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william78
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Originally posted by Corndog
Pretty fun fact, GLB Classic released around the same time as the first iPhone. There was no mobile market because smart phones barely existed in their current form. It released a full year before...FarmVille, which has since shut down. We outlived FarmVille, boys.


It is well deserved I actually was looking down on my team purchased forums - yes that used to be a thing - purchasing a separate planning forum was a stroll down amnesia lane. All the way back to GLB1 Season 2 (oh my) and then looked at a picture of myself back then - dreadfully young.

Back then I would have said : Really cool game nothing like it massively addictive, great dynasty and playing with friends.

Now: It's a niche product with high barriers to entry and the possibility of strong social interaction among a virtual user group managing players.

Mobile Development has some unique challenges that I don't really understand from a business perspective, I went from the army to the ic to owning the company and while we provide software development as one of our services I don't really have a need for mobile since almost all ours deploys to a top secret environment so you can't get that on your iphone. Still collaboration tools on ever small devices and rendering issues are a thing. I know you guys don't have an SAF(e) AGILE release train of coding power so it's an amazing job over the years.
 
dredgar
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Originally posted by TyDavis315
^ leave the new guys with at least some hope whenever they come.


If that's how you want to take that statement sure, ride your bull their cowboy! If you carefully read back into the post, it can be seen that I am saying; us old ass vets have figured a lot out, we also are very friendly and share a lot of this information with everyone. Since we share all of this information with everyone, anyone has the ability to take our advice and be able to complete a lot more.

Do you know why the guys that have been the most successful share our wealth in ideas, information, and advice? It is because we want everyone to be able to compete with us, we want to have to gameplan every game and still be the best. We don't want to create a team and put them on autopilot damn near and win every game still. But I still see a ton of new guys that are getting better but just aren't there all the way, constantly tell us old heads we don't know what we are talking about or how we are wrong. Well fuck me, I guess we can keep being "wrong" because we win the most. We dearly miss the seasons 7-22ish where we had tough games all the time and the forums were rocking.
 
william78
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Originally posted by dredgar
If that's how you want to take that statement sure, ride your bull their cowboy! If you carefully read back into the post, it can be seen that I am saying; us old ass vets have figured a lot out, we also are very friendly and share a lot of this information with everyone. Since we share all of this information with everyone, anyone has the ability to take our advice and be able to complete a lot more.

Do you know why the guys that have been the most successful share our wealth in ideas, information, and advice? It is because we want everyone to be able to compete with us, we want to have to gameplan every game and still be the best. We don't want to create a team and put them on autopilot damn near and win every game still. But I still see a ton of new guys that are getting better but just aren't there all the way, constantly tell us old heads we don't know what we are talking about or how we are wrong. Well fuck me, I guess we can keep being "wrong" because we win the most. We dearly miss the seasons 7-22ish where we had tough games all the time and the forums were rocking.


All very true.

I seem to remember though someone putting a certain WR on the field for their team who got winded even if the warm up practice went too long and had more SA's by level 5 than many Vets have by 25.

Sometimes with newer players you have to spot them a few rounds - or at least keep them in the game for a while longer osmosis happens at different rates depending on the soluble material and the medium. Just sayin.
Edited by william78 on Jan 22, 2021 09:54:05
Edited by william78 on Jan 22, 2021 09:52:35
 
Raid
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I’ve been doing this forever and I’m still bad at building, so I got that going for me which is nice.
 
Hzachary1
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Originally posted by dredgar
If that's how you want to take that statement sure, ride your bull their cowboy! If you carefully read back into the post, it can be seen that I am saying; us old ass vets have figured a lot out, we also are very friendly and share a lot of this information with everyone. Since we share all of this information with everyone, anyone has the ability to take our advice and be able to complete a lot more.

Do you know why the guys that have been the most successful share our wealth in ideas, information, and advice? It is because we want everyone to be able to compete with us, we want to have to gameplan every game and still be the best. We don't want to create a team and put them on autopilot damn near and win every game still. But I still see a ton of new guys that are getting better but just aren't there all the way, constantly tell us old heads we don't know what we are talking about or how we are wrong. Well fuck me, I guess we can keep being "wrong" because we win the most. We dearly miss the seasons 7-22ish where we had tough games all the time and the forums were rocking.


