The other thing about AA people forget is they were a high pace team. When you throw so much, you gets tons of incompletions and don't move the clock much. This leads to less time of possession and more overall plays for both teams. GE's Empire was the opposite and would use GL/short runs to control the clock and keep the score low so his turnover prone defense could takeover.
This is what the sim was like in S25. Both AA and Dream were the two highest scoring teams that season. yet, the score was nothing crazy:
https://glb2.warriorgeneral.com/game/game/462771We used our rushing attack to control the clock and were able to eek out the win. People are saying passing was OP, but tell me where. If you had LB/SS covers to match with Polar Bear, and CBs good at man coverage, then you certainly could compete. Rob is just the GOAT coach, which is why he had crazy success with HOF before AA. The only thing that was OP was his building skills, lol. better yet, look how much better the sim looked back then.
I won't go through the whole game, but this is just from the 1st quarter alone:TE Drive vs TE smother(Revis deflects pass) -
https://glb2.warriorgeneral.com/game/replay/462771/1823078Post Go vs Man Base(Pass incomplete in 1on1 coverage) -
https://glb2.warriorgeneral.com/game/replay/462771/1823102HB Pressure vs Man Base(Pass thrown into double coverage, inc) -
https://glb2.warriorgeneral.com/game/replay/462771/1823193WR posts vs C1 TE SMother(Bad throw) -
https://glb2.warriorgeneral.com/game/replay/462771/1823205TE Drive vs C1 Man Under(pass deflect by Tecmo Deion) -
https://glb2.warriorgeneral.com/game/replay/462771/1823218TE Drive vs TE Smother(Pass deflected by Revis) -
https://glb2.warriorgeneral.com/game/replay/462771/1823311Post Go vs Man Base(Pass into double coverage, inc) -
https://glb2.warriorgeneral.com/game/replay/462771/1823465WR Posts vs Te SMother(Pass into double coverage, inc) -
https://glb2.warriorgeneral.com/game/replay/462771/1823477Solid builds absolutely could play defense. Smart defensive playcalling absolutely could cause them issues. All while passing wasn't nerfed, and the sim ran smooth. Shocking! If great CB builds are deflecting passes, that's fine, but not RNG nerfs.