criteria, it has little to do with anything outside of the HoF.
Am I suppose to have a bleeding heart because you went all in on the pass, trying to cash in on some easy cheese? I told my guys to stay the course because that awful sim could not have lasted much longer. You could have done the same.
yep... top 9 in HOF are all HBs... wow
Your point? You know the HoF is heavily swayed by TDs and broken tackles. Good teams run heavy inside the red zone, especially inside the 5. Maybe they need to change the HoF criteria, it has little to do with anything outside of the HoF.
Am I suppose to have a bleeding heart because you went all in on the pass, trying to cash in on some easy cheese? I told my guys to stay the course because that awful sim could not have lasted much longer. You could have done the same.
Originally posted by TDiddy8701
yep... top 9 in HOF are all HBs... wow
Ever think that's just where the meta teams are built?
GE, for instance, hasn't given up 5ypc in a single game so far this season, even in games he loses. Can we follow GE's games and argue that rushing is also completely impossible? He also gives up 55%+ of passes to any half decent passing team, do his games also mean that passing is overpowered?
The current crop of players were made and designed during the AA days, which mean teams in general are more geared to stopping the pass, just how there's teams like you that throw 90% of the time. There's very few (if any?) teams trying to be pure rush at the moment. Teams are built to stop the meta from 5 seasons ago, and your team is built to exploit the meta from 5 seasons ago. You should be struggling.
yep... top 9 in HOF are all HBs... wow
Ever think that's just where the meta teams are built?
GE, for instance, hasn't given up 5ypc in a single game so far this season, even in games he loses. Can we follow GE's games and argue that rushing is also completely impossible? He also gives up 55%+ of passes to any half decent passing team, do his games also mean that passing is overpowered?
The current crop of players were made and designed during the AA days, which mean teams in general are more geared to stopping the pass, just how there's teams like you that throw 90% of the time. There's very few (if any?) teams trying to be pure rush at the moment. Teams are built to stop the meta from 5 seasons ago, and your team is built to exploit the meta from 5 seasons ago. You should be struggling.
BoDiddley
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Originally posted by Corndog
Ever think that's just where the meta teams are built?
GE, for instance, hasn't given up 5ypc in a single game so far this season, even in games he loses. Can we follow GE's games and argue that rushing is also completely impossible? He also gives up 55%+ of passes to any half decent passing team, do his games also mean that passing is overpowered?
The current crop of players were made and designed during the AA days, which mean teams in general are more geared to stopping the pass, just how there's teams like you that throw 90% of the time. There's very few (if any?) teams trying to be pure rush at the moment. Teams are built to stop the meta from 5 seasons ago, and your team is built to exploit the meta from 5 seasons ago. You should be struggling.
Eh, which meta is this? The fix rushing, but leave passing as crap meta? Well then yes, that would explain why HBs are the Top 9 in HOF rankings. Hey look, it's your game so if you want passing to be secondary that's your prerogative. But the dismissive tone is what I don't get. There's a drumbeat in this thread suggesting that agents were just going for a gimmick or easy gold by crafting teams and gameplans around passing. That somehow not doing the run the powerback off tackle styled system that 75% of other teams have ran the last 20 seasons...means those agents didn't gameplan or they just need to adapt. That the success of those pass teams wasn't due to coaching, builds, or effort, but instead passing being OP. And that yep, passing in the 40% range is just fine.
Weirdest "suggestions" thread, hands down
Ever think that's just where the meta teams are built?
GE, for instance, hasn't given up 5ypc in a single game so far this season, even in games he loses. Can we follow GE's games and argue that rushing is also completely impossible? He also gives up 55%+ of passes to any half decent passing team, do his games also mean that passing is overpowered?
The current crop of players were made and designed during the AA days, which mean teams in general are more geared to stopping the pass, just how there's teams like you that throw 90% of the time. There's very few (if any?) teams trying to be pure rush at the moment. Teams are built to stop the meta from 5 seasons ago, and your team is built to exploit the meta from 5 seasons ago. You should be struggling.
