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Forum > Goal Line Blitz 2 > S57 Changelog Requests - and some State of the Game stuff after it
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Adderfist
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Originally posted by ThePh33P
it'll fire about 70% of the time not 100%,

you would need 11 interactions to get to 85+%


That's better but still to high. It will fire far too often as a whole line.
Edited by Adderfist on Dec 20, 2021 15:47:24
Edited by Adderfist on Dec 20, 2021 15:46:37
Edited by Adderfist on Dec 20, 2021 15:45:39
 
Adderfist
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You want a good test of how much bs it is that the sack numbers are so low?

There's currently 92 OL with Run blocker in Vet.

The flip side is there's 21 with pass blocker; Pheep and AlexMoss22 with more then half of them.

You take this same idea and flip it to look for pass rushing things for the DL. What do you think you'll see?
 
Xars
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Originally posted by Raid

My DT Sivraj is squeaking by with 55 hold ground and 40 tech - and he's not even got anything to help prevent him from being pushed upfield, and he's doing actually decently in run support for the team... which is just nuts.


Originally posted by Detroit Leos
Now I am confused... I thought you were talking about an OLinemen getting away with so little... Now you are showing a DT getting away with little on run block skills. My numbers were for OLine... For DLine I still typically push high 80s BRB and at least 50 HG typically.


You guys are making me feel like I'm doing something wrong with BRB 93/ HG 100 S* DT builds. If you want to stop the inside run on 3rd and 2, shouldn't you build for it?

Edited by Xars on Dec 20, 2021 17:31:04
 
Raid
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Originally posted by Xars
You guys are making me feel like I'm doing something wrong with BRB 93/ HG 100 S* DT builds. If you want to stop the inside run on 3rd and 2, shouldn't you build for it?



Depends on your goals and what the builds around it look like, if you want the DT to be the point of stoppage regularly and to punish inside runners who can't consistently break tackles - sure, but just having the extra points to be more mobile and shift around with bounces sometimes pays off in the end anyhow and as long as I'm occupying a blocker I'm not being a negative. With more mobility and more pass rush presence he creates a problem for the offense in other scenarios and holds up well enough to not allow large gains when his weaknesses are targeted. And, sometimes - as you can see by his tackle numbers - that 55 hold ground gets him the separation he needs anyhow, especially if he's already got some morale built up.


He's also a power spin guy, so his main job is to demoralize the opponent during pass rush interactions and create situations where 2-3 linemen focus on him almost entirely while the other d-linemen are given 1v1s with a free shot at the QB if they win.
Edited by Raid on Dec 20, 2021 17:40:14
Edited by Raid on Dec 20, 2021 17:36:57
 
Adderfist
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Originally posted by Xars
You guys are making me feel like I'm doing something wrong with BRB 93/ HG 100 S* DT builds. If you want to stop the inside run on 3rd and 2, shouldn't you build for it?



High BRB numbers are to stop the inside run. The HG is there to protect your LB's so you don't get pancaked and spring a long run.
 
dredgar
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Originally posted by Adderfist

It will fire in the first 1 to 4 interactions usually. So every play. And if they don't have a decent amount of pass tech/power maybe they should be punished more heavily. I get it, you want to run the ball and not have to spend any points on pass blocking. But if you end up facing a team specialized on the pass rush maybe you should suffer.


I never said 50 was crazy low but really you have played this game just as long as I have, there is no damn way with SP to make that even possible you damn well know it. There isn't enough SP points in builds to make them balanced the same way a Dlinan can. If you throw 70 power in a lineman he will fucking suck at EVERYTHING else and you know it. Power cost so damn much for Olineman you can't pump it and still have even average numbers of other see tuff. How the hell do you expect what you say to be even possible? If you take pass block power as high as you want, then your Tech is low as well as all of your physicals. Now that Oline is strong but is useless the rest of the way. Now let's look at your beloved DLine (that is impressive) you were able to push power with lower tech and still be successful. Dlineman can have a much more lean to one side or the other and still be productive. So by your standards by you pushing all tunnel vision style Dlineman you should be really bad in other areas, but before this SA you were not at all. Your DLine dominated every single offense line it faced. So your exact argument says you don't care about any other team but how it effects you. I am all for balanced in the game, I felt the SA gives a balance to that exactly. It gives a way for Oline to play to tunnel vision but they will lack other areas to make that SA to actually work.

If a Olineman is all Tech based with now power the SA will not fire much, or even if it does fire the DLine will still run threw them. We have watched spin cycle dominate for literally years, you used to build DE for my team that had 100 pass rush tech and footwork, they would destroy teams all day, in truth he should have been bad in other areas but they always did well in the run still too. This SA is not a game breaker by any means, your team will still dominate at the line because even with a small deduction you will have so much power you will get through.

Here is what I see happens from this SA and your team! If a team builds a OT to try and stop tunnel vision the spin cycle de will eat them alive, and vice versa a or built to stop a spin cycle de will end up getting beat on by a tunnel vision power based guy. It will always go back and forth, and what is that called you ask.....balance! Holy fucking shit. You mean to tell me the devs actually designed it all to make balance! That's amazing!

The end of the day truth is there just isn't enough SP to do what you demand and an Olineman to stand a fucking chance against any star Dlineman, there never will be either. It's the same as a LB being built to stop the run or the pass, you she to pick one or be sub par at both. You are pissed about how the game is made and truly can't change from that. It would be impossible
 
dredgar
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Originally posted by Xars
You guys are making me feel like I'm doing something wrong with BRB 93/ HG 100 S* DT builds. If you want to stop the inside run on 3rd and 2, shouldn't you build for it?



