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reddogrw
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Originally posted by teamriots
Originally posted by reddogrw

Originally posted by teamriots


If it currently costs 8 BT's to upgrade AEQ, and the new system will cost 24 BT's to upgrade AEQ, then why aren't we getting
4x the amount of BT's we're holding? You want to convert to a new system, while de-valuing the BT's we've already earned.


24 / 8 = 3

tip for you - don't become a CFO


lmao... fail for commenting while watching playoff hockey

tip for you, don't be sarcastic on teh innerwebz.


fine - take all the fun out of it
 
teamriots
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Originally posted by bigg987
Originally posted by reddogrw

24 / 8 = 3

tip for you - don't become a CFO


maybe with his math, there would be less upset guys


OK. Fuck. I made a mistake from not paying one bit of attention. Have some fun at my expense.
 
Phantom_Opera
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Originally posted by UsCtRoJaNs1820
Originally posted by Phantom_Opera

What are you guys worried about, This training change is going to rock.


How so? I see nothing wrong with the training system we currently have.


I think it will take boring, out of training. The training we have now is weak sauce IMO.
 
Meatdawg
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Originally posted by peacebringer
+1, I keep hearing that BT's will be easier to get, but in order to do so you need to sacrifice training, especially if percentages of "intense" equal top level of training currently.
And those screen shots don't clear anything up because the "confusion" isn't over how to do it, but over how to "use it" effectively. Especially with everything dependent on BTs, which in order to get you have to sacrifice training...


I pretty much gathered that right away.

That's why when people started saying the thing to do was to start banking ST, I had to scratch my head.
 
kurieg
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Originally posted by Catch22
If we scaled an increasing cost for training 3+ attributes there'd never be any incentive to train one attribute by itself or two train two at once. Every one would unlock 3-4 attributes and go to town.

Way it works now:

One attribute you can earn 0-3 BT's with 2 TP's
Two attribute you can earn 1 BT with 2 TP's
Three attribute you can earn 1 BT with 2 TP's
Four attribute you can earn 1 BT with 2 TP's

If we scaled it at +2 per increase in attribute it'd be:

One attribute you can earn 0-3 BT's with 2 TP's
Two attribute you can earn 1 BT with 2 TP's
Three attribute you can earn 1.33 BT with 2 TP's
Four attribute you can earn 1.5 BT with 2 TP's

No one would ever train intense, hard, or medium one attribute. They'd either train light to get +3 BT's or train as many attributes as they could. This way it doesn't give one too much of an incentive over another.

I'd disagree that this is way worse then what we have now. With enhanced training you can actually increase the base value of training over what it currently is. You can also train more than two attributes at once. Want to train your quarterback in THR, STR, VIS, and CON all at once? Unlock three of the attributes and you can. Can't do that now.


It seems to me that in the old Intense system, if you can work out pairs that are better, you're ahead of the new system.

Old:
5 TPs = 2 skills trained at 25% bonus. 3 bonus tokens (because of the new system inflation)

New:
4 TPs = 2 skills trained. 2 bonus tokens.

So, for 1 extra TP, the old system nets a 25% training bonus and an extra BT.
 
Saris
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Originally posted by Catch22


If we scaled an increasing cost for training 3+ attributes there'd never be any incentive to train one attribute by itself or two train two at once. Every one would unlock 3-4 attributes and go to town.

Way it works now:

One attribute you can earn 0-3 BT's with 2 TP's
Two attribute you can earn 1 BT with 2 TP's
Three attribute you can earn 1 BT with 2 TP's
Four attribute you can earn 1 BT with 2 TP's

If we scaled it at +2 per increase in attribute it'd be:

One attribute you can earn 0-3 BT's with 2 TP's
Two attribute you can earn 1 BT with 2 TP's
Three attribute you can earn 1.33 BT with 2 TP's
Four attribute you can earn 1.5 BT with 2 TP's

No one would ever train intense, hard, or medium one attribute. They'd either train light to get +3 BT's or train as many attributes as they could. This way it doesn't give one too much of an incentive over another.

I'd disagree that this is way worse then what we have now. With enhanced training you can actually increase the base value of training over what it currently is. You can also train more than two attributes at once. Want to train your quarterback in THR, STR, VIS, and CON all at once? Unlock three of the attributes and you can. Can't do that now.


I broke down what I thought was the previous system and for an 11 season career the optimal train was 4 attribute trains with each at a 10% bonus. It wasn't 5 attributes or 20% trains etc, they became increasingly inefficient given a player's lifespan. It wasn't the more attributes and the higher %'s the merrier.

