Originally posted by Kenshinzen
Originally posted by vladykins
As I noted previously, levels is only *one* factor for competition. Builds and gameplanning, as well as active players who actually set their tactics like they are supposed to, and a little luck, all factor in. We had a variety of levels in EEA1 last season and it was still quite competitive, with a number of the games going either way, despite some teams with higher levels.
All shuffling does is makes it more competitive at the A level for one season. What do you do if you get promoted from A? Complain they have higher level players and then ask for another shuffle? Then what about promotion to AAA? Pro? Eventually, you are going to have to play a team that out levels yours.
You then come back to the choice you have now- 1) Recruit higher levels, 2) Keep your team intact, fight hard, and if you don't get it the first season, wait until you are ready to level up and move up again.
Instituting soft/hard capped levels for each league tier doesn't help, because the pyramid structure means you'd have a ton of higher level players with nowhere to play. So that is not a good solution either.
There is a difference being in a league for multiple seasons trying to compete and being a new promoted team from BBB to an uncapped league. And this promotion came from the demotion of CPU teams.
You miss the whole point- we *started* in an uncapped league. There was no BBB league to start with, no cap13. We started in EEA1- a bunch of lvl 10's and 20's vs 40s and 50s. We dealt with it, went 5-11 our first season, then made the playoffs the next, then had BBB folks move up, who competed quite well.
You are going to get promoted to an uncapped league at some point in the game. You're going to have to deal with this one way or another. If you don't want to, there are pee wee leagues, or you can make new guys every season and form new teams in 13 cap. Otherwise, you are eventually going to get promoted to some league that is uncapped and you have the same issue.
Originally posted by vladykins
As I noted previously, levels is only *one* factor for competition. Builds and gameplanning, as well as active players who actually set their tactics like they are supposed to, and a little luck, all factor in. We had a variety of levels in EEA1 last season and it was still quite competitive, with a number of the games going either way, despite some teams with higher levels.
All shuffling does is makes it more competitive at the A level for one season. What do you do if you get promoted from A? Complain they have higher level players and then ask for another shuffle? Then what about promotion to AAA? Pro? Eventually, you are going to have to play a team that out levels yours.
You then come back to the choice you have now- 1) Recruit higher levels, 2) Keep your team intact, fight hard, and if you don't get it the first season, wait until you are ready to level up and move up again.
Instituting soft/hard capped levels for each league tier doesn't help, because the pyramid structure means you'd have a ton of higher level players with nowhere to play. So that is not a good solution either.
There is a difference being in a league for multiple seasons trying to compete and being a new promoted team from BBB to an uncapped league. And this promotion came from the demotion of CPU teams.
You miss the whole point- we *started* in an uncapped league. There was no BBB league to start with, no cap13. We started in EEA1- a bunch of lvl 10's and 20's vs 40s and 50s. We dealt with it, went 5-11 our first season, then made the playoffs the next, then had BBB folks move up, who competed quite well.
You are going to get promoted to an uncapped league at some point in the game. You're going to have to deal with this one way or another. If you don't want to, there are pee wee leagues, or you can make new guys every season and form new teams in 13 cap. Otherwise, you are eventually going to get promoted to some league that is uncapped and you have the same issue.






























