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Forum > Goal Line Blitz 2 > OLD GLB2Scout Tool : RIP March 20
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Corndog
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I mean, sitting here at 4am, quick brainstorm would be like

onmousedown {skill_id = this.skill_id}

then on a loop:

function () {

if (skill_id) {
spend in attribute code
}
}
Edited by Corndog on Jan 30, 2015 04:48:07
 
Corndog
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Unless I misunderstood the question.
 
Lokiness
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Hey Stobie, you forgot to update the effects of Early Bloomer, Slow Built and Superstar on Leadership.


Thanks for the very quick update btw
 
Stobie
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Originally posted by Lokiness
Hey Stobie, you forgot to update the effects of Early Bloomer, Slow Built and Superstar on Leadership.


Thanks for the very quick update btw


I'll update this ASAP.
 
peeti
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Originally posted by Stobie
I'll update this ASAP.


 
Stobie
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Originally posted by Lokiness
Hey Stobie, you forgot to update the effects of Early Bloomer, Slow Built and Superstar on Leadership.


Thanks for the very quick update btw


Updated Early Bloomer, Slow Built, Superstar Avg, Superstar nonglam, Superstar glam all to account for Leadership modifications.

If you have any issues with it not showing up just refresh the page and should work.
 
Lokiness
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Thanks man !
 
Adderfist
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Originally posted by Corndog
I mean, sitting here at 4am, quick brainstorm would be like

onmousedown {skill_id = this.skill_id}

then on a loop:

function () {

if (skill_id) {
spend in attribute code
}
}


See that's what I thought too. using a delayed loop (so you don't accidently add a bunch of points on mousedown, you would have to keep the button depressed until the loop started.)

The only issue I can come up with on it is if you mousedown on a + then move the mouse off it won't register the mouseup.
 
Stobie
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Originally posted by Adderfist
See that's what I thought too. using a delayed loop (so you don't accidently add a bunch of points on mousedown, you would have to keep the button depressed until the loop started.)

The only issue I can come up with on it is if you mousedown on a + then move the mouse off it won't register the mouseup.


This so I think its will be a calculated risk until I can figure that part out.
 
Stobie
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Well I figured it out, didn't quite use your solution Cdog.

AUTO SKILL SPENDING IS WORKING ON VIRTUAL PLAYER

Ohhh and a note, I know about if you keep the mouse held down and go off the button it doesn't stop spending. If this happens just sit tight for a few seconds and it will time itself out. I am going to look for a more elegant solution but I wanted to get the functionality out there asap.
Edited by Stobie on Jan 30, 2015 15:28:12
 
. Ninja
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Originally posted by Stobie
Well I figured it out, didn't quite use your solution Cdog.

AUTO SKILL SPENDING IS WORKING ON VIRTUAL PLAYER

Ohhh and a note, I know about if you keep the mouse held down and go off the button it doesn't stop spending. If this happens just sit tight for a few seconds and it will time itself out. I am going to look for a more elegant solution but I wanted to get the functionality out there asap.


Edited by Stobie on Jan 30, 2015 15:28:35
 
Lokiness
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That's absolutely fabulous !

Not only it will save me some time, but I might also dodge carpal tunnel syndrome
 
Absolut Zero
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Auto skill spending is generally working, but every now and then it messes up when cap boosters are involved. It'll get stuck, and doesn't seem to matter how long you wait. The pop-up asking me if I wanted to spend my cap booster kept triggering, had to tell the browser not to accept more pop-ups from this page. Anyone know how to reverse that? Otherwise I can't spend any cap boosters.

Saved the build, the auto-click got unstuck when I refreshed the page.
 
Lokiness
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Yes it struggles with Cap boosters, I'm trying to figure out which are the conditions of the bugs.

On another note, I think increasing the speed of the spending would be nice.
 
. Ninja
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Originally posted by Absolut Zero
Auto skill spending is generally working, but every now and then it messes up when cap boosters are involved. It'll get stuck, and doesn't seem to matter how long you wait. The pop-up asking me if I wanted to spend my cap booster kept triggering, had to tell the browser not to accept more pop-ups from this page. Anyone know how to reverse that? Otherwise I can't spend any cap boosters.

Saved the build, the auto-click got unstuck when I refreshed the page.


Same. I messaged Stobie what I am experiencing. It's the same but If I click a checkbox for the popup to stop or if I let the popup to burn through the 3 boosters then theres another bug. If you click any up/down button to add sp, the points in a trait auto goes to the min or max value and you cannot stop it.
 
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