Lets look at your THR, STR, VIS, CON example. First of all I'd assume the person would power up THR immediately with intense trains to get it around 33 for the quick cap. Now lets assume Throwing is around 80ish by lev 20 or so. If for some reason you'd upgraded throwing's efficiency by 10 or 20% would it even be counting at a score of 80? it's 3% per train there, is 10-20% even enough to round the train up to 4% per train or would the bonus be totally wasted?

The same will eventually happen to str and vis. They'll reach points at 69+ where they're no longer efficient to train and they'll reach miniscule %'s where the bonuses no longer count, but it's too bad because they're the handful you have unlocked. Then later when you do need to train an ability for a sustained period of time agi/stam etc, you're sol because they'd cost a million points to unlock being so far down the line.

EDIT: One more point, even if you use two attribute trains with a pivot attribute it's less efficient than the old system. For reasons that Kurieg has pointed and because we're tied to inefficient trains on our pivot.
Edited by Saris on Apr 18, 2010 20:09:17
Edited by Saris on Apr 18, 2010 19:59:07
Edited by Saris on Apr 18, 2010 19:53:16
Edited by Saris on Apr 18, 2010 19:52:29
 
bhall43
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Originally posted by UsCtRoJaNs1820
How so? I see nothing wrong with the training system we currently have.


thats probably because you like being dull and mindless.
 
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Originally posted by bhall43
Originally posted by UsCtRoJaNs1820

How so? I see nothing wrong with the training system we currently have.


thats probably because you like being dull and mindless.


U MAD bc the current training systems works well?
 
Team Nucleus
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Originally posted by bhall43
Originally posted by UsCtRoJaNs1820

How so? I see nothing wrong with the training system we currently have.


thats probably because you like being dull and mindless.


well hes got a nice avy compared to the peeing dog
 
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Hey Catch another question...


"Any bonus tokens you have that is not in AEQ when the new training system is rolled out will be tripled. If you have bonus tokens in a piece of AEQ, you would need to sell it before the new training system is rolled out to get the triple conversion. There is a maximum of 255 bonus tokens allowed so if you have over 85, you would only receive 255. Example: You have 20 bonus tokens. The new training system is rolled out and these 20 bonus tokens are converted to 60."


If I sell a piece of AEQ next season and I invested 16 old BTs.... will i get back 16 new BTs or 48 new BTs (equivalent of 16 old BTs)
 
Team Nucleus
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Originally posted by iGarf
Hey Catch another question...


"Any bonus tokens you have that is not in AEQ when the new training system is rolled out will be tripled. If you have bonus tokens in a piece of AEQ, you would need to sell it before the new training system is rolled out to get the triple conversion. There is a maximum of 255 bonus tokens allowed so if you have over 85, you would only receive 255. Example: You have 20 bonus tokens. The new training system is rolled out and these 20 bonus tokens are converted to 60."


If I sell a piece of AEQ next season and I invested 16 old BTs.... will i get back 16 new BTs or 48 new BTs (equivalent of 16 old BTs)


What he said
 
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Originally posted by UsCtRoJaNs1820
Originally posted by UsCtRoJaNs1820

Originally posted by UsCtRoJaNs1820


So can I get a reason as to why the training system is being changed? The first training system in GLB we had was good and then the current one we have is decent. Why is something being changed when "it's not broke".




Still waiting for the answer.

I'll keep bumping until I get an answer. After all we were told to post a question and it would be answered.
 
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or would it be better to sell the AE now...spend the team cash on equipment <since your going to lose the cash anyway> and get the BT back now...and then have it 3X
 
reddogrw
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Originally posted by iGarf
Hey Catch another question...


"Any bonus tokens you have that is not in AEQ when the new training system is rolled out will be tripled. If you have bonus tokens in a piece of AEQ, you would need to sell it before the new training system is rolled out to get the triple conversion. There is a maximum of 255 bonus tokens allowed so if you have over 85, you would only receive 255. Example: You have 20 bonus tokens. The new training system is rolled out and these 20 bonus tokens are converted to 60."


If I sell a piece of AEQ next season and I invested 16 old BTs.... will i get back 16 new BTs or 48 new BTs (equivalent of 16 old BTs)


16 - he already answered this earlier (somewhere - lol) in this thread
 
Catch22
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Originally posted by kurieg
It seems to me that in the old Intense system, if you can work out pairs that are better, you're ahead of the new system.

Old:
5 TPs = 2 skills trained at 25% bonus. 3 bonus tokens (because of the new system inflation)

New:
4 TPs = 2 skills trained. 2 bonus tokens.

So, for 1 extra TP, the old system nets a 25% training bonus and an extra BT.


Edit - Bort explains on next page - I'll let his be the official answer
Edited by Catch22 on Apr 18, 2010 20:15:50
 
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