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TyDavis315
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Snap' D doesn't even really kick the ball in the first place.. Just because a team is performing well doesn't mean that the kicker will when it's time to kick anything further than an XP. Unless you get viable reps in then there's not much for you to be complaining about- you can't classify him as bad when he's not being put in a position to succeed.

kickers look like money in league play and relatively average/below average in ladder- Maybe the problem is that they feel like they don't get paid enough to show up to both who knows

All I'm saying is 77% (this season) for the variety of field goals I take is fine enough to me for a normal kicker. 81 attempts is his current highest and he made those at a 76% hit rate. 18 career 50+ field goals in 6 seasons. double digit 30-39/40-49 makes every season of his career.

While I will say that kicking can be infuriating at times, that's the nature of sports. Kickers are not bad- they just won't wow you. If you actually use your kicker, the numbers over a long period of time will trend upwards and will stabilize right around their general accuracy rate (which of course can fluctuate depending on if you take more short/long kicks over the course of their career/season. If your safe range is shorter than 50 and your max range is less than 56 then you have zero faith in your kicker building skills
 
BoDiddley
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The problem with kicking is the same problem with passing. Accuracy sucks in GLB2. Kickers and QBs both are far less efficient than their NFL counterparts.
 
vipermaw82
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Originally posted by BoDiddley
The problem with kicking is the same problem with passing. Accuracy sucks in GLB2. Kickers and QBs both are far less efficient than their NFL counterparts.


I disagree on qbs
 
william78
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Originally posted by vipermaw82
I disagree on qbs


That's more of a symptom than the cause. Modern NFL QB's hang out around 60% completion - what's missing from the GLB variant is the checkdowns to HB's and audibled WR slants. The HB's because they have way too many other things to put points into - and the WR slants because if you blitz with too many guys or leave a LB on a WR it's nearly instant death , they just change the route to either a slant or out route and throw it on timing covered or not. NFL teams just don't bring that blitz(exceptions to the 85 bears) because once that pass goes in behind them it's one on one with a fast WR against either no one or a much slower LB.

Account for those 2 and the completion % is roughly the same.
 
Xars
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Originally posted by BoDiddley
The problem with kicking is the same problem with passing. Accuracy sucks in GLB2. Kickers and QBs both are far less efficient than their NFL counterparts.


The biggest problem is that Bort & Cdog don't tell us how the code work. They like to believe that's a good thing - and of course perhaps they are right. Once the genie is out of the bottle, you can't put it back in.

Look at how we build QBs. Here's my current version at Rookie (old Soph): https://glb2.warriorgeneral.com/game/player/340465

I'm not even thinking of spending points on Accuracy yet. You need Tech to stop the drops and Consistency & Pocket Awareness to survive the blitzes at this tier.
 
vipermaw82
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Originally posted by Xars
The biggest problem is that Bort & Cdog don't tell us how the code work. They like to believe that's a good thing - and of course perhaps they are right. Once the genie is out of the bottle, you can't put it back in.

Look at how we build QBs. Here's my current version at Rookie (old Soph): https://glb2.warriorgeneral.com/game/player/340465

I'm not even thinking of spending points on Accuracy yet. You need Tech to stop the drops and Consistency & Pocket Awareness to survive the blitzes at this tier.


If they tell you how the code works, people will exploit the game even more on META Super builds.
 
Makaveli81
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Has any consideration been put into increasing the salary cost of star players? Right now there is a super team problem in the game. There is about one team in every tier that is basically unbeatable. At least it's been that way for awhile.
 
Ghanima
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It is nature of the game. At rookie there always few super star teams. Then only 1 can get rings and... rest are resetting until they occupy that ring place... I would shorten development stage and add VET seasons
 
TyDavis315
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Nope, don’t add more Vet. Rookie-Journeyman are generally the best shot at winning a ring. Pro is when those star teams get a bit buffer, then as we know Vet is not going to be a fun time if you want to go ring chasing (fun while your chasing, not so fun when the playoff and/or ladder races get tight)
 
dredgar
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Originally posted by Makaveli81
Has any consideration been put into increasing the salary cost of star players? Right now there is a super team problem in the game. There is about one team in every tier that is basically unbeatable. At least it's been that way for awhile.


I will say that’s not 100% a power thing as this is a separation of the tier of coaches/dot builders. Most of the tiers are being dominated but us old ass gets that have been playing the game since before season 10. We have worked out so many little quirk we know how certain things work. We share this knowledge openly by he way to everyone. There are certain things builds of certain types have to have key points we always hit no matter what. Our depth charts are more in tuned with our playbooks. Our playbooks and tactics are synced together in manners we know works. Learning to scout in different ways and use scouting information on this game. It has very little to do with stars.
 
TyDavis315
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^ leave the new guys with at least some hope whenever they come.
 
Corndog
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Originally posted by TyDavis315
^ leave the new guys with at least some hope whenever they come.


I mean, someone stepping into a 7-8 year old strategy game probably shouldn't be expecting to compete against the best their first go round.

