Originally posted by Corndog
Pretty fun fact, GLB Classic released around the same time as the first iPhone. There was no mobile market because smart phones barely existed in their current form. It released a full year before...FarmVille, which has since shut down. We outlived FarmVille, boys.
It is well deserved I actually was looking down on my team purchased forums - yes that used to be a thing - purchasing a separate planning forum was a stroll down amnesia lane. All the way back to GLB1 Season 2 (oh my) and then looked at a picture of myself back then - dreadfully young.
Back then I would have said : Really cool game nothing like it massively addictive, great dynasty and playing with friends.
Now: It's a niche product with high barriers to entry and the possibility of strong social interaction among a virtual user group managing players.
Mobile Development has some unique challenges that I don't really understand from a business perspective, I went from the army to the ic to owning the company and while we provide software development as one of our services I don't really have a need for mobile since almost all ours deploys to a top secret environment so you can't get that on your iphone. Still collaboration tools on ever small devices and rendering issues are a thing. I know you guys don't have an SAF(e) AGILE release train of coding power so it's an amazing job over the years.
Pretty fun fact, GLB Classic released around the same time as the first iPhone. There was no mobile market because smart phones barely existed in their current form. It released a full year before...FarmVille, which has since shut down. We outlived FarmVille, boys.
It is well deserved I actually was looking down on my team purchased forums - yes that used to be a thing - purchasing a separate planning forum was a stroll down amnesia lane. All the way back to GLB1 Season 2 (oh my) and then looked at a picture of myself back then - dreadfully young.
Back then I would have said : Really cool game nothing like it massively addictive, great dynasty and playing with friends.
Now: It's a niche product with high barriers to entry and the possibility of strong social interaction among a virtual user group managing players.
Mobile Development has some unique challenges that I don't really understand from a business perspective, I went from the army to the ic to owning the company and while we provide software development as one of our services I don't really have a need for mobile since almost all ours deploys to a top secret environment so you can't get that on your iphone. Still collaboration tools on ever small devices and rendering issues are a thing. I know you guys don't have an SAF(e) AGILE release train of coding power so it's an amazing job over the years.





























