Originally posted by DONKEIDIC
I think you are missing the point just as everyone else has. The point is teams that are building a certain way will end up with other teams building the same way. Teams that want to be competitive off the bat will end up with like teams. Same for everyone else.
Teams that are building for the future and do not care, will not be competitive in the first season. They will suck. They will be put with other teams that are competitive in the same way. Teams that want to win right away like Pee wees will have 7 seasons of fun, along with their pro career, whatever that may be.
So, in essence you have many choices. As we have now you can choose to not care about the early seasons and go to an uncompetititive team to build your player for the future. Teams that want to win out of the gates get to win and be on top for 7 seasons and build their fame in that way. Non-boosters get to filter to the bottom with each other beating your super cap builds along the way.
No matter what, the games will be close during the entire life of each player..
Maybe you're not explaining that point well enough... the only thing resembling what you suggest, is trying to weed out the different types of teams via a one time season record from the 1st season (then go back to the utterly failed promotion/demotion system). There's a huge, gaping exploit waiting to happen in that system TBBH... make a team, suck balls for the first season, sign all your cap-built agents the following season and then dominate until you finally reach equal competition through promotion. In the ladder system that I suggested, teams would be reshuffled each season, according to their team talent and success.
The promotion/demotion system will never work in GLB, players just have way too much control. This is why I fully support a ladder system, while not perfect, it will definitely create more parity than the promotion/demotion system. Most games use a ladder system, because it's a tried and true method... you have to beat the best to be the best. This won't be the case for the first season of a ladder, but with a decent ranking formula, the best will eventually rise to the top. Unfortunately, the ranking formula and the actual ladder need to be kept secret from the GLB populous, which will result in some whining by people... but it's the price you pay for an adaptive league system that breeds competition. Another key component is locking players into each season (with minimal allowances only), this will also result in whining by some, but again it's a necessary evil.
Just to show you a little more in-depth what I'm talking about with how a ladder ranking might work, here's a little example...
First thing is first, each player should be given a talent grade, based on SP value and position. Bort should know what the maximum SP value for a position/level should be (think best build possible) and he should also know what the worst possible SP value is for a position/level (think worst build possible)... a player with the most possible SP value would grade out at 100, a player with the lowest possible SP value would grade out at a 1. These grades would factor into a team's grade.
Next, each position on a roster should carry a weighting. QBs are more valuable than FBs and so on. So a FB might only add 85% of his rating to the team's grade, while a QB might add 120% of his. These numbers would have to be hammered out and tested, so that teams that are relatively equal in talent would rank close.
The final step would be factoring in the team's success. Again you give team's grades based on record, a team that hasn't lost would grade out at 100 and a team that hasn't won would grade out at a 1. This grade would then modify the team rankings. If for example, a success grade of 50 (average) might give no modifier to the team ranking from talent, while a team that went undefeated might have their ranking grade doubled... it all depends on how much of a variation is needed to keep ties to being anomalies (with thousands of teams, it would have to be a fairly large variation though).
The formula might be something like... A * B * C = D
A = Roster SP value grade
B = Roster positional value grade
C = Roster success grade
D = Team ranking grade