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Team Nucleus
Draft Man
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Originally posted by jhiggseiu14
and when i say i open i mean Friday Night at susies garage kinda open


 
Schauer
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I don't think it will hurt top tier superstars and most second tier ones too much but it kindve puts a lot of risk on having third tier superstars on the list which might make building them less attractive of an idea


The salary cap hit though is what really matters when depth is an issue. Also the issue of available players in higher tiers to fill depth might surface.
Edited by Schauer on Jul 7, 2016 19:47:49
Edited by Schauer on Jul 7, 2016 19:43:54
Edited by Schauer on Jul 7, 2016 19:43:27
 
Team Nucleus
Draft Man
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Originally posted by Schauer
I don't think it will hurt top tier superstars and most second tier ones too much but it kindve puts a lot of risk on having third tier superstars on the list which might make building them less attractive of an idea


The salary cap hit though is what really matters when depth is an issue. Also the issue of available players in higher tiers to fill depth might surface.


Exactly and well said
 
jhiggseiu14
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let me stop before chevanton comes find me and talks more cow manuever about how people dont like me
 
Xars
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Originally posted by GoGetta
Here's a question:

How are you speed backs doing with quickness? Anyone willing to share where they are at and what they've seen so far?


I'll post Morn stuff here in a sec. Watch for edits. I'll add more in the morning.

http://glb2.warriorgeneral.com/game/game/341231

Her build is open. 67 Quicknees and 43 Footwork.

Counter:
http://glb2.warriorgeneral.com/game/replay/341231/23533?player_id=207572
http://glb2.warriorgeneral.com/game/replay/341231/24687
Edited by Xars on Jul 7, 2016 20:46:54
Edited by Xars on Jul 7, 2016 20:24:04
Edited by Xars on Jul 7, 2016 20:21:58
Edited by Xars on Jul 7, 2016 20:21:39
 
HayRow
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Originally posted by Mysterio
You may be right, based on what I've seen certain positions are more affected than others.

http://glb2.warriorgeneral.com/game/replay/341225/21271

All 11 S*'s are on defense here. We see the safeties clearly the most winded, despite playing the LEAST amount of snaps than the other positions( since they trade off in ZEB), despite having the best conditioning. They also both have silver closing speed, supposedly boosting conditioning. The linemen are in terrific shape despite playing the most snaps. The corners are doing pretty good as well. The blitzing LBers are a bit winded but more conditioning could help them. The blockers are at least in great shape, plenty of depth and 60+ conditioning.

Thankfully my defense was designed to have 80+ conditioning on every position so we will see if the secondary improves their energy when they get more. Might have to take the safeties to 90+ conditioning. The offense will almost certainly need a non-S* HB to take over returning and 10 or so carries a game, which might get hard to fit in.


For the Lakers team, I can just throw in another S* HB in place of the QB. Undecided if the benefit of having 2 HB's and a 100 leadership QB to maintain energy would outweigh the loss of offensive versatility. The extra salary space could also let me have a backup C/G/OT...


I think you should keep your QB as long as he doesn't fall off the planet with the changes...he seems to be WAY WAY WAAAAAY more effective, and Team America proved it can work at Vet.
 
Mysterio
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Originally posted by HayRow
I think you should keep your QB as long as he doesn't fall off the planet with the changes...he seems to be WAY WAY WAAAAAY more effective, and Team America proved it can work at Vet.


Yes but this was before the acceleration and energy changes...even with 90 conditioning right now AND Gold BFI he is still ending games with almost no energy, and is visibly slower. I doubt he will have anywhere close to the speedyness of HNRMTC by vet. He sure would have been something special before these changes, though. The HB is also a steaming pile of garbage by the end of the game, with 90 conditioning as well. As dominant as they are at the beginning of games they just can't take 80+ plays each, and Im not sure 10 more conditioning and some toughness will fix that. Plus imagine how much more tired the QB will get once I add power running and he isnt running out of bounds. I'd have to rebuild him as a Wolves Invented Sex speed-style QB, something like this might function more like HNRMTC http://www.glb2scout.com/vpimages/135_NEW_1467945354.png
Edited by Mysterio on Jul 7, 2016 20:36:19
Edited by Mysterio on Jul 7, 2016 20:32:47
Edited by Mysterio on Jul 7, 2016 20:31:02
Edited by Mysterio on Jul 7, 2016 20:27:48
Edited by Mysterio on Jul 7, 2016 20:27:26
 
Cuivienen
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Maybe Second Wind SA will start being popular?
 
ValiantArcher
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Originally posted by DeeVee8
In all honesty I agree with Mystic, no reality ever involves a football player not getting winded...maybe I'll have to run Quina some now, or my shiny new prFB. So be it, it's good for the game.


 
GoGetta
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Originally posted by Xars
I'll post Morn stuff here in a sec. Watch for edits. I'll add more in the morning.

http://glb2.warriorgeneral.com/game/game/341231

Her build is open. 67 Quicknees and 43 Footwork.

Counter:
http://glb2.warriorgeneral.com/game/replay/341231/23533?player_id=207572
http://glb2.warriorgeneral.com/game/replay/341231/24687


That's not looking too bad at all.

Eventually decided to try 35/35 out.... still low but it'll let us experiment with freight train. Maybe the morale factor of it will be pretty decent. Scrimmages have been looking pretty good, so I may have spoken too soon/harsh about the changes. Haven't watched any of the latest games yet to gauge it though, just the scores.
Edited by GoGetta on Jul 7, 2016 21:08:47
 
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Originally posted by Mysterio
You may be right, based on what I've seen certain positions are more affected than others.

.


Agree. My defensive S* haven't really been effected. My defense in general was minimally effected. However, my HB, QB and O Line have been extremely effected.
Edited by Galactic Empire on Jul 7, 2016 21:10:01
Edited by Galactic Empire on Jul 7, 2016 21:09:46
 
bhall43
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Originally posted by bhall43
man corndog, at least you could throw together a couple new offense plays for us poor souls to have fun with. maybe a couple new runs out of diamond formation or something?

- HB counter Strong
- HB Slam Weak
- HB Off Tackle Weak
- FB Strong Dive
- FB Off Tackle Weak/Strong

Come on those have to be somewhat simple as most of them are already coded one way and the formation is mirrored.



For emphasis? C'mon c dog I don't even care if they come out tomorrow mid day. Throw the crowd a bone brotha.
 
Cuivienen
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Originally posted by Galactic Empire
Agree. My defensive S* haven't really been effected. My defense in general was minimally effected. However, my HB, QB and O Line have been extremely effected.


On Whoville, we took the roster to 34 and added a backup regular HB/fulltime returner. Hopefully that is enough, but we've also lost our high contracts.
 
MadCow420
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Originally posted by bhall43
For emphasis? C'mon c dog I don't even care if they come out tomorrow mid day. Throw the crowd a bone brotha.


yea a few more things would keep people happy,
 
aMaizenBlue
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Originally posted by HayRow
I think you should keep your QB as long as he doesn't fall off the planet with the changes...he seems to be WAY WAY WAAAAAY more effective, and Team America proved it can work at Vet.


Shut your face! Yea, yea get rid of that qb asap
 
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