Originally posted by Deathblade
Originally posted by tautology
True, I am just suggesting that some sort of interesting effects, like a buff to Spin ability on highly elusive running, might actually makes elusives fun and effective.
And it would not require a lot of re-coding for pathing.
Just a thought.
Adding incentives like a buff to spin for people on Super Elusive, while it would make it more enticing, doesn't fix the main problems. The main problems being...that super elusive is undesirable for elusive backs due to pathing.
It shouldn't just be for Super Elusive, because SE doesn't work.
It should be like Slippery, which is for 50 Elusive and beyond.
Originally posted by tautology
True, I am just suggesting that some sort of interesting effects, like a buff to Spin ability on highly elusive running, might actually makes elusives fun and effective.
And it would not require a lot of re-coding for pathing.
Just a thought.
Adding incentives like a buff to spin for people on Super Elusive, while it would make it more enticing, doesn't fix the main problems. The main problems being...that super elusive is undesirable for elusive backs due to pathing.
It shouldn't just be for Super Elusive, because SE doesn't work.
It should be like Slippery, which is for 50 Elusive and beyond.