User Pass
Home Sign Up Contact Log In
Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
Page:
 
evileyez
Tester
offline
Link
 
Originally posted by Catch22
Correct.

Say you have two AEQ's that are +15% and the CEQ is +12%, total value would be:

+15
+7.5
+3

+25.5 total value


i know you said earlier Bort was hoping for S24 for this, but S25 at the latest. does it make sense to couple this with the S24 AEQ change? the swapping of gear in S24 could greatly depend on the CEQ options being available or not. maybe this is wishful thinking though ....

anyways, thx for the clarification.
 
marcello
offline
Link
 
Originally posted by Mightyhalo
It looks like normal training or bust when this is implemented. You will level too fast to take advantage of multi-training?


http://goallineblitz.com/game/forum_thread.pl?thread_id=4674179&page=1#42819485
 
.spider.
Lead Mod
offline
Link
 
Originally posted by Mightyhalo
It looks like normal training or bust when this is implemented. You will level too fast to take advantage of multi-training?


tbh, I was thinking maybe normal/intense to start a career and then flip to multi mid career and finish off with light....but as soon as monsterkill gets going on the new VPB teehee
 
.spider.
Lead Mod
offline
Link
 
Originally posted by evileyez
i know you said earlier Bort was hoping for S24 for this, but S25 at the latest. does it make sense to couple this with the S24 AEQ change? the swapping of gear in S24 could greatly depend on the CEQ options being available or not. maybe this is wishful thinking though ....

anyways, thx for the clarification.


Or offer another refund on % items in S25 when this rolls out.
 
Catch22
offline
Link
 
Originally posted by raiderdav
Flex count for one full roster of boosting dots and CEQ for an entire career through plateau plz.



10 300 flex positions

300 flex creation cost
6300 flex boosting cost
900 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 8600
Total refundable flex: 8400
Retirement refund: 5880
Flex not returned to user: 2720
Total flex cost for 10 300 flex positions: 27,200

30 200 flex positions

200 flex creation cost
4200 flex boosting cost
600 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 6100
Total refundable flex: 5900
Retirement refund: 4130
Flex not returned to user: 1970
Total flex cost for 30 200 flex positions: 59,100

15 100 flex positions

100 flex creation cost
2100 flex boosting cost
300 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 3600
Total refundable flex: 3400
Retirement refund: 2380
Flex not returned to user: 1220
Total flex cost for 15 100 flex positions: 18,300

Total flex cost for 55 man roster before retirement return: 323,000
Total flex cost for 55 man roster after retirement return: 106,600

That should be a good approximation.



 
Catch22
offline
Link
 
Originally posted by evileyez
i know you said earlier Bort was hoping for S24 for this, but S25 at the latest. does it make sense to couple this with the S24 AEQ change? the swapping of gear in S24 could greatly depend on the CEQ options being available or not. maybe this is wishful thinking though ....

anyways, thx for the clarification.


It's why we're shooting for season 24.
 
Dpride59
offline
Link
 
Lots of awesome stuff - one question I have is I if I want to amp up an Sa that is already over 10 - will the % bonus I apply to it also suffer diminishing returns???
 
Catch22
offline
Link
 
Originally posted by Dana White
Lots of awesome stuff - one question I have is I if I want to amp up an Sa that is already over 10 - will the % bonus I apply to it also suffer diminishing returns???


Yes anything over 10 suffers diminishing returns. You can just use less skill points and use CEQ now instead to get it to 10.
 
TruthHammer
Lead Bugs Mod
offline
Link
 
Originally posted by Catch22
Not really. They'll be 72 days old at beginning of season. Will have to play in University.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4674179&page=1#42819531


I'm not sure what the conversion is for the old 80 day old dots, but I'm sure they'll be over 40, so they'll also be in University, right?
 
Pena_FIN
offline
Link
 
Originally posted by Catch22
Originally posted by raiderdav

Flex count for one full roster of boosting dots and CEQ for an entire career through plateau plz.


Total flex cost for 55 man roster before retirement return: 323,000
Total flex cost for 55 man roster after retirement return: 106,600

That should be a good approximation.


Looks like you counted creation cost as a 70% refund instead of 100%. So that would actually make the refund a bit higher.
 
Catch22
offline
Link
 
Yea, they'd be 52. Might have to think about a split system for a few seasons til it balances out. I'll look it over and see what I can come up with. If anyone has some ideas, I'm all ears.
 
Catch22
offline
Link
 
Originally posted by Pena_FIN
Looks like you counted creation cost as a 70% refund instead of 100%. So that would actually make the refund a bit higher.


Yea, forgot about that. It would be a bit higher, close enough approximation though.
 
cwrujosh
offline
Link
 
Catch, will you ensure that a player created on 40 or 41 won't start decline on a current season day (e.g., 27)?
 
Hagalaz
offline
Link
 
Originally posted by Catch22
Yea, they'd be 52. Might have to think about a split system for a few seasons til it balances out. I'll look it over and see what I can come up with. If anyone has some ideas, I'm all ears.


At first I saw that as a problem, but frankly, it's not. There's no need for a split system for low level dots. It works well enough. I assume most players in the know at 40-120 days age will restart their players if they can, everyone else isn't screwed over. Now you be the judge of how bad that is.
 
KingPB
offline
Link
 
very interesting, any changes to multi training? Or is that pretty much completely out the door now?
 
Page:
 


You are not logged in. Please log in if you want to post a reply.