Eh, which meta is this? The fix rushing, but leave passing as crap meta? Well then yes, that would explain why HBs are the Top 9 in HOF rankings. Hey look, it's your game so if you want passing to be secondary that's your prerogative. But the dismissive tone is what I don't get. There's a drumbeat in this thread suggesting that agents were just going for a gimmick or easy gold by crafting teams and gameplans around passing. That somehow not doing the run the powerback off tackle styled system that 75% of other teams have ran the last 20 seasons...means those agents didn't gameplan or they just need to adapt. That the success of those pass teams wasn't due to coaching, builds, or effort, but instead passing being OP. And that yep, passing in the 40% range is just fine.
Weirdest "suggestions" thread, hands down
Edited by BoDiddley on Jun 12, 2018 00:47:04
_OSIRIS_
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Many gambled putting all of their eggs in one basket trying to recreate AA for easy gold. Passing is great right now as long unless you're totally cheesing it up.
The team we play tomorrow actually run the ball making it impossible to go all in stopping the pass. With the extreme limitations in defensive play calling right now there is no way we can stop them.
If you are that incredibly predictable then you get what you put into it.
The team we play tomorrow actually run the ball making it impossible to go all in stopping the pass. With the extreme limitations in defensive play calling right now there is no way we can stop them.
If you are that incredibly predictable then you get what you put into it.
Nyria
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Originally posted by _OSIRIS_
So you pretty much want coordinating to.be removed from the game and just use presets set specifically to get (x) every game.
If I listed every time you (as above) changed my case into a straw man, instead of actually responding to what I wrote, I'd make the longest post in this thread, longer than many of my very long posts.
Corndog basically told me it won't be the way I'd like it, and explained why. I didn't agree with him, but I respect that he actually responded to my statements and not make a ridiculous straw man parody of them.
If the offense and defense have equal talent and the coordinators do an equally good, or equally bad, job, then the result, given average numbers from the RNG, should look like real numbers. If the DC does better than the OC, or equally well but has better builds on his side, then in that game the defense should do better than typical real numbers. But the reverse should also be true; the offense has better players and outcoaches the defense, in that game the offensive numbers should be amazing and well above real life numbers.
You seem to want the offense to have to be better in talent/coaching just to get average real life numbers.
Corndog, making the honest case (and you said this too, in between accusing me of straw man ridiculous statements), essentially said that offenses do better in real life, but that to make it fun to have defensive players defense has to be stronger in GLB2 than real life.
While I disagree with that view, it's an honest argument that I can at least respect as not claiming I want what I don't.
I could turn your argument into a straw man and accuse you of saying that you want nobody to ever complete a single pass if the defense is expecting it or something, or claim that you want to remove CiT from the game and just make passes automatically incomplete if the receiver is well covered. I don't, though. I wish you'd respond to what I say, and not the classic straw man fallacy where you make up your own version of what I say, one that no one would support including me.
My view is that given equal talent and coordination numbers should look like real numbers.
The opposing view is that in real life football offenses have more success than defenses, and making defensive players needs to be as rewarding as making offensive players, so even given equal talent and coordination it should be harder to more the ball than real life football.
You hold the opposing view, and more importantly Corndog has expressed that he also does, and he has much more than either of us to say about it. So, you're winning with the only ones who matter. But what I resent is you claim others (mine or others you disagree with) want things no one wants.
So you pretty much want coordinating to.be removed from the game and just use presets set specifically to get (x) every game.
If I listed every time you (as above) changed my case into a straw man, instead of actually responding to what I wrote, I'd make the longest post in this thread, longer than many of my very long posts.
Corndog basically told me it won't be the way I'd like it, and explained why. I didn't agree with him, but I respect that he actually responded to my statements and not make a ridiculous straw man parody of them.
If the offense and defense have equal talent and the coordinators do an equally good, or equally bad, job, then the result, given average numbers from the RNG, should look like real numbers. If the DC does better than the OC, or equally well but has better builds on his side, then in that game the defense should do better than typical real numbers. But the reverse should also be true; the offense has better players and outcoaches the defense, in that game the offensive numbers should be amazing and well above real life numbers.