I can attest to a lot of these guys being super helpful. I am still fairly new and still figuring things out but I’ve came a long way from where I started. Myrik, dredgar, Osiris, Boss, Ghamina, Agerm, Rob, Ph33p, Leos, Raid, Jay, Xars, and others have helped me out tremendously. Some of them have knowingly helped me out personally and others have helped me unknowingly through there openness to sharing builds and knowledge in the forums. The game does have a steep learning curve at first and after a few seasons initially, I went MIA for awhile. I just couldn’t wrap my head around all the information at that time and although I was having some success with builds at that time, my coaching was missing the mark and my team couldn’t get over the hump and we were mediocre at best. I eventually came back with fresh eyes and things started to click for me a little better and was able to absorb the information I was given by the OGs a lot better this time. I think a big problem is a lot of people don’t ever come back. They try the game out, ask questions, learn a little and they start to think they have it figured out but the results would suggest they are still missing something. They get frustrated and leave. I am glad I came back and thankful for all of the help I’ve been given and continue to get and I try to do the best I can to help new players whenever I can.

I don’t know how you fix the problem of people getting frustrated, leaving, and never returning but it would be nice to figure it out.
Edited by Hzachary1 on Jan 22, 2021 13:58:29
 
william78
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Originally posted by Hzachary1


I don’t know how you fix the problem of people getting frustrated, leaving, and never returning but it would be nice to figure it out.


Why I'm thinking the CPU Ownership of all rookie teams would at least give people a chance to get "hooked". It's not even a majority builds at that point but more so the playcalling, while allowing for a faster pace of early game play by segregating it from the rest of the GLB calendar. Plus putting someone's first "league game" on a team with other players playing that day has inherent retention advantages.

Or in the alternative if that's absolutely against founder vision - confining rookie to the predefined playbooks would have a similar impact.

You could also easily layer the game experience that way;
Rookie = Compressed schedule multiple fast past season with default playbooks the limit the power user advantage for 1 44 day period
Sophomore to Pro (if Pro Returns) = Just like now
Veteran = You could add some in game strategy via player "levers" at certain positions, QB audibles on plays they have knowledge of (change play , hot route); balanced by defensive captain with play changing ability for plays they recognize pre-snap, centers making line calls on protection etc.

At the very least it would give some new players time to get acclimated without getting pasted every week and add some new wrinkles at a time where players are no longer adding points.

 
Xars
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Originally posted by Corndog

Like, I don't doubt that it would be a crazy fun week, up until it becomes apparent that Xars has successfully found the optimal build for every position. At that point, we either have to rewrite the entire game every few weeks to keep Xars entertained, or the game dies. Considering it's not possible for us to rewrite the entire game every couple weeks, that really makes it an easy decision.


For the record, I did say it was probably a good idea that you don't release the code.
 
Raid
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Originally posted by william78
Why I'm thinking the CPU Ownership of all rookie teams would at least give people a chance to get "hooked". It's not even a majority builds at that point but more so the playcalling, while allowing for a faster pace of early game play by segregating it from the rest of the GLB calendar. Plus putting someone's first "league game" on a team with other players playing that day has inherent retention advantages.

Or in the alternative if that's absolutely against founder vision - confining rookie to the predefined playbooks would have a similar impact.

You could also easily layer the game experience that way;
Rookie = Compressed schedule multiple fast past season with default playbooks the limit the power user advantage for 1 44 day period
Sophomore to Pro (if Pro Returns) = Just like now
Veteran = You could add some in game strategy via player "levers" at certain positions, QB audibles on plays they have knowledge of (change play , hot route); balanced by defensive captain with play changing ability for plays they recognize pre-snap, centers making line calls on protection etc.

At the very least it would give some new players time to get acclimated without getting pasted every week and add some new wrinkles at a time where players are no longer adding points.



I think having the option to do this would be very nice. Like make it the default and highly suggest it to new players, but give teams the opportunity to start at sophomore if they want with a roster of guys.

It'd be fun to throw players down into it for fun every once in a while since they'd be perfectly good players afterwards unlike in legend where the guy is just going to rot til you juice it for flex - and set up a forum specifically for the new area to have people pose simple questions, have the faq lined up easily to see, be able to let people come in at their own pace.




