Originally posted by LordEvil
Thanks Halo, I saw one bug posted. Looks like players are just too fast. Those same schemes would not work in pee wee. Might put pressure on the QB and make a bad pass but most teams would scout that defense and just run a Single back slam or to the other side all game long.
http://goallineblitz.com/game/replay.pl?game_id=1416689&pbp_id=10814326
when you watched the replays of the "exploit" blitzes... you said the dots just looked too fast.
What about raising the minimum speed of dots and decreasing the disparity in speed of the slowest/fastest dots ... u think that would help ? This would give more mobility to Olineman and help with blitzes...
I'm thinking about typing up a suggestion about this.. since it would help the lower levels too. The speed that dots have around Level 8 should be the starting speed/agility for this game. Lower level games are painful to watch, and the dots don't really start moving until Level 13-14...
Weight still factors into this.. but with the new training system - dots are gonna hit INSANELY high numbers...
To use the NFL as an example.. an athletic Olineman usually runs a 5 second forty - fastest player in the NFL runs a sub 4.3... there's tons of data from the combine that could help balance the attributes of our dots.
After watching that replay.. the HB and LB run right through each other.. what about a HB route set to block first then release?
Thanks Halo, I saw one bug posted. Looks like players are just too fast. Those same schemes would not work in pee wee. Might put pressure on the QB and make a bad pass but most teams would scout that defense and just run a Single back slam or to the other side all game long.
http://goallineblitz.com/game/replay.pl?game_id=1416689&pbp_id=10814326
when you watched the replays of the "exploit" blitzes... you said the dots just looked too fast.
What about raising the minimum speed of dots and decreasing the disparity in speed of the slowest/fastest dots ... u think that would help ? This would give more mobility to Olineman and help with blitzes...
I'm thinking about typing up a suggestion about this.. since it would help the lower levels too. The speed that dots have around Level 8 should be the starting speed/agility for this game. Lower level games are painful to watch, and the dots don't really start moving until Level 13-14...
Weight still factors into this.. but with the new training system - dots are gonna hit INSANELY high numbers...
To use the NFL as an example.. an athletic Olineman usually runs a 5 second forty - fastest player in the NFL runs a sub 4.3... there's tons of data from the combine that could help balance the attributes of our dots.
After watching that replay.. the HB and LB run right through each other.. what about a HB route set to block first then release?
Edited by mccollums on Oct 23, 2010 14:00:54