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Forum > Game Changes Discussion > Announced Changes > Revision of Defensive Play Creator - Limiting Player Movement
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dviss1
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So now do we have to make our blocking TEs faster so they can run and block the opposite Defensive End????

Noo let's take away the DPC.
 
neoliminal
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Originally posted by AlBarsch
As a DC, you know that it's first down and 10 and I'm lined up in the I Form... There are more than enough rush and pass plays that hit enough areas that you can't possibly be "sitting there in a zone, waiting for an interception". You pick your poison as a DC - if you play a wide set up and double the WRs, my 25% outputs of sweeps and WR passes fail miserably, but my 25% outputs of runs up the middle and TE passes work beautifully. You can't cover everything and there are enough plays in each formation to counter any overloads. I would always support more plays, but not an OPC - the defense is already at a disadvantage and they have one...


I already have plays built to sit on routes that are commonly used. Most formations have a known set of plays that work. I don't need to catch you every play. I only need two or three turnovers to change a close game. So the defense just needs to be good enough to deal with the rest of the I Form you might run, but excel at dealing with the money plays from the I Form.

Additionally I can set up several plays and turn on Auto Adjust. Now I'm ready for the set of money plays from the I Form and you're going to lead me right to the defense that stops the one(s) you use.
 
RiverRat2
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DC Offer Sent!
 
AlBarsch
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Originally posted by neoliminal
I already have plays built to sit on routes that are commonly used. Most formations have a known set of plays that work. I don't need to catch you every play. I only need two or three turnovers to change a close game. So the defense just needs to be good enough to deal with the rest of the I Form you might run, but excel at dealing with the money plays from the I Form.

Additionally I can set up several plays and turn on Auto Adjust. Now I'm ready for the set of money plays from the I Form and you're going to lead me right to the defense that stops the one(s) you use.


Ah, back to sword and shield...

I also have auto adjust and also only need to pop a couple of big plays. If I'm doing my homework and loading not only the "money" plays, but targeting your holes based on scouting, you'll be in the wrong set up more often than not. Funny how those plays that don't normally work against vanilla DAi open up with creative alignment in DPC.
 
AlBarsch
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Originally posted by dviss1
This play here shows the idiotic blocking logic on this game...

http://goallineblitz.com/game/replay.pl?game_id=1373249&pbp_id=7372672

Tell me why the hell the TE doesn't stay and block the RE. Why does the RT not block the LO and RG the LDE?

WTF are the TE/RT switching places for??? What OC would want their line to do this?? I would be PISSED at that sack too!

THIS IS WHAT NEEDS TO BE FIXED BORT!!!

There are 6 linemen (including the TE) and 6 players blitzing. FIX the SIM!!!

Don't take away the DPC because you guys don't know how to program the blockers....


LOL - looks like a Chinese fire drill... As goofy as the logic is, your blockers actually did get everyone blocked, the sack came as result of too much time to find the open man.
 
Torg
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wow...that is one crappy bit of line blocking AI is all i have to say...no idea who came up with that logic but fire his ass....
 
JBregz
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I think the game should be balanced. To do so have less of a effect with players of their skills. So a guy with 80 speed and 85 speed is not much. This will lower the high scoring games and there should be a limited OPC made.
 
Rage Kinard
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Originally posted by LithoMan
Your ignorance is not an excuse.... you want to run pretty plays, that you can pwn with... and you got no clue wtf your doing. There is only 20 effective plays, roughly, in the playbook... why dont you vent, and make Bort give you better plays to pick from.... his ignorance of formations, and the lack of an OPC, is making your ignorance be my problem.

Name me just 3 DT's in the NFL, that have multi-digit sacks. each year? Marcus Stroud, nope. Tommie Harris, nope. Anyone? Anyone?



Considering that most teams now play a 3-4 instead of a 4-3 and the GLB 3-gap DT is the equivalent of an NFL DE now, it's not apples to apples. Why not go look up players that played in a defense closer to the GLB 4-3 like John Randle and Randy White.