That's the unfortunate side effect with the nature of this game. The first generation always has the most fun, constantly clawing to be the best in this new novel thing for the entirety of their run. Each subsequent generation loses more and more of that novelty and sense of wonder. Up until the game becomes a solved game where anything that isn't the best is garbage.

While continual changes stem the tide of that, slowly but surely the "solved" parts of the game overcomes the parts that can be changed while still being the same game. Which goes back to "they think it's a good idea to hide the code"...that's absolutely true. We're already fighting a losing battle against inevitable ennui. No need to hasten that by giving out the code and formulas so it can be solved within a week.

Like, I don't doubt that it would be a crazy fun week, up until it becomes apparent that Xars has successfully found the optimal build for every position. At that point, we either have to rewrite the entire game every few weeks to keep Xars entertained, or the game dies. Considering it's not possible for us to rewrite the entire game every couple weeks, that really makes it an easy decision.
Edited by Corndog on Jan 22, 2021 01:24:35
 
william78
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Originally posted by Corndog
I mean, someone stepping into a 7-8 year old strategy game probably shouldn't be expecting to compete against the best their first go round.

That's the unfortunate side effect with the nature of this game. The first generation always has the most fun, constantly clawing to be the best in this new novel thing for the entirety of their run. Each subsequent generation loses more and more of that novelty and sense of wonder. Up until the game becomes a solved game where anything that isn't the best is garbage.

While continual changes stem the tide of that, slowly but surely the "solved" parts of the game overcomes the parts that can be changed while still being the same game. Which goes back to "they think it's a good idea to hide the code"...that's absolutely true. We're already fighting a losing battle against inevitable ennui. No need to hasten that by giving out the code and formulas so it can be solved within a week.

Like, I don't doubt that it would be a crazy fun week, up until it becomes apparent that Xars has successfully found the optimal build for every position. At that point, we either have to rewrite the entire game every few weeks to keep Xars entertained, or the game dies. Considering it's not possible for us to rewrite the entire game every couple weeks, that really makes it an easy decision.


I made my peace with that a long time ago - It's also not just superior builds from a mathematical perspective - its also optimal game strategy. Strategy and playcalling especially at rookie trumps and dictates what builds are effective precisely at the point where build mistakes , where made, are indeed relatively small for new players.

Bort created this game - and it's a great game - I've played between GLB1 and 2 for years at least off and on from the deserts of Iraq where it was a mental break to planning to come back now because I'm working too much and need a different designated mental break time so coming back to try that out.

I would say the one area where I think you could improve the "new user base" experience would actually be to disregard a user-suggestion from a long time ago. I was one of the ones in favor of it but I think it had adverse consequences from GLB1 all and that's disregarding the D-Leagues. One of the things that happened in the old GLB1 D-Leagues (before Pee Wee) was that it forced dumped everyone into the same team user forum. New Guys signed with teams that had vets. The playcalling was GLB standard a hodge podge of basically pickup games but the new guy had at least some level of success if his QB isn't sacked 11 times by ZEB - even if he has to watch FB sweep every now and again. Plus invariably they ask in the forum "hey why is my dot getting only 12 plays" and someone comes over and tells them "hey monkey your conditioning is 12 - push it up". Once he figured that out he/she also had a huge incentive to boost ,especially at low levels where its huge. Basically you gave us what we asked for but just like the code base, in retrospect maybe it wasn't such a good idea for new player experience as a whole.

It's also a browser based game in an era where that's no longer all the rage to be sure though some people do still want the slower style. I just don't know that if they are not into the time commitment of full strategy and play build mathematics (at least not right away before they are hooked) that there is enough for them to do and time to enjoy it. There is also I may add nothing programmatically that stops you from bifurcating the season layout for rookie and - not rookie. You could run an 11 day "season" at true rookie levels and have it be 2 games a day - just change the experience awarded from each game at rookie level to ensure it would still be level 5 at end of year. You run 4 , 11 day seasons in a time space where the "big boys" play one with full strategy options on.
Edited by william78 on Jan 22, 2021 05:51:03
 
Corndog
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Originally posted by william78
It's also a browser based game in an era where that's no longer all the rage to be sure though some people do still want the slower style. I just don't know that if they are not into the time commitment of full strategy and play build mathematics (at least not right away before they are hooked) that there is enough for them to do and time to enjoy it. There is also I may add nothing programmatically that stops you from bifurcating the season layout for rookie and - not rookie. You could run an 11 day "season" at true rookie levels and have it be 2 games a day - just change the experience awarded from each game at rookie level to ensure it would still be level 5 at end of year. You run 4 , 11 day seasons in a time space where the "big boys" play one with full strategy options on.


Pretty fun fact, GLB Classic released around the same time as the first iPhone. There was no mobile market because smart phones barely existed in their current form. It released a full year before...FarmVille, which has since shut down. We outlived FarmVille, boys.
 
rch3
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I'm still waiting for the Mutant League Goal Line Blitz game
 
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