User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > S57 Changelog Requests - and some State of the Game stuff after it
Page:
 
ThePh33P
offline
Link
 
Originally posted by Adderfist
True or False : Superstar's should matter when compared to their normal counterparts.

True or False : A players build should have strengths and weaknesses that matter.

True or False : The Sim is heavily tilted to the run because of the way pass blocking works.

True or False : Removing options of ways to play the game is good for the game.


False, Build and player usage are more important than a Star

True, and we dont know if ABS disrupts that

False, The Sim is heavily tilted to the run because of the way Run Blocking/Rushing works.

False, and nothing in the latest update changes WAYS to play just how effective things may be.



 
Adderfist
offline
Link
 
Fair enough.
 
Cybertron
offline
Link
 
Lot of crying up in this mug. Fix ur builds
Edited by Cybertron on Dec 20, 2021 23:18:51
 
dredgar
offline
Link
 
Originally posted by william78
It's precisely this reason that got you put on William78's naughty boy list for 2021.


lmao oh damn I do what I do i guess
 
dredgar
offline
Link
 
Originally posted by Adderfist

"I never said 50 was crazy low" - No but you certainly implied it by freaking out about the cost of 50 power.

"There isn't enough SP points in builds to make them balanced the same way a Dlinan can" - See suggestion for adjusting cost and effectiveness of sp

"If you throw 70 power in a lineman he will fucking suck at EVERYTHING else and you know it" - patently false. What's stopping you from building something like this as a more balanced OL? http://www.glb2scout.com/vpimages/108_NEW_1640053793.png Note that this isn't even a super * and you keep bringing up my s* DL's vs normal ho-hum lines. With superstar, what about this? http://www.glb2scout.com/vpimages/108_NEW_1640054174.png Seems like it's pretty balanced to me with decent enough physicals to do it's job.

"you were able to push power with lower tech and still be successful." - I have a few different DL's.
Medium tech, High Power, High Intim.
High Tech, High Power, Higher Physicals.
Higher Power, Better Run Stopping.
They're all successful in their own way. You expect different things out of them it's just the line built to actually get sacks that's been targeted.


"So by your standards by you pushing all tunnel vision style Dlineman you should be really bad in other areas" - And we were. Look at how the line handled the run for the last few seasons. We have one true NT that helps float things, but it also drastically changed the way our Safties, LB's, and CB's were made. WE SUFFERED ISSUES IN OUR DEFENSE. We lost a championship because of our defense line. Get that shit argument out of here.

"If a Olineman is all Tech based with now power the SA will not fire much" - Wrong. If you have Gold AU with any decent amount of power on a tech line it will fire enough to matter.

"We have watched spin cycle dominate for literally years" - Prolly because every solution that was put forward to it doesn't work. And now that I've made a TV line work we're going to do this?

"You mean to tell me the devs actually designed it all to make balance!" - Yeah. No. They've come right out and said they don't care about the meta or balance.

"Here is what I see happens from this SA and your team! If a team builds a OT to try and stop tunnel vision the spin cycle de will eat them alive, and vice versa a or built to stop a spin cycle de will end up getting beat on by a tunnel vision power based guy." - Maybe that should be the case if you're also putting 85 run blk tech and 70 Run Blk power on your dots.

"The end of the day truth is there just isn't enough SP to do what you demand and an Olineman to stand a fucking chance against any star Dlineman, there never will be either. It's the same as a LB being built to stop the run or the pass, you she to pick one or be sub par at both. You are pissed about how the game is made and truly can't change from that. It would be impossible" - Proof from above builds; You can build balanced and have it respect the game. If you want to do one thing well go for it, but you better be able to be punished by a team that's your counter. You want a LB to do both and be subpar at both Great, That's what I want for your OL. I want you to be subpar at pass defense if you're hardly putting points into it. Maybe you should fail more often with a normal OL against a s* DL.