Show me an NFL DE that get 15+ sacks every season. Reggie White only got 15+ sacks in 5 of his 15 seasons. Lawrence Taylor only hit 15 sacks in 3 of his 12 seasons. Netiher one of them got 10 sacks every season. In fact, John Randle a DT ended up with more career sacks than the great LT.

However, top DEs and LBs in pro and WL are getting 20-30 sacks or more a season against equal competition. The top DTs are currently getting 2-4 sacks a season against top WL teams.

The top pass rushing DTs should not be getting as many sacks as DEs and blitzing LBs. However, in a balanced SIM they should be getting between 1/2 - 2/3 the number, not 10%.

GLB may not be able or may be unwilling to balance the SIM this way because it is too hard to accomplish and still have viable offenses. However, if they can't, then they need to consider making DT a 100 flex pt position.
 
Rage Kinard
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Originally posted by neoliminal
I already have plays built to sit on routes that are commonly used. Most formations have a known set of plays that work. I don't need to catch you every play. I only need two or three turnovers to change a close game. So the defense just needs to be good enough to deal with the rest of the I Form you might run, but excel at dealing with the money plays from the I Form.

Additionally I can set up several plays and turn on Auto Adjust. Now I'm ready for the set of money plays from the I Form and you're going to lead me right to the defense that stops the one(s) you use.


You must be a great DC (even though the 38 cap team you co-own gives up 40 pts every time you play a decent opponent)

You should teach all the WL scrub DCs how to game plan
http://goallineblitz.com/game/team_stats.pl?league_id=280&conference_id=0&stat=other&sort=points_allowed/games&playoffs=0

Wonder what that pts allowed per game would look like if you add an OPC (or get rid of the DPC) but don't give DCs any more tools to work with.
 
Rage Kinard
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Originally posted by BBird40
DPC is too powerful if properly used


apparently no WL DC knows how to use it properly
Edited by Rage Kinard on Oct 23, 2010 17:48:39
 
neoliminal
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Originally posted by Rage Kinard
You must be a great DC (even though the 38 cap team you co-own gives up 40 pts every time you play a decent opponent)

You should teach all the WL scrub DCs how to game plan
http://goallineblitz.com/game/team_stats.pl?league_id=280&conference_id=0&stat=other&sort=points_allowed/games&playoffs=0

Wonder what that pts allowed per game would look like if you add an OPC (or get rid of the DPC) but don't give DCs any more tools to work with.


That's your comeback? Seriously?


Go back to kindergarden.
 
Rage Kinard
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Originally posted by neoliminal
That's your comeback? Seriously?


Go back to kindergarden.


Whatever. You complain that the DPC is over powered, but there isn't a DC out there that can stop the top offenses even without the offense having an OPC. I'm personally in the crowd that says there is too much scoring in GLB right now. I'm not 100% against the addition of an OPC, but if it is added, then there has to be other concessions given to the defense or changes made to the SIM that help hold scoring in check. I don't want to see 65-48 games as the norm. I'd much rather the average game end with a total of 45-50 pts per game (so say 30-20) with 6-12 of those points being scored by defense and/or ST.
 
Tomhusker
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The important question, really, has been completely ignored in this entire thread. the question is:

How will this impact Tomhusker and his capped 22 Casual team?

This needs to be spelled out in the announcement, and quite frankly all announcements going forward. Don't make me save my $15 I have budgeted for flex this month.
 
oldbaldone
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After seeing the examples of exploit blitzes here I have to say - this is really dumb line logic !! Why on earth would a left tackle block down on a DT instead of taking on the right DE . And why would a right tackle pull to block the right DE leaving the left DE unblocked. And why would a TE set to pass block on the left pull to block the left DE that the right tackle left unblocked ? This is not an exploit it is just real bad line logic. Try creating a zone blocking scheme . Each lineman drops back to form a pocket around the QB and takes on the defensive player in front of him . The HB gives the LT help the FB blocks inside and the TE helps the RT . how tough is that ?


http://goallineblitz.com/game/replay.pl?game_id=1373249&pbp_id=7372672
 
coreyls18
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This change seems like the programmers are trying to find an easy way out of this because they are too lazy to find the right solution.
 
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