It sounds pretty nice.
 
VeratheVandal
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Originally posted by Raid
I think having the option to do this would be very nice. Like make it the default and highly suggest it to new players, but give teams the opportunity to start at sophomore if they want with a roster of guys.

It'd be fun to throw players down into it for fun every once in a while since they'd be perfectly good players afterwards unlike in legend where the guy is just going to rot til you juice it for flex - and set up a forum specifically for the new area to have people pose simple questions, have the faq lined up easily to see, be able to let people come in at their own pace.




It sounds pretty nice.


Totally agree. I think that'd work fine, many would some who would really hate it could skip that step. Perhaps enable the option to create the sophomore after the account is active after they've played 40 days.
 
TyDavis315
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Originally posted by dredgar
If that's how you want to take that statement sure, ride your bull their cowboy! If you carefully read back into the post, it can be seen that I am saying; us old ass vets have figured a lot out, we also are very friendly and share a lot of this information with everyone. Since we share all of this information with everyone, anyone has the ability to take our advice and be able to complete a lot more.

Do you know why the guys that have been the most successful share our wealth in ideas, information, and advice? It is because we want everyone to be able to compete with us, we want to have to gameplan every game and still be the best. We don't want to create a team and put them on autopilot damn near and win every game still. But I still see a ton of new guys that are getting better but just aren't there all the way, constantly tell us old heads we don't know what we are talking about or how we are wrong. Well fuck me, I guess we can keep being "wrong" because we win the most. We dearly miss the seasons 7-22ish where we had tough games all the time and the forums were rocking.


It was sarcasm 💀 I agree lol
 
Makaveli81
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Originally posted by dredgar
I will say that’s not 100% a power thing as this is a separation of the tier of coaches/dot builders. Most of the tiers are being dominated but us old ass gets that have been playing the game since before season 10. We have worked out so many little quirk we know how certain things work. We share this knowledge openly by he way to everyone. There are certain things builds of certain types have to have key points we always hit no matter what. Our depth charts are more in tuned with our playbooks. Our playbooks and tactics are synced together in manners we know works. Learning to scout in different ways and use scouting information on this game. It has very little to do with stars.


lol your team has 11 Star players. If it has very little to do with Stars then prove it. I challenge you to win Rookie to Vet Leagues and Tier Championships without Stars.

 
TyDavis315
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I forgot who made the comment about QB accuracy and yeah, it’s not great. I think WR is probably the most underrated position in the game currently- there’s a reason why people run more, and it’s not just because of consistency in yardage. QBs can’t throw short, medium, or deep anymore to save their lives. After a few drops and missed opportunities, receivers play like butt for most of the rest of the time and the QB never gets into rhythm. Short throws are big pick bait, long throws rarely have the right air under it, medium throws are meh but since that’s the sweet spot for most GLB2 receivers anyways it doesn’t really make a difference for the accuracy here. It’s not great, but they they make plays. Considering most people play cover 2 man, medium throws and short throws are the ones you want to be making and even then the QB can’t put it in the money.

I’d still like to see robust QB tactics, the issue with the game is that QBs are one directional and that kills the purpose of running offense not built off the back of a S* HB. S* TEs are good but even now defenses are figuring out how to turn those into empty stats. there’s no point in scheming if we don’t have full control over how our scheme is ran.

QB accuracy/tech & power are the worst. Power still feels like mostly a waste, tech makes no sense considering guys make more difficult grabs over easy ones (windows for receiving hands vs CIT need to be reworked, hands is terrible as is and doesn’t alleviate drops or catches knocked loose which are also both supremely suspect) and accuracy is absolutely terrible and just doesn’t seem right, there’s no way around that. Xars gave us the perfect example of that with his QB. No investment in accuracy and still firing at a 52% hit rate. Even as accuracy goes up it’s not like we get much of a boost in terms of placement (lobs, touch, etc. none of that exists here) so I’m assuming more power would be better than more accuracy? Anybody currently trying that out?