Okay lets start with that OT build you showed, would be a great pass blocking OT but that OT would be complete ass in the run game, why? Because once they come across a DT with high BRB then he wins every single play, meaning you could not run the ball. I make Lineman with 75-80 run block Tech, they still get beat at times in a run blocking interaction. and that is now so if i build that ass build you suggested we would never be able to run the ball up the middle or off tackle. Now by saying that you would be 100% correct that would be the weakness of the shitty ass build you suggested. all builds will have a weakness for sure. I still see the weakness of most of my Oline builds is against Dline that are tunnel vision based. You truly dont know how the changes are going to affect anything because the season just started. But from what i have watched its not that much.


Additionaly, lets talk about tunnel vision so you can face the reaper here. Gold tunnel vision says it should fire 50% of the time, yet we see it fire every single play even on dots with 30 pass rush power. So this SA that you are pissed off about literally is the same as tunnel vision. The same is true of spin cycle/leverage they fire about the same rate with similiar sp input. There are no differences in the SA just true counterparts to each other. So that is the exact balance in the game. you can build a OT/OG to slow down spin cycle or tunnel vision but not both. Ergo the weakness/balance to all builds. You are completly overreacting, now at end of season if you linemans number/stats have all decreased by 50% then sure you have a small arguement, but no different than anyone elses every year during changes and we suck it the fuck up after getting mad and find a way to win the damn game.
 
dredgar
offline
Link
 
Originally posted by Cybertron
Lot of crying up in this mug. Fix ur builds


lmao you need to fix your builds before telling anyone else to fix theirs
 
ThePh33P
offline
Link
 
Originally posted by dredgar
Okay lets start with that OT build you showed, would be a great pass blocking OT but that OT would be complete ass in the run game, why? Because once they come across a DT with high BRB then he wins every single play, meaning you could not run the ball. I make Lineman with 75-80 run block Tech, they still get beat at times in a run blocking interaction. and that is now so if i build that ass build you suggested we would never be able to run the ball up the middle or off tackle. Now by saying that you would be 100% correct that would be the weakness of the shitty ass build you suggested. all builds will have a weakness for sure. I still see the weakness of most of my Oline builds is against Dline that are tunnel vision based. You truly dont know how the changes are going to affect anything because the season just started. But from what i have watched its not that much.


Additionaly, lets talk about tunnel vision so you can face the reaper here. Gold tunnel vision says it should fire 50% of the time, yet we see it fire every single play even on dots with 30 pass rush power. So this SA that you are pissed off about literally is the same as tunnel vision. The same is true of spin cycle/leverage they fire about the same rate with similiar sp input. There are no differences in the SA just true counterparts to each other. So that is the exact balance in the game. you can build a OT/OG to slow down spin cycle or tunnel vision but not both. Ergo the weakness/balance to all builds. You are completly overreacting, now at end of season if you linemans number/stats have all decreased by 50% then sure you have a small arguement, but no different than anyone elses every year during changes and we suck it the fuck up after getting mad and find a way to win the damn game.


tbh tunnel vision should have a longer duration and only fire on tick 0
 
darkwingaa
offline
Link
 
Here's a small sample of my S* OT with Abs Unit yesterday. He has silver Abs Unit and a PBP of 45. His PBT is much higher than his PBP.

Someone can double check for me, but as far as I saw Abs Unit only fired 3 times yesterday. I didn't get a good result with any of its activations:

https://glb2.warriorgeneral.com/game/replay/837438/134289
https://glb2.warriorgeneral.com/game/replay/837438/135457
https://glb2.warriorgeneral.com/game/replay/837438/134530

It's a small sample size, but so far it doesn't look like a good return on investment.

Granted, I don't have gold Abs Unit, but the technique debuff between silver and gold is the same at 33%. The two spin cycles would have happened regardless.

Could gold Abs Unit have prevented the revcake? Possibly. But my feeling is that a PBP of 45 isn't enough against TV DL. I think to make Abs Unit reliable you need gold Abs Unit and a PBP of somewhere in the 60s. But that still doesn't stop the spin cycle DLs. You need PBT to do it.

