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Forum > Goal Line Blitz 2 > S55 Changelog Suggestions
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atlbruce
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Originally posted by Raid
This may be private? EOTP activation without overtop help:

https://glb2.warriorgeneral.com/game/replay/814594/1885830


Didn't do any good, though.
 
Cybertron
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Originally posted by Raid
EOTP activation without overtop help:

https://glb2.warriorgeneral.com/game/replay/814594/1885830


Maybe he "thought" he had over the top help and told his inner EOTP to fire
 
BoDiddley
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Originally posted by Cybertron
Maybe he "thought" he had over the top help and told his inner EOTP to fire


 
BoDiddley
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Originally posted by TyDavis315
https://glb2.warriorgeneral.com/game/replay/814615/1889164

Ready to throw the season away.


What's his accuracy?
 
TyDavis315
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Originally posted by BoDiddley
What's his accuracy?


It was at 70. He was originally slated to be a dual threat QB, but after the first 7 minutes my mind has been changed.

That and tuck and run doesn’t fire how i would like it to in Vet.
 
Cybertron
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Originally posted by TyDavis315

That and tuck and run doesn’t fire how i would like it to in Vet.


Gold Tuck and Run? What was/is his Pocket Awareness?
 
TyDavis315
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Originally posted by Cybertron
Gold Tuck and Run? What was/is his Pocket Awareness?


80. Gold tuck & run. This is the second play extender build I’ve tested and I’m not really too sold on the execution. Our WRs are fairly decent so even in those run opportunities our QB still gets the ball out. It’s a nice build for PA since the QB has enough mobility to slip tackles, but i could just bump footwork to recreate similar success and put more into passing.

That and there’s a lot of good linemen in Vet. In a sense I’m getting the play extender I built for, but I’m not really getting the free flowing QB (especially when running) that I was expecting when I planned the builds (gold ttn, silver otr, silver QH, gold TR). Mostly not seeing the runs so no point leaving the SP in it on this go around.
 
Cybertron
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Another nice, long throw, over the defense

https://glb2.warriorgeneral.com/game/replay/814588/1886426
 
TyDavis315
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https://glb2.warriorgeneral.com/game/replay/814628/1891261

faster CBs and over the top help are going to be seriously needed once someone cracks the accuracy / power spot.

Next test is the Mahomes !
 
Adderfist
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This sim looks so much better for passing. I'm really excited to see how this changes the meta.
 
TyDavis315
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Originally posted by Adderfist
This sim looks so much better for passing. I'm really excited to see how this changes the meta.


S* QB, OLine, Receivers

Everyone else is just there to serve beers after the 41pt first quarter.

 
TyDavis315
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https://glb2.warriorgeneral.com/game/replay/814628/1891668

80+ looks solid.
 
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Originally posted by Xars
Dude,

Stop thinking I care as much about winning as you do. I don't.

I went to Vet with an 11 Accuracy QB by choice.

So again, let me state for the record that Zone should = Man in terms of effectiveness. But you have to stop running ridiculous formation matchups and then defending it.


No you don't care about winning as much as you care about being right or you wouldn't have been so smug after Bort rolled back the original pass nerf.

Zone should equal man in effectiveness, but its not about "running running ridiculous formation matchups and then defending it", it's about balancing game mechanics. We are confined to what we have to work with.

Originally posted by Xars
No. It's the main EVIDENCE of the change needed. I've always pointed out the ridiculous formation matchup. You can't handle an overload formation and expect to have a great defense. That's why I want the change. And it's why I built a Zone coverage play that has appropriate matchups. And told you to go build plays with it.

When was the last time you built a S* CB for your Zone D?


C-Dog has had this same talk with you several times, the game is designed to work a certain way and you want to fundamentally change it to suit your ideology/OCD. I gave up applying football logic to this game a long time ago once I realized how the Devs' view it as game logic instead.

I don't find S*CBs practical in Zone based on the current SA selection. You build to the strengths you are given.


 
Xars
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Originally posted by Myrik_Justiciar


No you don't care about winning as much as you care about being right or you wouldn't have been so smug after Bort rolled back the original pass nerf.

Zone should equal man in effectiveness, but its not about "running running ridiculous formation matchups and then defending it", it's about balancing game mechanics. We are confined to what we have to work with.



Exactly. Of course, we aren't confined in the ways you mean, but we were in the ways I mean. This is your problem. You're imaging confines that don't exist.

Where are the Nickel Zone plays that matchup against TRIPS? They don't exist. You created plenty of new plays, why didn't you create them? I did because you didn't.

Had you asked for those plays, run those plays, build to optimize those plays - and then - at that point - say, "Hey" Zone needs help. Well that's completely different story than building to optimize a broken play so you can run it better and then complaining when the broken play gets fixed.

You've been relying on a broken mechanic. You won with it. Now it's changed and you'll have to adapt. Tough.