At the end of the day, unless you have a top tier running back, you don’t have the luxury of facing weaker pass defense. Therefore passing numbers are always going to look a bit more out of whack, which is why I don’t expect the 6’6 receiver trend to end anytime soon
Edited by TyDavis315 on Jan 22, 2021 22:51:50
 
TyDavis315
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Originally posted by Makaveli81
lol your team has 11 Star players. If it has very little to do with Stars then prove it. I challenge you to win Rookie to Vet Leagues and Tier Championships without Stars.



Honestly speaking we all know we can’t win without stars. I told myself next reset I’m going to be modest on stars and not get greedy in the star chase & kill my teams depth and scheme again (fix PA so that teams playing in their “short yardage” tactics still eat the fakes 😡 ), yet somehow I still ended up recruiting 8

Stars really only start to make a significant difference in Pro/Vet. Up until then anyone has a shot. Dredgar is pretty great even if you give him 6 stars (actually my first time ever seeing Southside with so many stars I believe), so I’m assuming the 11 stars is to make sure he dominates pro & vet as well.
Edited by TyDavis315 on Jan 22, 2021 22:50:32
 
Hzachary1
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Originally posted by Makaveli81
lol your team has 11 Star players. If it has very little to do with Stars then prove it. I challenge you to win Rookie to Vet Leagues and Tier Championships without Stars.



The star power obviously makes a big difference. But changing the cap wouldn’t change much. The OGs would still win from rookie to vet. If they could only fit 6 stars on the roster then they’d get 6, make a run and win a ton of games.

The salary cap is the same for every team. There is nothing stopping you or anyone else from joining or owning a team with 11 stars. In fact, that would be the better challenge. You get a team together with 11 stars and see how you fair compared to Southside. Maybe you have similar results, maybe not. Either way I just can’t see how lowering the salary cap or raising the salary of stars would help anything. Although, maybe I am missing something.
Edited by Hzachary1 on Jan 23, 2021 00:41:40
 
BoDiddley
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Originally posted by TyDavis315
I forgot who made the comment about QB accuracy and yeah, it’s not great. I think WR is probably the most underrated position in the game currently- there’s a reason why people run more, and it’s not just because of consistency in yardage. QBs can’t throw short, medium, or deep anymore to save their lives. After a few drops and missed opportunities, receivers play like butt for most of the rest of the time and the QB never gets into rhythm. Short throws are big pick bait, long throws rarely have the right air under it, medium throws are meh but since that’s the sweet spot for most GLB2 receivers anyways it doesn’t really make a difference for the accuracy here. It’s not great, but they they make plays. Considering most people play cover 2 man, medium throws and short throws are the ones you want to be making and even then the QB can’t put it in the money.

I’d still like to see robust QB tactics, the issue with the game is that QBs are one directional and that kills the purpose of running offense not built off the back of a S* HB. S* TEs are good but even now defenses are figuring out how to turn those into empty stats. there’s no point in scheming if we don’t have full control over how our scheme is ran.

QB accuracy/tech & power are the worst. Power still feels like mostly a waste, tech makes no sense considering guys make more difficult grabs over easy ones (windows for receiving hands vs CIT need to be reworked, hands is terrible as is and doesn’t alleviate drops or catches knocked loose which are also both supremely suspect) and accuracy is absolutely terrible and just doesn’t seem right, there’s no way around that. Xars gave us the perfect example of that with his QB. No investment in accuracy and still firing at a 52% hit rate. Even as accuracy goes up it’s not like we get much of a boost in terms of placement (lobs, touch, etc. none of that exists here) so I’m assuming more power would be better than more accuracy? Anybody currently trying that out?

At the end of the day, unless you have a top tier running back, you don’t have the luxury of facing weaker pass defense. Therefore passing numbers are always going to look a bit more out of whack, which is why I don’t expect the 6’6 receiver trend to end anytime soon

I was the one who brought it up, and I agree with your post 100%.

To add, I would say the biggest issue is that Pass Tech & Accuracy have no SAs that proc off them. So marginally, these skills have much lower impact than HB skills which play off Juke & Power-through. Pass Power has a SA...but it's useless(Hail Mary). Pretty much QB SA everything runs through Pass Awareness for QBs. Rbs even have SAs like Mr Reliable and Brace, to prevent fumbles, QBs have nothing like that. GLB1 has way better balance with its Vet abilities.
 
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