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Forum > Goal Line Blitz 2 > Changes...here they are
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Parab00n
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Originally posted by william78
I've seen a fair number of pick 6's on bad screen passes except here


Fair number? Lets see those links.
 
Parab00n
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Originally posted by Galithor
Interceptions would absolutely be higher if more folks built for it. It's hard to do though. If you build for interceptions, you're probably cannon-fodder against Minnesota type teams. Those skill points gotta come from somewhere, and that somewhere is usually tackling skills.


Absolutely agree, most of my defenders have/had 40-60 in Intercepting and average about 2-5 INTs a year which is pretty decent.
 
william78
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Originally posted by bhall43
Anyways I really hate debating GLB to the NFL. It is absolutely silly. You can't equate the stats of an NFL team to a player oriented game like this.


As I said maybe not big enough tent for me.
 
william78
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Originally posted by Parab00n
Fair number? Lets see those links.


Fair number as in fair number in real football games, my except here was a comment that except here in GLB2 where I never see a pick 6 on a screen play.
 
william78
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Originally posted by Galithor
Interceptions would absolutely be higher if more folks built for it. It's hard to do though. If you build for interceptions, you're probably cannon-fodder against Minnesota type teams. Those skill points gotta come from somewhere, and that somewhere is usually tackling skills.

More S* secondary players would help. They have the skill points to pull it off.


So passing game is firing on all cylanders thats a variable equation problem, ie QB and WR abilities are too good; but teams:

Can't stop in the run it was a build problem of too many pass rushing DE's and too few interceptions are also a build problem?
 
Galithor
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I do think they could double INTs though personally. If Cleveland threw twice as many, it'd still be a fairly paltry ratio. Though I do understand that such a change would inevitably hurt other teams more than it'd hurt my team. Kind of like the deflection buff neutering Possession receivers this season. Doesn't bother Air Raid as much. We tend to throw to guys that are open and avoid bothering with CiT scenarios.

I'm certainly not against making the game more exciting, and turnovers are exciting. The whole of GLB2 probably averages 2 turnovers per game, one per team? Stobie could probably tell us the stat from Season 8.

If so, would love to see that doubled. We need more fumbles, and we need more interceptions.
 
william78
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Originally posted by Parab00n
Absolutely agree, most of my defenders have/had 40-60 in Intercepting and average about 2-5 INTs a year which is pretty decent.


http://glb2.warriorgeneral.com/game/player/35523 I've had 6 and 7 twice in two seasons. That seems ok; but over 30 games on a per play basis not very realistic.
 
william78
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Originally posted by Galithor
I do think they could double INTs though personally. If Cleveland threw twice as many, it'd still be a fairly paltry ratio. Though I do understand that such a change would inevitably hurt other teams more than it'd hurt my team. Kind of like the deflection buff neutering Possession receivers this season. Doesn't bother Air Raid as much. We tend to throw to guys that are open and avoid bothering with CiT scenarios.

I'm certainly not against making the game more exciting, and turnovers are exciting. The whole of GLB2 probably averages 2 turnovers per game, one per team? Stobie could probably tell us the stat from Season 8.

If so, would love to see that doubled. We need more fumbles, and we need more interceptions.


Don't take this the wrong way , but your success with Air Raid doesn't bother me as much as I think it does some other people. At most I'll play Air Raid twice a season. It's all the other games I have to watch that matter more to me.

Don't get me wrong would love to beat you...personally I thought your cap suggestion was a great one. Also like my Tee-off and Stack ideas on settings for mono directional teams in general.
 
Galithor
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Originally posted by william78
So passing game is firing on all cylanders thats a variable equation problem, ie QB and WR abilities are too good; but teams:

Can't stop in the run it was a build problem of too many pass rushing DE's and too few interceptions are also a build problem?


Interceptions are definitely a build problem.

If you rolled out a secondary full of 90/90/80/80 man awareness/cov tech/deflection/interception builds against Air Raid, you're probably going to walk away with 3+ Interceptions right now in a typical game with consistency. You can't do that though. It butchers tackling, and you're probably having to sacrifice on some physical skills too.

Most teams have one or two guys built for INTs, maybe. And even then they're probably not as highly built as mentioned above. Teams built better than that for INTs can probably be counted on a single hand.
 
bhall43
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Originally posted by Galithor
Interceptions would absolutely be higher if more folks built for it. It's hard to do though. If you build for interceptions, you're probably cannon-fodder against Minnesota type teams. Those skill points gotta come from somewhere, and that somewhere is usually tackling skills.

More S* secondary players would help. They have the skill points to pull it off.


You could definitely do it with a S* secondary. I wasted a couple AP's on Eye of the Prize while LHF probably went too far on the cover skills while ignoring interception. But I do hope that once his chem gets up he will at least be a great PD corner.
Edited by bhall43 on Feb 4, 2015 19:19:23
 
Galithor
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And, to follow up on that thought, if you're picking us off 3 times, and forcing a few punts, so long as your offense isn't dreadful, you've got a chance to win.
 
Parab00n
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Originally posted by william78
http://glb2.warriorgeneral.com/game/player/35523 I've had 6 and 7 twice in two seasons. That seems ok; but over 30 games on a per play basis not very realistic.


So you think each defender should have closer to 10 INTs a season, multiply that by 5 CBs, 2 SSs, 2 FSs, that gives us 90 INTs a season. So an average of 3 INTs per game. This is going to blow your strategy of relating everything to NFL stats out of the water since the worst team in the league last season averaged 1.3 INTs a game.
 
william78
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Originally posted by Galithor
Interceptions are definitely a build problem.

If you rolled out a secondary full of 90/90/80/80 man awareness/cov tech/deflection/interception builds against Air Raid, you're probably going to walk away with 3+ Interceptions right now in a typical game with consistency. You can't do that though. It butchers tackling, and you're probably having to sacrifice on some physical skills too.

Most teams have one or two guys built for INTs, maybe. And even then they're probably not as highly built as mentioned above. Teams built better than that for INTs can probably be counted on a single hand.


If it were a few QB's getting picked all the time or several teams never getting interceptions I'd say build problem. When its across the board of the game how is it that:

Teams getting killed on deep passes is a sim problem, but teams not intercepting the ball is a build problem?
 
william78
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Originally posted by Parab00n
So you think each defender should have closer to 10 INTs a season, multiply that by 5 CBs, 2 SSs, 2 FSs, that gives us 90 INTs a season. So an average of 3 INTs per game. This is going to blow your strategy of relating everything to NFL stats out of the water since the worst team in the league last season averaged 1.3 INTs a game.


Dear god no; again outlyer stat. I'm saying (and did above) that QB's average 1 ever 115-160 throws is unrealistic. When the NFL has one every 45 passes year in and year out. That hurts passing defense.
 
Galithor
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Originally posted by bhall43
You could definitely do it with a S* secondary. I wasted a couple SP's on Eye of the Prize while LHF probably went too far on the cover skills while ignoring interception. But I do hope that once his chem gets up he will at least be a great PD corner.


Yup, definitely with S*'s. This is the hope we have for Ground Assault.
 
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