Originally posted by Duro
I'm not sure this is true. Watching some vet games today the superstars were still dominating the games and we thought we may have to make some use of the returner hb to spell barber but it it almost never gets to the point he has to be spelled outside of a handfull of snaps.You may be right, based on what I've seen certain positions are more affected than others.
http://glb2.warriorgeneral.com/game/replay/341225/21271All 11 S*'s are on defense here. We see the safeties clearly the most winded, despite playing the LEAST amount of snaps than the other positions( since they trade off in ZEB), despite having the best conditioning. They also both have silver closing speed, supposedly boosting conditioning. The linemen are in terrific shape despite playing the most snaps. The corners are doing pretty good as well. The blitzing LBers are a bit winded but more conditioning could help them. The blockers are at least in great shape, plenty of depth and 60+ conditioning.
Thankfully my defense was designed to have 80+ conditioning on every position so we will see if the secondary improves their energy when they get more. Might have to take the safeties to 90+ conditioning. The offense will almost certainly need a non-S* HB to take over returning and 10 or so carries a game, which might get hard to fit in.
For the Lakers team, I can just throw in another S* HB in place of the QB. Undecided if the benefit of having 2 HB's and a 100 leadership QB to maintain energy would outweigh the loss of offensive versatility. The extra salary space could also let me have a backup C/G/OT...