You seem to want the offense to have to be better in talent/coaching just to get average real life numbers.
Corndog, making the honest case (and you said this too, in between accusing me of straw man ridiculous statements), essentially said that offenses do better in real life, but that to make it fun to have defensive players defense has to be stronger in GLB2 than real life.
While I disagree with that view, it's an honest argument that I can at least respect as not claiming I want what I don't.
I could turn your argument into a straw man and accuse you of saying that you want nobody to ever complete a single pass if the defense is expecting it or something, or claim that you want to remove CiT from the game and just make passes automatically incomplete if the receiver is well covered. I don't, though. I wish you'd respond to what I say, and not the classic straw man fallacy where you make up your own version of what I say, one that no one would support including me.
My view is that given equal talent and coordination numbers should look like real numbers.
The opposing view is that in real life football offenses have more success than defenses, and making defensive players needs to be as rewarding as making offensive players, so even given equal talent and coordination it should be harder to more the ball than real life football.
You hold the opposing view, and more importantly Corndog has expressed that he also does, and he has much more than either of us to say about it. So, you're winning with the only ones who matter. But what I resent is you claim others (mine or others you disagree with) want things no one wants.
Edited by Nyria on Jun 12, 2018 02:28:13
_OSIRIS_
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Originally posted by Nyria
If I listed every time you (as above) changed my case into a straw man, instead of actually responding to what I wrote, I'd make the longest post in this thread, longer than many of my very long posts.
Corndog basically told me it won't be the way I'd like it, and explained why. I didn't agree with him, but I respect that he actually responded to my statements and not make a ridiculous straw man parody of them.
If the offense and defense have equal talent and the coordinators do an equally good, or equally bad, job, then the result, given average numbers from the RNG, should look like real numbers. If the DC does better than the OC, or equally well but has better builds on his side, then in that game the defense should do better than typical real numbers. But the reverse should also be true; the offense has better players and outcoaches the defense, in that game the offensive numbers should be amazing and well above real life numbers.
You seem to want the offense to have to be better in talent/coaching just to get average real life numbers.
Corndog, making the honest case (and you said this too, in between accusing me of straw man ridiculous statements), essentially said that offenses do better in real life, but that to make it fun to have defensive players defense has to be stronger in GLB2 than real life.
While I disagree with that view, it's an honest argument that I can at least respect as not claiming I want what I don't.
I could turn your argument into a straw man and accuse you of saying that you want nobody to ever complete a single pass if the defense is expecting it or something, or claim that you want to remove CiT from the game and just make passes automatically incomplete if the receiver is well covered. I don't, though. I wish you'd respond to what I say, and not the classic straw man fallacy where you make up your own version of what I say, one that no one would support including me.
My view is that given equal talent and coordination numbers should look like real numbers.
The opposing view is that in real life football offenses have more success than defenses, and making defensive players needs to be as rewarding as making offensive players, so even given equal talent and coordination it should be harder to more the ball than real life football.
You hold the opposing view, and more importantly Corndog has expressed that he also does, and he has much more than either of us to say about it. So, you're winning with the only ones who matter. But what I resent is you claim others (mine or others you disagree with) want things no one wants.
I have posted lots and lots of stats yet you can seem to comprehend anything. Offense here is way way stronger than in the NFL. Go back and look. Average game scores here are way more. Passing yards are way more. Passer rated better than the highest all time passer ratings. Most common NFL score is 20-17. Here in Vet the average team scores 34 a game, close to double. I scored 73 today, is that not enough for you? Offense is borderline overpowered but is in a much better place than it was.
How about give me a play vs a play that you object to rather than just generalize eevry offensive play should work against any defensive play.
It is about play vs play, build vs build, down management, etc. You want to take the coordinating completely out of the game. You post total and complete non sense. Go play madden on easy, it is more your speed.
If I listed every time you (as above) changed my case into a straw man, instead of actually responding to what I wrote, I'd make the longest post in this thread, longer than many of my very long posts.
