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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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ArchieBunker
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Originally posted by Catch22
Originally posted by Saris

Man I really don't like the newly explained multi training.

The beauty of receiving 2 additional BT's per additional attribute was that it made large multi trains worthwhile advancing in BT's received per Training Point like this:

3 attributes = .67 BT/TP
4 attributes = .75 BT/TP
5 attributes = .8 BT/TP

Under the revised system there's no benefit at all for larger multi trains.

Not to mention that people will be starved for BT's. I thought BT's would be thin before I read this but now people will be damn hardpressed to upgraded two AE's, without totally destroying their training.

Man, players will be SOOOOooooooo much worse that are created under this system than the old one.

Just let people train any two attributes of their choosing when a "2nd attribute" option is unlocked. At a cost of 4 TP's, that gives 2 BT's. Then any 3 attributes of their choosing when a "3rd attribute" option is unlocked at a cost of 6 TP's per train and giving 4 BT's etc. It would be lightyears friendlier to the building process, and the players built under that system wouldn't be 3 steps back from what we have now.
Then 20


If we scaled an increasing cost for training 3+ attributes there'd never be any incentive to train one attribute by itself or two train two at once. Every one would unlock 3-4 attributes and go to town.

Way it works now:

One attribute you can earn 0-3 BT's with 2 TP's
Two attribute you can earn 1 BT with 2 TP's
Three attribute you can earn 1 BT with 2 TP's
Four attribute you can earn 1 BT with 2 TP's

If we scaled it at +2 per increase in attribute it'd be:

One attribute you can earn 0-3 BT's with 2 TP's
Two attribute you can earn 1 BT with 2 TP's
Three attribute you can earn 1.33 BT with 2 TP's
Four attribute you can earn 1.5 BT with 2 TP's

No one would ever train intense, hard, or medium one attribute. They'd either train light to get +3 BT's or train as many attributes as they could. This way it doesn't give one too much of an incentive over another.

I'd disagree that this is way worse then what we have now. With enhanced training you can actually increase the base value of training over what it currently is. You can also train more than two attributes at once. Want to train your quarterback in THR, STR, VIS, and CON all at once? Unlock three of the attributes and you can. Can't do that now.


LEAVE THINGS ALONE!!! How hard is that?....Leave the old players alone, want a new game, start with new players ONLY...It's so simple, that why you cant get it! It's really driving me crazy!
 
Phantom_Opera
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Originally posted by Team Nucleus
Originally posted by reddogrw



how about the equipment upgrade screen shots?


How about screen shots of all the new changes.That may help a bit.


yeah, hope we can see them soon.
 
Vigilante7
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lol @ these guys trying to put a band-aid on a decapitation.
 
peacebringer
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Originally posted by Saris
Man I really don't like the newly explained multi training.

The beauty of receiving 2 additional BT's per additional attribute was that it made large multi trains worthwhile, advancing in BT's received per Training Point like this:

3 attributes = .67 BT/TP
4 attributes = .75 BT/TP
5 attributes = .8 BT/TP

Under the revised system there's no benefit at all for larger multi trains.

Not to mention that people will be starved for BT's. I thought BT's would be thin before I read this but now people will be damn hardpressed to upgrade two AE's, without totally destroying their training.

Man, players will be sooooo much worse that are created under this system than the old one.

Just let people train any two attributes of their choosing when a "2nd attribute" option is unlocked. At a cost of 4 TP's, that gives 2 BT's. Then any 3 attributes of their choosing when a "3rd attribute" option is unlocked at a cost of 6 TP's per train and giving 4 BT's etc. It would be lightyears friendlier to the building process, and the players built under that system wouldn't be 3 steps back from what we have now.


+1, I keep hearing that BT's will be easier to get, but in order to do so you need to sacrifice training, especially if percentages of "intense" equal top level of training currently.
And those screen shots don't clear anything up because the "confusion" isn't over how to do it, but over how to "use it" effectively. Especially with everything dependent on BTs, which in order to get you have to sacrifice training...
 
Thundercat_12
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Originally posted by Baw333_1994

LEAVE THINGS ALONE!!! How hard is that?....Leave the old players alone, want a new game, start with new players ONLY...It's so simple, that why you cant get it! It's really driving me crazy!


i also second this

 
Team Nucleus
Draft Man
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Originally posted by Thundercat_12
Originally posted by Baw333_1994


LEAVE THINGS ALONE!!! How hard is that?....Leave the old players alone, want a new game, start with new players ONLY...It's so simple, that why you cant get it! It's really driving me crazy!


i also second this



3rd

Nothing was wrong with training.
 
Phantom_Opera
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What are you guys worried about, This training change is going to rock.
 
teamriots
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If it currently costs 8 BT's to upgrade AEQ, and the new system will cost 24 BT's to upgrade AEQ, then why aren't we getting
4x the amount of BT's we're holding? You want to convert to a new system, while de-valuing the BT's we've already earned.
 
reddogrw
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Originally posted by teamriots
If it currently costs 8 BT's to upgrade AEQ, and the new system will cost 24 BT's to upgrade AEQ, then why aren't we getting
4x the amount of BT's we're holding? You want to convert to a new system, while de-valuing the BT's we've already earned.


24 / 8 = 3

tip for you - don't become a CFO
 
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Originally posted by Phantom_Opera
What are you guys worried about, This training change is going to rock.


How so? I see nothing wrong with the training system we currently have.
 
QB Eater
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Originally posted by teamriots
If it currently costs 8 BT's to upgrade AEQ, and the new system will cost 24 BT's to upgrade AEQ, then why aren't we getting
4x the amount of BT's we're holding? You want to convert to a new system, while de-valuing the BT's we've already earned.


8 times 3 = 24. They are giving you the proper conversion. I am an English Professor but I can do this math.
 
bigg987
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Originally posted by reddogrw
24 / 8 = 3

tip for you - don't become a CFO


maybe with his math, there would be less upset guys
 
Team Nucleus
Draft Man
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Originally posted by Phantom_Opera
What are you guys worried about, This training change is going to rock.


Yes for the most of us in the forums thats true,
but what about the 1'000's that aren't posting in our forums and just play the game.
The Points are going to be scattered leading to alot of terrible builds.
Your average new user will likely turn away due to all the complexity.
The fun feature is going out the window.

Concerned Vet
 
panachevitz
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Originally posted by Phantom_Opera
What are you guys worried about, This training change is going to rock.



[/sarcasm]





ftfy
 
teamriots
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Originally posted by reddogrw
Originally posted by teamriots

If it currently costs 8 BT's to upgrade AEQ, and the new system will cost 24 BT's to upgrade AEQ, then why aren't we getting
4x the amount of BT's we're holding? You want to convert to a new system, while de-valuing the BT's we've already earned.


24 / 8 = 3

tip for you - don't become a CFO


lmao... fail for commenting while watching playoff hockey

tip for you, don't be sarcastic on teh innerwebz.
 
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