My feeling is that Abs Unit will be a niche SA. You need to invest heavily into PBP to make it worthwhile. That makes it most effective on pass focused teams whose OL want to have high PBT and PBP. This will be the true test of whether it will be game breaking, but I have a feeling it will just be good, not great.

Run focused teams won't want it because of opportunity cost. The investment you need to make it worthwhile is too much. Much better to get gold get low, pull specialist, immovable object, etc to actually help your run game.

Also, I don't think you want Leverage and Abs Unit on the same guy. They both fire on the same condition, and I think the sim only chooses to activate one of them at a time. My OT also has Leverage which may be why Abs Unit has such a low fire rate.

Overall, I don't think Abs Unit is easily abusable, and I will probably respec out of it at the end of the season.
 
ThePh33P
offline
Link
 
yea silver abs made no or very little difference on the blue knights maybe gold will get there
 
Link
 
To be fair to Adderfist when Bort did the very first passing arc change, a bunch of y'all flipped out over 2 games in bad weather with it before he immediately went back and found a better solution.
 
Xars
offline
Link
 
Originally posted by darkwingaa
Here's a small sample of my S* OT with Abs Unit yesterday. He has silver Abs Unit and a PBP of 45. His PBT is much higher than his PBP.



If you have high PBT, then:

1. You won't lose that many blocking rolls in the first place
2. Leverage would have the better fire rate due to higher PBT than PBP.

When would you use PBP:

OLine builds that are more balanced between Tech and Power or Power leaning.
 
darkwingaa
offline
Link
 
Originally posted by Xars
If you have high PBT, then:

1. You won't lose that many blocking rolls in the first place
2. Leverage would have the better fire rate due to higher PBT than PBP.

When would you use PBP:

OLine builds that are more balanced between Tech and Power or Power leaning.


Right, I was hoping Abs Unit could reduce the number of Spin Cycles, and so far it's not helping as much as I'd hope.

I think that's due to a couple of things.

One is that Leverage is out competing Abs Unit on my build. Only one of them fires at a time, and Leverage is winning out.

Second is that it looks like the Abs Unit technique debuff happens after the DE has already won the blocking interaction and fired spin cycle. By that point it's too late.

Abs Unit may help prevent future activations of spin cycle if the DE doesn't immediately fire it. But I think Abs Unit has no hand in preventing a spin cycle on the DE's first win. That means PBT is still the most important thing you need for preventing a quick spin cycle.

Abs Unit probably helps against TV more than I'm giving it credit for, but looking around the league it doesn't seem to be doing that much. Doesn't seem like something you can rely on unless you invest a lot into PBP.
 
Adderfist
offline
Link
 
Originally posted by dredgar

Additionaly, lets talk about tunnel vision so you can face the reaper here. Gold tunnel vision says it should fire 50% of the time, yet we see it fire every single play even on dots with 30 pass rush power. So this SA that you are pissed off about literally is the same as tunnel vision. The same is true of spin cycle/leverage they fire about the same rate with similiar sp input. There are no differences in the SA just true counterparts to each other. So that is the exact balance in the game. you can build a OT/OG to slow down spin cycle or tunnel vision but not both. Ergo the weakness/balance to all builds. You are completly overreacting, now at end of season if you linemans number/stats have all decreased by 50% then sure you have a small arguement, but no different than anyone elses every year during changes and we suck it the fuck up after getting mad and find a way to win the damn game.



So let me get this right; Sure footed, Swat down, Mr Reliable, and show boat are all to strong. They all fire all the time with a low fire rate or with no fire rate required?

As for winning the damn game? I'm going to. I'm going to get one setup so when we're climbing I can point to it and go "You asked for this"
 
Link
 
Ironic seeing Man get more Ints than Zone after all that complaining about Zone:

https://glb2.warriorgeneral.com/game/game/835722
 
BoDiddley
offline
Link
 
Originally posted by Myrik_Justiciar
Ironic seeing Man get more Ints than Zone after all that complaining about Zone:

https://glb2.warriorgeneral.com/game/game/835722


When did 3 become more than 4?
 
Page:
 


You are not logged in. Please log in if you want to post a reply.