Corndog basically told me it won't be the way I'd like it, and explained why. I didn't agree with him, but I respect that he actually responded to my statements and not make a ridiculous straw man parody of them.
If the offense and defense have equal talent and the coordinators do an equally good, or equally bad, job, then the result, given average numbers from the RNG, should look like real numbers. If the DC does better than the OC, or equally well but has better builds on his side, then in that game the defense should do better than typical real numbers. But the reverse should also be true; the offense has better players and outcoaches the defense, in that game the offensive numbers should be amazing and well above real life numbers.
You seem to want the offense to have to be better in talent/coaching just to get average real life numbers.
Corndog, making the honest case (and you said this too, in between accusing me of straw man ridiculous statements), essentially said that offenses do better in real life, but that to make it fun to have defensive players defense has to be stronger in GLB2 than real life.
While I disagree with that view, it's an honest argument that I can at least respect as not claiming I want what I don't.
I could turn your argument into a straw man and accuse you of saying that you want nobody to ever complete a single pass if the defense is expecting it or something, or claim that you want to remove CiT from the game and just make passes automatically incomplete if the receiver is well covered. I don't, though. I wish you'd respond to what I say, and not the classic straw man fallacy where you make up your own version of what I say, one that no one would support including me.
My view is that given equal talent and coordination numbers should look like real numbers.
The opposing view is that in real life football offenses have more success than defenses, and making defensive players needs to be as rewarding as making offensive players, so even given equal talent and coordination it should be harder to more the ball than real life football.
You hold the opposing view, and more importantly Corndog has expressed that he also does, and he has much more than either of us to say about it. So, you're winning with the only ones who matter. But what I resent is you claim others (mine or others you disagree with) want things no one wants.
I have posted lots and lots of stats yet you can seem to comprehend anything. Offense here is way way stronger than in the NFL. Go back and look. Average game scores here are way more. Passing yards are way more. Passer rated better than the highest all time passer ratings. Most common NFL score is 20-17. Here in Vet the average team scores 34 a game, close to double. I scored 73 today, is that not enough for you? Offense is borderline overpowered but is in a much better place than it was.
How about give me a play vs a play that you object to rather than just generalize eevry offensive play should work against any defensive play.
It is about play vs play, build vs build, down management, etc. You want to take the coordinating completely out of the game. You post total and complete non sense. Go play madden on easy, it is more your speed.
Nyria
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Originally posted by _OSIRIS_
I have posted lots and lots of stats yet you can seem to comprehend anything. Offense here is way way stronger than in the NFL. Go back and look. Average game scores here are way more. Passing yards are way more. Passer rated better than the highest all time passer ratings. Most common NFL score is 20-17. Here in Vet the average team scores 34 a game, close to double. I scored 73 today, is that not enough for you? Offense is borderline overpowered but is in a much better place than it was.
How about give me a play vs a play that you object to rather than just generalize eevry offensive play should work against any defensive play.
It is about play vs play, build vs build, down management, etc. You want to take the coordinating completely out of the game. You post total and complete non sense. Go play madden on easy, it is more your speed.
You look at aggregate stats when good teams meet Comp%, ypa, ypc, you know this, you're obfuscating with blowouts against incompetent teams.
And insulting people and telling them to leave because they disagree with you lacks class.
I have posted lots and lots of stats yet you can seem to comprehend anything. Offense here is way way stronger than in the NFL. Go back and look. Average game scores here are way more. Passing yards are way more. Passer rated better than the highest all time passer ratings. Most common NFL score is 20-17. Here in Vet the average team scores 34 a game, close to double. I scored 73 today, is that not enough for you? Offense is borderline overpowered but is in a much better place than it was.
How about give me a play vs a play that you object to rather than just generalize eevry offensive play should work against any defensive play.
It is about play vs play, build vs build, down management, etc. You want to take the coordinating completely out of the game. You post total and complete non sense. Go play madden on easy, it is more your speed.
You look at aggregate stats when good teams meet Comp%, ypa, ypc, you know this, you're obfuscating with blowouts against incompetent teams.
And insulting people and telling them to leave because they disagree with you lacks class.
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