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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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Catch22
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Here a few screen shots of what the preliminary interface will look like (subject to change but it works for illustrative purposes):

Training Page
http://goallineblitz.com/training_shot4.jpg

Bonus Token Store, where you can spend your BT's
http://goallineblitz.com/training_shot1.jpg
http://goallineblitz.com/training_shot2.jpg
http://goallineblitz.com/training_shot3.jpg
Edited by Bort on Apr 18, 2010 19:27:07
 
peacebringer
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Originally posted by Catch22
Originally posted by peacebringer


so if I want to upgrade my player I have to stick on intense, so no BT's. If I go otherwise I can get BT's but not upgrade states according to this statement. So this is confusing you have percentages of increase but state here can only UPGRADE STATS ON INTENSE...


You obviously didn't read the revisions.

Enhanced Training

Level One - 10 bonus tokens to unlock, 10% bonus to training on an attribute
Level Two - 20 bonus tokens to unlock, 20% bonus to training on an attribute
Level Three - 30 bonus tokens to unlock, 30% bonus to training on an attribute
Level Four - 40 bonus tokens to unlock, 40% bonus to training on an attribute
Level Five - 50 bonus tokens to unlock, 50% bonus to training on an attribute

Example of how this works:

You want to increase the bonus to when you train strength. You decide you want to get the Level Three bonus so you pay 60 bonus tokens. Any time in the future when you train strength, you will gain a 30% bonus to training. This is regardless of the training intensity level.

well then take out the stuff that is irrelevant than, I read it been then you contradict in the answers the follow. It is confusing enough without answers being given that further confuses matters. If those questions don't matter, delete them.
 
peacebringer
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Originally posted by PLAYMAKERS
Originally posted by Adderfist

Wasn't that why it was changed to what we have now? More for players to do? I still prefer the first training system.


ok then just intense primary train every time on the new system. it's the same thing.


no it is not because then you don't get bonus tokens and the advantages of bonus tokens...
 
peacebringer
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Originally posted by David Stern
Originally posted by OttawaShane

How can anyone at GLB Inc read the last 3 pages and remain convinced that this change makes sense


BC the people who acyually presented the biggest concerns stopped posting bc all of the real issues were worked out already.

Jackasses whining - adding nothing to the conversation doesn't help anyone.

What are the games problems? how is this complicated?

Its only time consuming if you want to be the best at this game and dominate the WL. Pretty sure to be the best at any game, or anything it takes a lot of work. It won't take more than 20 mn a day to be competitive in the AA, AAA leagues, you're just not going to beat somebody who obsesses over this game 20+ hrs per day.



or they gave up and ragequit already..
 
PLAYMAKERS
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Originally posted by Catch22
Here a few screen shots of what the preliminary interface will look like (subject to change but it works for illustrative purposes):

http://goallineblitz.com/training_shot1.jpg
http://goallineblitz.com/training_shot2.jpg
http://goallineblitz.com/training_shot3.jpg
http://goallineblitz.com/training_shot4.jpg


looks super easy to use. even team nucleus might be able to train
 
Saris
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Man I really don't like the newly explained multi training.

The beauty of receiving 2 additional BT's per additional attribute was that it made large multi trains worthwhile, advancing in BT's received per Training Point like this:

3 attributes = .67 BT/TP
4 attributes = .75 BT/TP
5 attributes = .8 BT/TP

Under the revised system there's no benefit at all for larger multi trains.

Not to mention that people will be starved for BT's. I thought BT's would be thin before I read this but now people will be damn hardpressed to upgrade two AE's, without totally destroying their training.

Man, players will be sooooo much worse that are created under this system than the old one.

Just let people train any two attributes of their choosing when a "2nd attribute" option is unlocked. At a cost of 4 TP's, that gives 2 BT's. Then any 3 attributes of their choosing when a "3rd attribute" option is unlocked at a cost of 6 TP's per train and giving 4 BT's etc. It would be lightyears friendlier to the building process, and the players built under that system wouldn't be 3 steps back from what we have now.
Edited by Saris on Apr 18, 2010 19:28:48
Edited by Saris on Apr 18, 2010 19:27:57
Edited by Saris on Apr 18, 2010 19:26:56
Edited by Saris on Apr 18, 2010 19:26:12
Edited by Saris on Apr 18, 2010 19:24:57
 
Team Nucleus
Draft Man
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Originally posted by PLAYMAKERS
Originally posted by Catch22

Here a few screen shots of what the preliminary interface will look like (subject to change but it works for illustrative purposes):

http://goallineblitz.com/training_shot1.jpg
http://goallineblitz.com/training_shot2.jpg
http://goallineblitz.com/training_shot3.jpg
http://goallineblitz.com/training_shot4.jpg


looks super easy to use. even team nucleus might be able to train


Only like this one
Training Page
http://goallineblitz.com/training_shot4.jpg

Team Nucleus doesn't need to learn how to train dots.Training Catch will be tough tho.
Edited by Team Nucleus on Apr 18, 2010 19:30:59
 
Phantom_Opera
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Originally posted by Catch22
Here a few screen shots of what the preliminary interface will look like (subject to change but it works for illustrative purposes):

http://goallineblitz.com/training_shot1.jpg
http://goallineblitz.com/training_shot2.jpg
http://goallineblitz.com/training_shot3.jpg
http://goallineblitz.com/training_shot4.jpg


No threads about locked or deleted threads.
 
