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DeeVee8
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Originally posted by Nigerian Nightmare
Check out the best TD saving tackle I have ever saw. Look from how far my PUP HB came to make the tackle to save the TD.

http://glb2.warriorgeneral.com/game/replay/241770/2358541



The next play skins threw an INT! What are the odds? It truly was a TD saving tackle!
 
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Originally posted by DeeVee8
The next play skins threw an INT! What are the odds? It truly was a TD saving tackle!


I watched the replay again. at the 50 yd line my Hb energy was at 79 and the LB was already at 1. He also still had about 10 yds on my HB. By the time my HB made the tackle at the 2 he ended with 59 energy. I believe this was only possible due to his high conditioning.
 
DeeVee8
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Originally posted by Nigerian Nightmare
I watched the replay again. at the 50 yd line my Hb energy was at 79 and the LB was already at 1. He also still had about 10 yds on my HB. By the time my HB made the tackle at the 2 he ended with 59 energy. I believe this was only possible due to his high conditioning.


In the immortal words of peeti...OFC
 
Absolut Zero
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The jump to Vet has been fantastic for my WR. Averaging like 165 yards and 1 TD through his 3 Vet games.

Need some non-CPU players to go against, this CPU FS has like 15-20 speed?
http://glb2.warriorgeneral.com/game/player/163596

Bort and Corndog really need to make adjustments to CPU players tactics and builds to make this new feature better. Some kind of random distribution geared towards certain attributes. For all we know, half a CPU roster could have maxed out Return Awareness.
Edited by Absolut Zero on Nov 20, 2015 15:00:58
 
Xaiveir
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Holy crap!
 
MileHighShoes
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Originally posted by Absolut Zero
T

Bort and Corndog really need to make adjustments to CPU players tactics and builds to make this new feature better. Some kind of random distribution geared towards certain attributes. For all we know, half a CPU roster could have maxed out Return Awareness.


I remember in GLB1 when they normalized CPU player attributes to be more in line with player investments per position and all of a sudden people started losing to CPU teams. Was a very lol-worthy season or two of whining. I hope they do that for GLB2 as well. Would be nice if CPU's could actually compete as worse versions of what players build.
 
Absolut Zero
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Originally posted by MileHighShoes
I remember in GLB1 when they normalized CPU player attributes to be more in line with player investments per position and all of a sudden people started losing to CPU teams. Was a very lol-worthy season or two of whining. I hope they do that for GLB2 as well. Would be nice if CPU's could actually compete as worse versions of what players build.


The builds don't have to be tons better, just not god awful. A Veteran Free Safety should have more than 20 speed.
 
DeeVee8
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The student has become the teacher...

http://glb2.warriorgeneral.com/game/game/241877

The reign of HB OH NO HE DI'INT! has begun.
Edited by DeeVee8 on Nov 20, 2015 17:07:15
 
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Another 400+ yd rushing performance!

http://glb2.warriorgeneral.com/game/game/242056

 
Kayoh
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http://glb2.warriorgeneral.com/game/player/189933

Every one of his Day 31 and Day 32 games are with the same build. Zero investment in Route Tech and Elusiveness. I just pumped both skills up to 69 and 51 respectively and will run a bunch more games today & tomorrow to see how much of a difference it makes.

Average game without route skills: 10.8 targets, 4.75 receptions, 1 drop, 78.0 yards, 3.8 YAC, 0.6 TD
 
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Opening Kickoff for a TD!

http://glb2.warriorgeneral.com/game/replay/242075/2424879
 
DeeVee8
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OH NO HE DI'INT!!

http://glb2.warriorgeneral.com/game/replay/241877/2377694

The Top Plays are my oyster!
 
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If this doesn't make top plays I don't know what will unseat you!

http://glb2.warriorgeneral.com/game/replay/242056/2418483

 
DeeVee8
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Originally posted by Nigerian Nightmare
If this doesn't make top plays I don't know what will unseat you!

http://glb2.warriorgeneral.com/game/replay/242056/2418483



Too fast, not enough mouth punching ldo.
 
Kayoh
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My WR just had such a freaky game. 22 targets, 5 receptions, 7 (?!) drops. Wut.
 
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