I make star dt with 95 brb and 95 pass rush tech
 
Raid
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Originally posted by dredgar
I make star dt with 95 brb and 95 pass rush tech


This is the way.


Or at least one seriously effective way, you can't get much speed - have some decent footwork and quick and he's gonna be causing chaos in the middle all game long.
 
Detroit Leos
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Originally posted by Xars
You guys are making me feel like I'm doing something wrong with BRB 93/ HG 100 S* DT builds. If you want to stop the inside run on 3rd and 2, shouldn't you build for it?



My S* DTs are typically a bit higher. But I do love a fair amount of balance/footwork/quickness as well.
 
dredgar
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Originally posted by Raid
This is the way.


Or at least one seriously effective way, you can't get much speed - have some decent footwork and quick and he's gonna be causing chaos in the middle all game long.


I think speed is usually 35 ish but footwork is always around 60-70 range I believe. Like you said it wrecks havoc all game. Spin cycle and BRB gold and some gold eath grip. He makes tackles consistent and wrecks havoc. Never met a guard or center that truly slows them.
 
Adderfist
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Originally posted by dredgar




"I never said 50 was crazy low" - No but you certainly implied it by freaking out about the cost of 50 power.

"There isn't enough SP points in builds to make them balanced the same way a Dlinan can" - See suggestion for adjusting cost and effectiveness of sp

"If you throw 70 power in a lineman he will fucking suck at EVERYTHING else and you know it" - patently false. What's stopping you from building something like this as a more balanced OL? http://www.glb2scout.com/vpimages/108_NEW_1640053793.png Note that this isn't even a super * and you keep bringing up my s* DL's vs normal ho-hum lines. With superstar, what about this? http://www.glb2scout.com/vpimages/108_NEW_1640054174.png Seems like it's pretty balanced to me with decent enough physicals to do it's job.

"you were able to push power with lower tech and still be successful." - I have a few different DL's.
Medium tech, High Power, High Intim.
High Tech, High Power, Higher Physicals.
Higher Power, Better Run Stopping.
They're all successful in their own way. You expect different things out of them it's just the line built to actually get sacks that's been targeted.


"So by your standards by you pushing all tunnel vision style Dlineman you should be really bad in other areas" - And we were. Look at how the line handled the run for the last few seasons. We have one true NT that helps float things, but it also drastically changed the way our Safties, LB's, and CB's were made. WE SUFFERED ISSUES IN OUR DEFENSE. We lost a championship because of our defense line. Get that shit argument out of here.

"If a Olineman is all Tech based with now power the SA will not fire much" - Wrong. If you have Gold AU with any decent amount of power on a tech line it will fire enough to matter.

"We have watched spin cycle dominate for literally years" - Prolly because every solution that was put forward to it doesn't work. And now that I've made a TV line work we're going to do this?

"You mean to tell me the devs actually designed it all to make balance!" - Yeah. No. They've come right out and said they don't care about the meta or balance.

"Here is what I see happens from this SA and your team! If a team builds a OT to try and stop tunnel vision the spin cycle de will eat them alive, and vice versa a or built to stop a spin cycle de will end up getting beat on by a tunnel vision power based guy." - Maybe that should be the case if you're also putting 85 run blk tech and 70 Run Blk power on your dots.

"The end of the day truth is there just isn't enough SP to do what you demand and an Olineman to stand a fucking chance against any star Dlineman, there never will be either. It's the same as a LB being built to stop the run or the pass, you she to pick one or be sub par at both. You are pissed about how the game is made and truly can't change from that. It would be impossible" - Proof from above builds; You can build balanced and have it respect the game. If you want to do one thing well go for it, but you better be able to be punished by a team that's your counter. You want a LB to do both and be subpar at both Great, That's what I want for your OL. I want you to be subpar at pass defense if you're hardly putting points into it. Maybe you should fail more often with a normal OL against a s* DL.
Edited by Adderfist on Dec 20, 2021 20:00:39
 
ThePh33P
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your absolutely over reacting adderfist
 
Xars
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Originally posted by dredgar
I make star dt with 95 brb and 95 pass rush tech


Originally posted by Raid
This is the way.



Maybe I’m going out on a limb here, but I think the addition of ABSU makes a Power based OLine very viable.

Before you had to build to stay up -and that meant Leverage. So you needed good PBT. Builds become standardized around EB-Tech. With IO as the losing triggered SA, you could push a Tech build to 50-60 RBP to fire IO.

Now you have 2 power based SAs that trigger when you’re losing and keep your OLine up longer. There isn’t a losing Run based Tech to go with Leverage, but ABSU + IO just seems like the new standard.

And that means Power OLine builds.

I think.

Something changing 55+ seasons in is good.
Edited by Xars on Dec 20, 2021 20:39:50
Edited by Xars on Dec 20, 2021 20:38:49
 
Adderfist
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Originally posted by ThePh33P
your absolutely over reacting adderfist


True or False : Superstar's should matter when compared to their normal counterparts.

True or False : A players build should have strengths and weaknesses that matter.

True or False : The Sim is heavily tilted to the run because of the way pass blocking works.

True or False : Removing options of ways to play the game is good for the game.
 
william78
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Originally posted by dredgar
I make star dt with 95 brb and 95 pass rush tech


It's precisely this reason that got you put on William78's naughty boy list for 2021.
 
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