I'm not sorry you don't get to keep running your exploit and neither is anyone else.

Grats on the Ladders you won.

Originally posted by Myrik_Justiciar
C-Dog has had this same talk with you several times, the game is designed to work a certain way and you want to fundamentally change it to suit your ideology/OCD. I gave up applying football logic to this game a long time ago once I realized how the Devs' view it as game logic instead.


And he's being proven wrong by his own business partner. The sim wasn't built around that. And that's a completely different issue than it can't be. The throwing angle COULD be fixed. If Bort has said it was impossible, then the game wouldn't have changed.

The META has changed several times and will change again. If you don't want to play the new META, leave.



Originally posted by Myrik_Justiciar


I don't find S*CBs practical in Zone based on the current SA selection. You build to the strengths you are given.



Then request ones that do. There's a whole forum called "Suggestions" where you can post them. What you can create new plays but not SAs? Cmon, you're smarter than that but your being emotional wedded to your thought process and it has you stuck.

Get unstuck.
 
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Originally posted by dredgar
Guys please stop saying remove over the top of your zone skills to work, its fucking stupid!! HOnestly, take your personal opinion of wanting your team to be the best and think about how the zone actually works. Zone defense was never and will never be designed so that a CB/FS/SS that is in DEEP coverage to make INT. If you think it is you do not know a damn thing about football. I am all for CB on the outside being able to make INT in zone defense. But if a defender is the deep man, then any football coach teaches him to not go for the INT unless it is a 100% for sure thing. Why? because if he misses he allows a fucking TD. You want every position on your team to get 10% INT rate like your LB was and that is dumb as shit. The sims are showing now that zone defenses are still performing very well. Why? because you just nerfed most QBs in the game. Because there are not enough SP for a QB to actually get good pass power to beat what they just changed and still be accurate and have good technique. And what about the fucking awareness skills that are more important now too? you cant build a QB now that will be truly effective.


Stupid is your opinion and I've always respected yours, Xars, DL, Osiris, etc. Never once did I think anything you all said was stupid if I disagreed with you all... biased maybe, but never stupid. What you said about personal opinion of wanting your team to be the best can easily be applied to yours, Xars, Bo's, or whoever's opinion as well. It's a game, not real football, we all agree. Zone in this game does not work like real football and never will exactly because of such. We need to stop applying football logic to game logic because they will not always agree.

I don't want CBs, nor do I want LBs to get 10% Int rates. I do not want Zone's ability to get Ints to diminish because Zone is by design to get Ints instead of disrupting passes like Man, EotP vs OAI. Zone historically gives up more yards than Man and gives up a higher completion %, this was offset by the higher chance of creating TO's. This is a game balance thing due to Man being a more consistent defense. Maybe we should suggest that Man should have OAI adjusted to only fire with over the top help to be more fair to Zone... Let's see if there is enough points to still disrupt passes as before.

Arguing that there is not enough points to build a good QB is pretty asinine too when you know as well as I do that points on just about the entire defense is scarce to build... It's why we spend the majority of our S*s on Defense, even you do it. It will be far easier to just drop one S* off defense and make a S*QB than it will be to find a way to switch around your defense to add in a S*CB that is already stretched thin as is.

I'm not seeing the whole zone is working just as well as before yet, usually you all just make assumptions off a few games with just a few being zone.

Originally posted by dredgar
Myrik yes it is a game, but the game needs to at least somewhat resemble actual football or it's not a football game. I am all for zone working in situations, but you can not have the same SA work for every position on the field because that is not even remotely logical. Zone shark absolutely work for every position. but Eotp absolutely not it cant or it becomes broken.

And really you keep pointing out my QB as the completion issue, but what about all the other guys QB that were only being 60% completion guys? now they will look like xars QB and be useless even more. You can not expect a pure zone defense to be the gold standard of defense when it has never been effective for an entire game. WhY? because a decent QB can see the wholes and hit them all fucking day. Because that is what good QB are suppose to do, find the whole and throw in it all day. But now that is impossible as building a QB to do that is not possible.


The game already somewhat resembles football.

Saying "I am all for zone working in situations" is the problem... Zone needs to work period, not part of the time because of game balance.

I keep pointing out your QB because you run an elite team, you set the example as to how the game should play and how others should follow in your footsteps to be successful. Others learn by watching the likes of your team. For example, after Curt and I had success in Zone how many teams attempted to replicate our success? Not everyone could, but you did have guys like Ghanima who did... and once they do copy and build upon it, then it's suddenly a problem.


You guys complained hard enough that we got a complete rollback without any real testing over only 2 games played in the snow.
Edited by Myrik_Justiciar on Sep 1, 2021 16:43:11
Edited by Myrik_Justiciar on Sep 1, 2021 16:37:56
Edited by Myrik_Justiciar on Sep 1, 2021 16:37:34
Edited by Myrik_Justiciar on Sep 1, 2021 16:37:02
 
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