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Forum > Goal Line Blitz 2 > OLD GLB2Scout Tool : RIP March 20
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Stobie
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Well crap. Back to the drawing board. Sorry guys.

For the time being, I have reverted back to the old click happy way.
Edited by Stobie on Jan 30, 2015 17:14:39
 
Adderfist
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Originally posted by Stobie
Well crap. Back to the drawing board. Sorry guys.

For the time being, I have reverted back to the old click happy way.


For the cap booster thing, couldn't you include a mouseup at the start of it?
 
Stobie
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Originally posted by Adderfist
For the cap booster thing, couldn't you include a mouseup at the start of it?


Exactly what I was thinking, and did but instead of watching for cap, I watched for min and max values, when those are reached it kills itself. Also added an onmouseout clearinterval which works if you hold the mouse down and move away it stops adding.

I have tested this in FF/IE/Chrome and don't see any issues. I put the code back in to the live site. Hope no issues this time.
 
. Ninja
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Works great for me on FF.

I recommend speeding the auto by about 100%-150%. Also the cap booster is not returned if you subtract SP from a previously cap boosted trait.
 
Lokiness
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I'm on chrome it works perfectly now

A boost in the speed of auto spending would be nice indeed, but I think a 40-50% buff would do personally
 
Silvermist
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Edited by Silvermist on Feb 1, 2015 00:25:24
 
aMaizenBlue
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anyone have trouble saving a players build?
 
SunDevil03
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Yup, haven't been able to save today.
 
Stobie
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Originally posted by SunDevil03
Yup, haven't been able to save today.


Are you getting a popup or is nothing happening?
 
Stobie
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Originally posted by SunDevil03
Yup, haven't been able to save today.


Got it fixed, I found where I had added a new column for a feature I am adding and it threw the save process off.
 
aMaizenBlue
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Originally posted by Stobie
Got it fixed, I found where I had added a new column for a feature I am adding and it threw the save process off.


Awesome!
 
Stobie
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Teaser: Just so you guys know I am adding the ability to share builds/rosters through the Virtual Builders with other members on GLB2Scout.

I am deep into the testing of the functionality that you can only load builds/rosters that have been shared, and once they are loaded they can't be modified as the original users, but rather have to save as new then you can modify.

The biggest crossroad I have right now is that you can load any build that is shared, it doesn't care who's it is, but the good news is that you won't know who's it was. To put the effort into explicit sharing will take quite a bit of time and more effort on the people sharing.

What are your thoughts? Explicit sharing or just general sharing?

I am going to test for another day or so and if nothing striking comes from this discourse I am going with general sharing.
 
Lokiness
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General makes more sense to me, if someone wants to share a build with only a few persons he can simply PM them.

If explicit makes the coding harder it's one more reason to go for general imo.


Gotta go to bed now, it's 4:30 AM here
 
Stobie
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Player Builder Update

Added a new function to allow members to share builds with other members!!!

To do this you will need to activate your saved build to be shared. Here is a screen of where you do that.
http://i.imgur.com/2qCmD0T.png

Once that option has been saved you can give either the Share Code or the Share URL to the members you want to see your build, here is a screen of that info.
http://i.imgur.com/dOfOLRa.png

You can either navigate to the URL to load the build or you can click the 'Load Shared Player' button and enter in the code to retrieve the build.

Important Notes
- You cannot update/save over someone else's build you can only 'Save As New'
- If you have shared a build and want to lock it down, deactivate the Share flag and save.
- The code/url does not change if you modify the build so no need worry about that.

For those who have access here is a test build to show what I am talking about.

http://www.glb2scout.com/virtualplayer.php?Code=0deb1c54814305ca9ad266f53bc82511
 
Maddencoach
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You put a ton of work into this and it came out awesome. Hoping to get more build conversation in the scout forum going because as I dip my head into the Free Agent market, it's 90% bad builds.
 
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