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Forum > Goal Line Blitz 2 > S29 Wishlist/Suggestions?
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Rob.
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Originally posted by Myrik_Justiciar
Not to mention that CB's stopped getting pics again it seems and their awareness is back to what it was before the change.


Originally posted by BoDiddley
Can't say I've seen a difference in picks so far.


Originally posted by bhall43
been tough to decipher. most guys i see are within their pick ratio.


I mostly only watch my own team but the picks seem about the same to me. Denali has already thrown 17 through 7 games and my defense has grabbed 24. Certain guys are way below their normal pace while others are way above. Only seven games in though so I think it'll sort itself out.
 
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Check out this scrim from yesterday...awesome running stats!!!

https://glb2.warriorgeneral.com/game/game/518577
 
jakedood
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Originally posted by Galactic Empire
Check out this scrim from yesterday...awesome running stats!!!

https://glb2.warriorgeneral.com/game/game/518577


It seems the meta's changed, now we've gotta work builds out all over again just
 
Xars
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Originally posted by Myrik_Justiciar
https://glb2.warriorgeneral.com/game/game/514478

I know I lost this game, but I don't see his stats here exactly saying he took out anything.


A 3 yd average and only 7 broken tackles on 43 rushes isn't killing it.

Been awhile since I actually watched a game though to see what's going on.
 
BoDiddley
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Originally posted by Galactic Empire
Check out this scrim from yesterday...awesome running stats!!!

https://glb2.warriorgeneral.com/game/game/518577


Rushing is mainly down due to the pathing changes(best sim update in a long time). Those big breakaway outside runs are happening much less, which is a good thing.

Not sure what to make of balance. The increased cakes/revs doesn't bother me, seems to make the OL/DL actually matter. The "stuck in mud" issues is problematic though.
 
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Can carrying style affect the performance? Slipery or Evasive jukes way more, so would the HB lose more balance?

Hades wasnt running so slowly before, but we changed from combo to slipery for AA game, he had a lot of these garbage slow runs.

I like that balance is pretty important for HBs, its logical for a HB with 0 balance to lose it after jukes or hard hit interactions.

But losing balance before any interaction is kinda strange.
 
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Originally posted by McLovinCowboys
Can carrying style affect the performance? Slipery or Evasive jukes way more, so would the HB lose more balance?

Hades wasnt running so slowly before, but we changed from combo to slipery for AA game, he had a lot of these garbage slow runs.

I like that balance is pretty important for HBs, its logical for a HB with 0 balance to lose it after jukes or hard hit interactions.

But losing balance before any interaction is kinda strange.


Skeletor is set to north/south and he was slow as molasses.
 
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Originally posted by Galactic Empire
Check out this scrim from yesterday...awesome running stats!!!

https://glb2.warriorgeneral.com/game/game/518577


Same two teams, same gameplan, a day later when it is sunny. HB running ability was night and day.

https://glb2.warriorgeneral.com/game/game/518818

https://glb2.warriorgeneral.com/game/replay/518818/639611

https://glb2.warriorgeneral.com/game/replay/518818/640352
 
Sov.
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Originally posted by Galactic Empire
Same two teams, same gameplan, a day later when it is sunny. HB running ability was night and day.

https://glb2.warriorgeneral.com/game/game/518818

https://glb2.warriorgeneral.com/game/replay/518818/639611

https://glb2.warriorgeneral.com/game/replay/518818/640352


Originally posted by Sov.
cliffnotes for everyone wondering if it is balance causing these issues: its not, plenty of players with decent balance suffering the same issues and some players with no balance seem to be doing as good or better.

i believe the "stick in the mud" issue today was due to the heavy rain penalty to balance, i think the changes (which are already causing enough issues) plus the heavy rain combined to make the issues worse.
 
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So is this caused by balance too? He has been running great in scrims today but then this happens, sometimes, on counters.

https://glb2.warriorgeneral.com/game/replay/518851/646184
 
treygreen13
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Originally posted by Galactic Empire
So is this caused by balance too? He has been running great in scrims today but then this happens, sometimes, on counters.

https://glb2.warriorgeneral.com/game/replay/518851/646184


 
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So, apparently after Christmas there is a Hotfix coming in to adjust the recovery rolls on balance as that its not working exactly as intended, but Balance will be here to stay. I can live with that and adjust builds accordingly.

Now, can we get this over the top morale damage done to offenses fixed?
 
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Originally posted by Galactic Empire
So is this caused by balance too? He has been running great in scrims today but then this happens, sometimes, on counters.

https://glb2.warriorgeneral.com/game/replay/518851/646184


Later in the game, he cuts just fine

https://glb2.warriorgeneral.com/game/replay/518851/646444
 
Jagat0r
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Originally posted by Galactic Empire
Later in the game, he cuts just fine

https://glb2.warriorgeneral.com/game/replay/518851/646444


that would be a separate balance roll for each individual play, simple he didn't pass the earlier roll but he passed that one.
Edited by Jagat0r on Dec 22, 2017 12:52:58
 
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Originally posted by Jagat0r
that would be a separate balance roll for each individual play, simple he didn't pass the earlier roll but he passed that one.


So that is balance and not footwork? Guess I'll find out soon after he gets from 16 to 60 balance.
Edited by Galactic Empire on Dec 22, 2017 12:55:45
Edited by Galactic Empire on Dec 22, 2017 12:55:36
 
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