Phantom_Opera
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Originally posted by Phantom_Opera
Originally posted by Catch22

Here a few screen shots of what the preliminary interface will look like (subject to change but it works for illustrative purposes):

http://goallineblitz.com/training_shot1.jpg
http://goallineblitz.com/training_shot2.jpg
http://goallineblitz.com/training_shot3.jpg
http://goallineblitz.com/training_shot4.jpg


No threads about locked or deleted threads.


Locked by Phantom

Note: Phantom is not a moderator.
 
reddogrw
HOOD
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Originally posted by Catch22
Here a few screen shots of what the preliminary interface will look like (subject to change but it works for illustrative purposes):

Training Page
http://goallineblitz.com/training_shot4.jpg

Bonus Token Store, where you can spend your BT's
http://goallineblitz.com/training_shot1.jpg
http://goallineblitz.com/training_shot2.jpg
http://goallineblitz.com/training_shot3.jpg


how about the equipment upgrade screen shots?
 
Catch22
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Originally posted by Saris
Man I really don't like the newly explained multi training.

The beauty of receiving 2 additional BT's per additional attribute was that it made large multi trains worthwhile advancing in BT's received per Training Point like this:

3 attributes = .67 BT/TP
4 attributes = .75 BT/TP
5 attributes = .8 BT/TP

Under the revised system there's no benefit at all for larger multi trains.

Not to mention that people will be starved for BT's. I thought BT's would be thin before I read this but now people will be damn hardpressed to upgraded two AE's, without totally destroying their training.

Man, players will be SOOOOooooooo much worse that are created under this system than the old one.

Just let people train any two attributes of their choosing when a "2nd attribute" option is unlocked. At a cost of 4 TP's, that gives 2 BT's. Then any 3 attributes of their choosing when a "3rd attribute" option is unlocked at a cost of 6 TP's per train and giving 4 BT's etc. It would be lightyears friendlier to the building process, and the players built under that system wouldn't be 3 steps back from what we have now.
Then 20


If we scaled an increasing cost for training 3+ attributes there'd never be any incentive to train one attribute by itself or two train two at once. Every one would unlock 3-4 attributes and go to town.

Way it works now:

One attribute you can earn 0-3 BT's with 2 TP's
Two attribute you can earn 1 BT with 2 TP's
Three attribute you can earn 1 BT with 2 TP's
Four attribute you can earn 1 BT with 2 TP's

If we scaled it at +2 per increase in attribute it'd be:

One attribute you can earn 0-3 BT's with 2 TP's
Two attribute you can earn 1 BT with 2 TP's
Three attribute you can earn 1.33 BT with 2 TP's
Four attribute you can earn 1.5 BT with 2 TP's

No one would ever train intense, hard, or medium one attribute. They'd either train light to get +3 BT's or train as many attributes as they could. This way it doesn't give one too much of an incentive over another.

I'd disagree that this is way worse then what we have now. With enhanced training you can actually increase the base value of training over what it currently is. You can also train more than two attributes at once. Want to train your quarterback in THR, STR, VIS, and CON all at once? Unlock three of the attributes and you can. Can't do that now.
 
Team Nucleus
Draft Man
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Originally posted by reddogrw
Originally posted by Catch22

Here a few screen shots of what the preliminary interface will look like (subject to change but it works for illustrative purposes):

Training Page
http://goallineblitz.com/training_shot4.jpg

Bonus Token Store, where you can spend your BT's
http://goallineblitz.com/training_shot1.jpg
http://goallineblitz.com/training_shot2.jpg
http://goallineblitz.com/training_shot3.jpg


how about the equipment upgrade screen shots?


How about screen shots of all the new changes.That may help a bit.
 
Catch22
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Originally posted by reddogrw
how about the equipment upgrade screen shots?


Won't be any different. Just shopping for AEQ will have more options. Not sure if he is working on a mock up of that.
 
Bort
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Originally posted by reddogrw
how about the equipment upgrade screen shots?


Not done yet. Pretty much the exact same interface mostly, though. Just replace cash with BT's or (free). The AEQ store will have a pulldown for extra options when you click the refresh button, if you want to add more items to the roll.

The custom AEQ builder portion will be almost exactly like the custom eq page with +/- options and a pulldown for the bonus you want.
 
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Originally posted by UsCtRoJaNs1820
Originally posted by UsCtRoJaNs1820

So can I get a reason as to why the training system is being changed? The first training system in GLB we had was good and then the current one we have is decent. Why is something being changed when "it's not broke".




Still waiting for the answer.
 
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